War in Spain 1936-39 | Dev Diary #2

War in Spain 1936-39 is the first in a new wargame series, using a new Land-Sea-Air engine inspired by War in the Pacific - Admiral’s Edition. Gameplay and realism are improved by TRUE AI and a detailed Logistics systems. A hyper detailed OOB reaches down to battalion and company level. A beautiful, hand drawn, 5 nautical mile per hex map massively increases player immersion.

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sofia12
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War in Spain 1936-39 | Dev Diary #2

Post by sofia12 »

Come check out the new Dev Diary #2 for War in Spain 1936–39.
We’re talking about the new Engine Ground Combat and Logistics System: https://www.matrixgames.com/news/war-in ... ev-diary-2
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redboot
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Re: War in Spain 1936-39 | Dev Diary #2

Post by redboot »

Thanks for posting this. Excellent reading. I like the logistics ideas you're working with.
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Cannon_Jackal
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Re: War in Spain 1936-39 | Dev Diary #2

Post by Cannon_Jackal »

This and the previous blog post made me quite excited - new engine, new possibilities, great team. I too very much appreciate the detailed logistics, and can't wait to get my hands on it. And thank you for your detailed explanation why to do "War in the Spain" in the first place.

But as it's a forum in a democracy, so let me rant a bit :)

With this quote you are opening the second in a row blog post: "As a team, we wanted to create a new series of games with the type of War in the Pacific-style gameplay that we all enjoy."

Let me tell you: no, not "we all" enjoy WitP. For me the Pacific War history is the top priority theme (sorry to tell you that), but to enjoy WitP one must be able to launch it in the first place - none of the community's updates, none of the manually set screen settings on several PCs and monitors (sorry didn't test on Linux or the pre-Windows OS like MS-Dos) help make this thing playable (I even can't refund it and to remove this sore from my eyes). So starting with "we all enjoy WitP" it's like rubbing salt in the open wound. Just, pretty please, don't mention this in the future

Let me finish with a positive note - we have high hopes and are looking forward to this project. I also want to believe that the tutorials will be in modern style (like GMT Fields of Fire (2025)) and approachable from several angles

Good luck!
vinnland
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Re: War in Spain 1936-39 | Dev Diary #2

Post by vinnland »

Oh my!

I just asked a question a few weeks back about the "GG game with the best logistics system".

This is looking like it's going to be epic.
vinnland
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Re: War in Spain 1936-39 | Dev Diary #2

Post by vinnland »

Cannon_Jackal wrote: Tue Nov 18, 2025 7:24 am This and the previous blog post made me quite excited - new engine, new possibilities, great team. I too very much appreciate the detailed logistics, and can't wait to get my hands on it. And thank you for your detailed explanation why to do "War in the Spain" in the first place.

But as it's a forum in a democracy, so let me rant a bit :)

With this quote you are opening the second in a row blog post: "As a team, we wanted to create a new series of games with the type of War in the Pacific-style gameplay that we all enjoy."

Let me tell you: no, not "we all" enjoy WitP. For me the Pacific War history is the top priority theme (sorry to tell you that), but to enjoy WitP one must be able to launch it in the first place - none of the community's updates, none of the manually set screen settings on several PCs and monitors (sorry didn't test on Linux or the pre-Windows OS like MS-Dos) help make this thing playable (I even can't refund it and to remove this sore from my eyes). So starting with "we all enjoy WitP" it's like rubbing salt in the open wound. Just, pretty please, don't mention this in the future

Let me finish with a positive note - we have high hopes and are looking forward to this project. I also want to believe that the tutorials will be in modern style (like GMT Fields of Fire (2025)) and approachable from several angles

Good luck!
I recently asked a question about if WitP works on W10 and W11. Your post suggests it doesnt work at all?
Tom_
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Re: War in Spain 1936-39 | Dev Diary #2

Post by Tom_ »

WitPAE works on my Windows 10 machine. - buts its really not great (visually) and I need to use 3rd party apps to make it at least usable.

Anyway loved the dev diary, well worth the wait..
The new Engine and Setting is greatly anticipated - and dont even get me started on the future potential for other places, wars etc.. :D
vinnland
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Re: War in Spain 1936-39 | Dev Diary #2

Post by vinnland »

I think that is what i'm excited about the most: the prospect of a whole range of games with deep logistics with grand scale strategy.
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RangerJoe
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Re: War in Spain 1936-39 | Dev Diary #2

Post by RangerJoe »

vinnland wrote: Tue Nov 18, 2025 11:36 am
Cannon_Jackal wrote: Tue Nov 18, 2025 7:24 am This and the previous blog post made me quite excited - new engine, new possibilities, great team. I too very much appreciate the detailed logistics, and can't wait to get my hands on it. And thank you for your detailed explanation why to do "War in the Spain" in the first place.

But as it's a forum in a democracy, so let me rant a bit :)

With this quote you are opening the second in a row blog post: "As a team, we wanted to create a new series of games with the type of War in the Pacific-style gameplay that we all enjoy."

