[FIXED] B1728.2 Sound related fuse error

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Nikel
Posts: 3239
Joined: Tue Mar 24, 2009 10:51 am

[FIXED] B1728.2 Sound related fuse error

Post by Nikel »

3 Iranian drones vs a target defended by 2 Leonidas microwaves SHORAD platforms.

This fuse error happens related with the sound of the weapon?

01-10-2025 23:15:16!!!WARNING!!! EXCEPTION FUSE REACHED (x20 exceptions) FOR : -- Bv1.08 - Build 1728.2 -- Index was outside the bounds of the array. -- Scen : Leonidas Test -- DB : -- Exception: Index was outside the bounds of the array.
Stack Trace: at Command.SoundHandler_Effects.LMvqADLCugN(Scenario , Weapon , Unit , Boolean )
at Command_Core.Weapon.USH57s1FYvJrhPL3bcGx(Object , Object , Object , Object , Boolean DirectHit)
at Command_Core.Weapon.RaiseEvent_WeaponImpact(Scenario theScen, Weapon theWeapon, Unit theTarget, Boolean DirectHit)
at Command_Core.UnguidedWeapon.vl2q454jcsO(ActiveUnit , Single , Single , ActiveUnit& , Nullable`1 , Nullable`1 , Nullable`1 , String& )
Call Stack & Error details:
Error at 100863:
Attachments
Leonidas Test_.zip
(8.68 KiB) Downloaded 15 times
Raptorx7_slith
Posts: 888
Joined: Fri Jul 26, 2013 10:14 pm

Re: B1728. Sound related fuse error

Post by Raptorx7_slith »

Thanks, logged as 0016964
Dimitris
Posts: 15750
Joined: Sun Jul 31, 2005 10:29 am
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Re: B1728. Sound related fuse error

Post by Dimitris »

Thanks! This has been fixed for the next update. There is currently a workaround for this, which is to disable sound effects.
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