FC: Cold War Beta - v3.0.1.10230

Master grand tactical combat as a Cold War force commander in this data-rich simulation. Plan and issue orders in asynchronous WEGO turns, leveraging real-world maps and complex features like Electronic Warfare and Air Assaults to outthink your enemy.

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LiamR
Posts: 126
Joined: Tue May 16, 2023 10:08 am

FC: Cold War Beta - v3.0.1.10230

Post by LiamR »

FC: Cold War Beta - v3.0.1.10230
Hello Colonels and Polkovniks. The first FC: Cold War Open Beta is out now.

You can download the standalone Matrix beta here.

This beta includes fixes and tweaks we have been working on since launch that will improve unit pathfinding, SOP propagation to unit orders, and more.

For more info please see the full changelog below.

2.1 Data
• No changes.

2.2 Content
• Standalone "Lesson of War" edited to remove self-propelled artillery (“SPA”) movement orders, so they enter the scenario and remain On Call; added smoke ammunition to the SPA units.

2.3 Code
• Fixed a situation where a unit movement path did not always recalculate when a waypoint was moved.
• Fix crash for rare case where an off-map hostile group was observed when the computer player was generating enemy-oriented mission candidates
• Unit Dashboard: fix incorrect indication of helicopter/drone elevation in Staff tab (it is not 1 elevation step above the hex). Fixed by providing correct and detailed altitude above ground level in main display, and removing the information from the Staff tab.
• Fix detection of 'RADAR only' spotted AD systems during suppression of enemy air defenses (“SEAD”) missions.
• Prevent emergency resupply for units in hexes shared with hostile units.
• Fix invalid orders for helicopter mission Move to FARP (“forward arming and refueling point”) when already at a FARP.
• Propagate battleplan SOP to unit orders when performing Movement battleplan mission.
• Correctly render the ampersand “&” character in unit names such as the Argyll and Sutherland Highlanders (A&SH).
• Fix excessive ammo consumption for direct fire engagements for units with multiple instances/pods of the same weapon system (most attack helicopters, some AD systems).
• Fix counter-battery artillery not firing at detected shooter location. It was incorrectly following the shooter's movements.

2.4 Documents
• FM01 Game Operations.pdf has been updated with minor typo and grammar fixes.
• The FAQ has been updated with some new information on running on Linux, Discord overlay UI interference, working with monitors with different windows font scaling, and the printed game manual(s).
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