[1.27c] Radiation level calculation with mothballed assets

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alocritani
Posts: 61
Joined: Mon Jun 05, 2023 3:12 pm

[1.27c] Radiation level calculation with mothballed assets

Post by alocritani »

Hi,
not sure if I'm misunderstanding documentation but I'm a bit confused about radiation level calculation with mothballed assets.

Manual 5.2.3.1 says that mothballed assets should protect from 400 rad.
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In attached savegame, tile 48,27 (Recycling facility Edalum Ruins, zone of Salzborn) is mothballed and has 331 rad points ( > 200 rad --> level 3)

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My militia standing there reports a RAD (level?) of 1 but in unit details RAD level 3 is reported and readiness is limited by rad level 3, even if manual 5.2.3.2 clearly states that these effects are applied
manual 5.2.3.2 wrote:After the adjusted Exposure levels are calculated
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Further, zone suffers from 2 happiness point reduction because radiation level 2 (not 3 nor 0: it seems that mothballed assets only applies 50% reduction? 331 - 200 = 131 -> rad level 2)

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According to my understanding of manual, I would have expected:
  • no problem for militia (331 rad - 400 mothballed asset < 0)
  • no problem for workers (331 rad - 400 mothballed asset < 0)
  • no incongruency between readiness tab and unit detail
If next turn I activate the asset, all radiation problems disappears (as I expected because an active asset remove 400 rad)
Attachments
Radiation.zip
(3.3 MiB) Downloaded 1 time
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