A tool for presenting our AARs and YouTube channels?

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Arrys
Posts: 1
Joined: Wed Dec 17, 2025 10:25 am

A tool for presenting our AARs and YouTube channels?

Post by Arrys »

Hi,

Does anyone use dynamic media kits for their content? For example, for a player who publishes after-action reports (AARs) on Command: Modern Operations, this would allow them to group their YouTube stats and best scenarios together on a single, auto-updating link, like a media kit online. It's cleaner than compiling screenshots by hand to showcase their channel. Do you think it's worth it to give visibility to our simulations?
Last edited by Arrys on Tue Dec 30, 2025 3:13 pm, edited 1 time in total.
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jhyden
Posts: 467
Joined: Wed Jan 03, 2018 5:36 am
Location: 37° North 122° West

Re: A tool for presenting our AARs and YouTube channels?

Post by jhyden »

here's an aar on a chess game i have been working on:

Title: Chess Ultra
Teams: M3 Stuart (White) vs. Game AI (Black)
Ratings: 1239 vs. 1314 (Amateur Level begins at 1300)



·

SYSTEM REQUIREMENTS
MINIMUM:

OS *: Windows Vista
PROCESSOR: 2.0 GHz Dual Core
MEMORY: 4 GB RAM
GRAPHICS: NVIDIA Geforce GTS 450 or AMD Radeon HD 6750
DIRECTX: Version 11
NETWORK: Broadband Internet connection
STORAGE: 12 GB available space
VR SUPPORT: SteamVR or Oculus PC
ADDITIONAL NOTES: This will ensure the game will run at 1080p at 30fps. These specifications do not reflect VR, see Recommended Requirements for more details
RECOMMENDED:
OS: Windows 10
PROCESSOR: 2.5+ GHz Quad core
MEMORY: 8 GB RAM
GRAPHICS: NVIDIA Gerforce GTX 780 or 970
DIRECTX: Version 11
NETWORK: Broadband Internet connection
STORAGE: 12 GB available space
ADDITIONAL NOTES: This will ensure the game will run at 1080p at 60fps. These specifications do not reflect VR, an NVIDIA Geforce GTX 1070/1080 or AMD equivalent will be required to experience 90 FPS on a HTC VIVE or OCULUS RIFT
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.


Turn26: White to move
comment: on my previous turn, the [e4-pawn-advance-to-e5] was meant to draw an attack. i have a 6-4 ADVantage on that square. however the ai decided to advance their c6 pawn to the c5 square instead.



casualties so far:
white: 1 knight and 2 pawns
black: 1 bishop and 1 knight


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Attachments
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