[Fixed][1728.2] 4 cluster bombs erase entire city

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Knightpawn
Posts: 350
Joined: Mon Dec 02, 2024 12:28 pm

[Fixed][1728.2] 4 cluster bombs erase entire city

Post by Knightpawn »

Take a look at the lone Su27 approaching Riga from the South. In a few seconds it will release 4 cluster bombs (250+ damage points each) which will result in the annihilation of the capital of Latvia (50,000 damage points).
(if it was not for the scenario event trigger I would not have noticed it)
Operation Eagle Guardian, 2019 (What).zip
(4.37 MiB) Downloaded 11 times
BDukes
Posts: 2707
Joined: Wed Dec 27, 2017 12:59 pm

Re: [1728.2] 4 cluster bombs erase entire city

Post by BDukes »

Knightpawn wrote: Fri Oct 24, 2025 2:51 pm Take a look at the lone Su27 approaching Riga from the South. In a few seconds it will release 4 cluster bombs (250+ damage points each) which will result in the annihilation of the capital of Latvia (50,000 damage points).
(if it was not for the scenario event trigger I would not have noticed it)

Operation Eagle Guardian, 2019 (What).zip
The scenario designer used a city market unit instead of a city units which is fine. Markers are used for things that won't/shouldn't be hit or a single point target. If this is a user scenario you're likely going to have to go to the scenario designer not the game devs.

Mike
Don't call it a comeback...
Knightpawn
Posts: 350
Joined: Mon Dec 02, 2024 12:28 pm

Re: [1728.2] 4 cluster bombs erase entire city

Post by Knightpawn »

BDukes wrote: Fri Oct 24, 2025 6:48 pm
The scenario designer used a city market unit instead of a city units which is fine. Markers are used for things that won't/shouldn't be hit or a single point target. If this is a user scenario you're likely going to have to go to the scenario designer not the game devs.

Mike
Form what I see (a) the DB item is clearly a Marker of a City and (b) its unit panel says that it has 50,000 damage points and (c) the relevant trigger (in the event editor) clearly refers to "City"
Can you please point me to what you refer as "city unit". Under what category can one find them in the DB, assuming I would like to improve the built?
BDukes
Posts: 2707
Joined: Wed Dec 27, 2017 12:59 pm

Re: [1728.2] 4 cluster bombs erase entire city

Post by BDukes »

Knightpawn wrote: Fri Oct 24, 2025 7:43 pm
BDukes wrote: Fri Oct 24, 2025 6:48 pm
The scenario designer used a city market unit instead of a city units which is fine. Markers are used for things that won't/shouldn't be hit or a single point target. If this is a user scenario you're likely going to have to go to the scenario designer not the game devs.

Mike
Form what I see (a) the DB item is clearly a Marker of a City and (b) its unit panel says that it has 50,000 damage points and (c) the relevant trigger (in the event editor) clearly refers to "City"
Can you please point me to what you refer as "city unit". Under what category can one find them in the DB, assuming I would like to improve the built?
You're right. It has 50000 points. It should definitely be hit with a cluster bomb or 1000. Carry on!
M
Don't call it a comeback...
deagu
Posts: 35
Joined: Fri Aug 04, 2006 7:41 am

Re: [1728.2] 4 cluster bombs erase entire city

Post by deagu »

Hello,

the Message log shows massive underground shock damage. Afaik this a secondary damage from penetrators in case of nearby misses. Not sure if this a database issue or a game miscalculation. But the damage seems to be far to high.
Knightpawn
Posts: 350
Joined: Mon Dec 02, 2024 12:28 pm

Re: [1728.2] 4 cluster bombs erase entire city

Post by Knightpawn »

deagu wrote: Tue Oct 28, 2025 5:23 pm Hello,

the Message log shows massive underground shock damage. Afaik this a secondary damage from penetrators in case of nearby misses. Not sure if this a database issue or a game miscalculation. But the damage seems to be far to high.
That is my feeling exactly and the reason I reported it. It might have to do with the particular munition. Who knows?
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blu3s
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Re: [1728.2] 4 cluster bombs erase entire city

Post by blu3s »

Thank you for the report. When the issue is focused on the interaction between two units and can be reproduced using only those two, a scenario featuring exclusively those two units is much more useful.



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deagu
Posts: 35
Joined: Fri Aug 04, 2006 7:41 am

Re: [1728.2] 4 cluster bombs erase entire city

Post by deagu »

blu3s wrote: Tue Oct 28, 2025 7:03 pm Thank you for the report. When the issue is focused on the interaction between two units and can be reproduced using only those two, a scenario featuring exclusively those two units is much more useful.



Logged 0017020
I tested the issue with other aircraft and weapons. It can be reproduced. It happens when the weapon misses the target.
Attachments
Test clusterbomb City.zip
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deagu
Posts: 35
Joined: Fri Aug 04, 2006 7:41 am

Re: [1728.2] 4 cluster bombs erase entire city

Post by deagu »

Confirmed fixed with Build 1776.

Thank you!!

Great work as usual!
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