Let me tell you: no, not "we all" enjoy WitP. For me the Pacific War history is the top priority theme (sorry to tell you that), but to enjoy WitP one must be able to launch it in the first place - none of the community's updates, none of the manually set screen settings on several PCs and monitors (sorry didn't test on Linux or the pre-Windows OS like MS-Dos) help make this thing playable (I even can't refund it and to remove this sore from my eyes). So starting with "we all enjoy WitP" it's like rubbing salt in the open wound. Just, pretty please, don't mention this in the future

Let me finish with a positive note - we have high hopes and are looking forward to this project. I also want to believe that the tutorials will be in modern style (like GMT Fields of Fire (2025)) and approachable from several angles

Good luck!
I recently asked a question about if WitP works on W10 and W11. Your post suggests it doesnt work at all?
It works fine but it needs switches because it was designed for older technology. There is a link on the forums to a small program which can set up all of the switches that you need. So the person that you have responded to apparently does not want to read about how to set it for it to run on Windows 10 or 11. I have had no problem running in on Windows 10 or 11.
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I'm not a complete idiot, some parts are missing! :o

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Cannon_Jackal
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Re: War in Spain 1936-39 | Dev Diary #2

Post by Cannon_Jackal »

vinnland wrote: Tue Nov 18, 2025 11:36 am I recently asked a question about if WitP works on W10 and W11. Your post suggests it doesnt work at all?
No, my post doesn't suggest WitP doesn't work at all, it's just unplayable - after launching with all correct handles (it's in manual, how to launch it, LOL), the map still uncontrollably jumps around your screen when trying to pan/move it

I have tried nearly all combinations of those handles, many screen resolutions (incl. legacy and windowed), on two different PCs (laptop and gaming PC, both Win11), I spend probably two or more evenings 'cause really badly wanted to play it, and to no avail.

And I am really curious how ppl manage to play WitP? LOL will try some time later, maybe AI will help :D

P.S. If you want to enjoy a good Pacific War media, then it's only the Ian W. Toll's book trilogy about the Pacific War
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Re: War in Spain 1936-39 | Dev Diary #2

Post by RangerJoe »

Cannon_Jackal wrote: Tue Nov 18, 2025 7:14 pm
vinnland wrote: Tue Nov 18, 2025 11:36 am I recently asked a question about if WitP works on W10 and W11. Your post suggests it doesnt work at all?
No, my post doesn't suggest WitP doesn't work at all, it's just unplayable - after launching with all correct handles (it's in manual, how to launch it, LOL), the map still uncontrollably jumps around your screen when trying to pan/move it

I have tried nearly all combinations of those handles, many screen resolutions (incl. legacy and windowed), on two different PCs (laptop and gaming PC, both Win11), I spend probably two or more evenings 'cause really badly wanted to play it, and to no avail.

And I am really curious how ppl manage to play WitP? LOL will try some time later, maybe AI will help :D

P.S. If you want to enjoy a good Pacific War media, then it's only the Ian W. Toll's book trilogy about the Pacific War
You need the correct switches. You need to put them in properly. You could also use the Seabee program to put them in for you.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
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Cannon_Jackal
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Re: War in Spain 1936-39 | Dev Diary #2

Post by Cannon_Jackal »

RangerJoe wrote: Tue Nov 18, 2025 10:11 pm You need the correct switches. You need to put them in properly. You could also use the Seabee program to put them in for you.
I have been working with PCs and programming them since before MS-Dos became available (pre-Windows OS). In MS-Dos era it was all about switches, just like now you work in Command Prompt. But it's also possible that this jarring/jumping of the map is the feature, not a bug. I will have look once again when I have minute
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Re: War in Spain 1936-39 | Dev Diary #2

Post by RangerJoe »

Cannon_Jackal wrote: Wed Nov 19, 2025 6:47 am
RangerJoe wrote: Tue Nov 18, 2025 10:11 pm You need the correct switches. You need to put them in properly. You could also use the Seabee program to put them in for you.
I have been working with PCs and programming them since before MS-Dos became available (pre-Windows OS). In MS-Dos era it was all about switches, just like now you work in Command Prompt. But it's also possible that this jarring/jumping of the map is the feature, not a bug. I will have look once again when I have minute
It is a video issue. For your switches, remember to use the dash "-" and not the malus "-" even though they look the same. Still, Seabee should install the switches that you need.

There is a special area to look for help installing the game for it to work properly.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

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Cannon_Jackal
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Re: War in Spain 1936-39 | Dev Diary #2

Post by Cannon_Jackal »

vinnland wrote: Tue Nov 18, 2025 11:36 am I recently asked a question about if WitP works on W10 and W11. Your post suggests it doesnt work at all?
RangerJoe wrote: Wed Nov 19, 2025 11:45 am It is a video issue. For your switches <..>
Finally I managed to get WitP up and running. Pointers:
  • It's not a video card issue - the switches (the engine) handles the hardware well
  • It's a monitor resolution issue - if it's larger than the map itself, then the software goes crazy and everything starts jumping around
  • The engine wants this resolution to be of aspect ratio either 4:3 (original game's res is 1024x768) or 1.6x (for widescreen)
  • So I went down and tried all screen resolutions supported by my hardware that are of 1.6 aspect ratio - it turned out that for my 2560x1440 monitor the game runs as peach on 1280x800
The full list of my switches:
"M:\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -pxf1280 -pyf800 -cpu6 -altFont -altFontSize -multiaudio -deepColor -skipVideo -archive -fd -r -dd_sw

The devs will have hard time to make War in the Spain future-proof - or even well adapted to the current high end widescreen gaming monitors
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RangerJoe
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Re: War in Spain 1936-39 | Dev Diary #2

Post by RangerJoe »

Cannon_Jackal wrote: Wed Nov 19, 2025 4:46 pm
vinnland wrote: Tue Nov 18, 2025 11:36 am I recently asked a question about if WitP works on W10 and W11. Your post suggests it doesnt work at all?
RangerJoe wrote: Wed Nov 19, 2025 11:45 am It is a video issue. For your switches <..>
Finally I managed to get WitP up and running. Pointers:
  • It's not a video card issue - the switches (the engine) handles the hardware well
  • It's a monitor resolution issue - if it's larger than the map itself, then the software goes crazy and everything starts jumping around
  • The engine wants this resolution to be of aspect ratio either 4:3 (original game's res is 1024x768) or 1.6x (for widescreen)
  • So I went down and tried all screen resolutions supported by my hardware that are of 1.6 aspect ratio - it turned out that for my 2560x1440 monitor the game runs as peach on 1280x800
The full list of my switches:
"M:\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -pxf1280 -pyf800 -cpu6 -altFont -altFontSize -multiaudio -deepColor -skipVideo -archive -fd -r -dd_sw

The devs will have hard time to make War in the Spain future-proof - or even well adapted to the current high end widescreen gaming monitors
Actually no, WIS is currently being tested on many different systems which different hardware configurations. Any new hardware may have issues but how can you plan for differences in technology that will happen 10 to 15 or more years before that technology is released for the general public?
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
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Cannon_Jackal
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Re: War in Spain 1936-39 | Dev Diary #2

Post by Cannon_Jackal »

RangerJoe wrote: Wed Nov 19, 2025 5:51 pm Actually no, WIS is currently being tested on many different systems which different hardware configurations. Any new hardware may have issues but how can you plan for differences in technology that will happen 10 to 15 or more years before that technology is released for the general public?
Yes, of course, you can and you have to plan based on reasonable predictions. Some franchises already have been doing this, like, for instance, GTA. And they were right, their games are being played for decades. So are the GG titles (like WitP which could be scaleable if it wasn't for the bitmap graphics)

In fact, it is not even that difficult - you get some extreme-super-high-end hardware which costs arm and leg today, and it will be a mainstream configuration in 5-10 years.
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RangerJoe
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Re: War in Spain 1936-39 | Dev Diary #2

Post by RangerJoe »

Cannon_Jackal wrote: Wed Nov 19, 2025 8:12 pm
RangerJoe wrote: Wed Nov 19, 2025 5:51 pm Actually no, WIS is currently being tested on many different systems which different hardware configurations. Any new hardware may have issues but how can you plan for differences in technology that will happen 10 to 15 or more years before that technology is released for the general public?
Yes, of course, you can and you have to plan based on reasonable predictions. Some franchises already have been doing this, like, for instance, GTA. And they were right, their games are being played for decades. So are the GG titles (like WitP which could be scaleable if it wasn't for the bitmap graphics)

In fact, it is not even that difficult - you get some extreme-super-high-end hardware which costs arm and leg today, and it will be a mainstream configuration in 5-10 years.
Why don't you start a separate thread for your complaints.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
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vinnland
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Re: War in Spain 1936-39 | Dev Diary #2

Post by vinnland »

I guess that means I wasn't selected for beta testing :cry:
User1984
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Re: War in Spain 1936-39 | Dev Diary #2

Post by User1984 »

@RangerJoe - Please remove all of that nonsense that you have included on your signature line at the bottom of every one of your posts. It is really a distraction when trying to read the forum.

Regarding Dev Diary #2 - very interesting and informative. However, I can't read the screenshots. Can you please make them so that when clicking on the screenshot it opens into a larger format?
Nikel
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Re: War in Spain 1936-39 | Dev Diary #2

Post by Nikel »

User1984 wrote: Fri Nov 21, 2025 6:10 pm Regarding Dev Diary #2 - very interesting and informative. However, I can't read the screenshots. Can you please make them so that when clicking on the screenshot it opens into a larger format?
A workaround is right click of the mouse, and open image in a new tab.
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redboot
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Re: War in Spain 1936-39 | Dev Diary #2

Post by redboot »

Thanks for hijacking a Dev Diary that someone worked hard at with off-point garbage.
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