A simple method for automating complex tanker operations

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GeneralVikus
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A simple method for automating complex tanker operations

Post by GeneralVikus »

A couple of days ago I posted a query asking if there was a way to effectively automate missions using large numbers of strike aircraft and tankers. Since nobody knew a good way to do this, and several very prolific users said that tanking was a “mystery” to them, I have tried my best to create a good method. My goals were:

1. To allow for the greatest amount of complexity (various prestrike / poststrike bases, strike aircraft, tankers, and targets) with the maximum achievable degree of automation.

2. To provide for unlimited scaling (that is, the required effort is the same regardless of the quantity of bases, strike aircraft, and targets.)

3. To provide for a high degree of fuel efficiency.

After several days of trial and error, I have come up with a workable, though imperfect system. I am not an experienced CMO player; I am not familiar with all game features, and I am writing this guide mostly for myself. I am posting it here because, in my thread, nobody has yet proposed a better solution, but there may well be one. If anyone has any alternatives or improvements to this method which they would like to share, it would be much appreciated.

Please read carefully, because although execution is very easy, there are several steps required in the setup, and lots of ways it can go wrong, as I have learned through a considerable amount of trial and a great deal of error.

NOTE: THIS METHOD ONLY WORKS IN THE LATEST BETA!

MISSION SETUP

The method requires setting up three missions; a “hold” track for both the strike aircraft and tankers, then a patrol box for the strike aircraft. The strike aircraft will be reassigned to the patrol box while in - flight, AFTER the tankers arrive at their hold track but BEFORE the strike aircraft arrive at their hold track. The steps are as follows:

Tanker Hold Track - SUPPORT mission - Time on Station - Two reference points

Set this mission with a desired time on station; make sure to clear both time boxes before setting the desired time. In mission settings, set tankers to RTB after completing one cycle (otherwise, your aircraft will turn back unnecessarily en route to their targets to try and refuel again.) Set the home base as close as possible to the tanker hold mission (this will be the tanker recovery base.)

The tanker hold track must be located within the stated “tanking radius” of the tanker, (that is, the tanker must use somewhat less than half of its fuel to get to the track, even if the tanker is using different launch and recovery bases,) otherwise it is impossible to generate a flight plan. This is the biggest limiting factor for this method which I do not know how to solve.

Bomber Hold Box - PATROL mission - Time on station - FOUR reference points

The purpose of this mission is simply to give the strike aircraft a point to fly TOWARDS. They must never actually arrive in the box, or it won’t work, because reassigning the strike aircraft after they arrive at the box will cause some (not all) strike aircraft to slow to loiter throttle when refueling in spite of all mission settings, and then never speed up back to cruise throttle when reassigned. Also, I don’t know why, but using a support mission (the more logical choice) for this task doesn’t seem to work: it somehow causes strike aircraft to RTB unnecessarily after refueling, despite being reassigned to a new mission.

Create the box slightly behind the tanker track, and set the time on station to slightly after the tanker time on station. ENABLE refueling, but click “configure” tankers in aircraft settings, and set "receivers start looking for tanker” to 1 percent of mission fuel (this means that your strike aircraft will not divert to refuel while enroute.) Also enable “launch the mission without tankers in place” and “proceed the flight with no tankers in place.”

Image

Image

In the mission settings, set the patrol and prosecution area as the same box, and disable “investigate unknown contacts outside the patrol area.” This (hopefully) ensures that the strike aircraft won’t actually do anything other than fly towards the box.

After finalizing the setup, remember to click “create / update flight plans” for each mission.

The combination of tanker / bomber hold tracks should look like this:

Image

Bomber strike box (patrol mission)

This is your actual patrol mission. Using the mission editor, reassign the strike aircraft to this mission in the interval AFTER your tankers arrive at the tanker hold track, but BEFORE the strike aircraft arrive at the bomber hold track. The “box” is the prosecution area; for the patrol area, set a reference point on the near side of the box along the bomber’s desired ingress route, to act as an ingress point (otherwise, the strike aircraft will disperse throughout the entire patrol box before they start looking for targets.) This way, the strike aircraft will ingress in a single, coordinated wave and then progress outwards through the box, bombing as they go. Enable refueling and set the desired refuel threshold (it can theoretically be 90%, since no aircraft will actually be assigned to this mission until all aircraft are in place and ready to refuel, and all tankers will RTB after one refueling cycle.) Set the desired bomber recovery base as the home base for this mission.

Most importantly, DISABLE ENROUTE REFUELLING. If this is enabled, some strike aircraft and tankers will slow to loiter speed during refueling regardless of mission settings, and then never speed up again after refueling.

For good fuel economy, it is necessary to set “fuel state RTB joker” in air ops to NO on this mission. On any other setting, aircraft will leave huge amounts of fuel on the table on a long ranged mission (i.e. well over 1,000nm.) Manually inactivate the mission when your objective is achieved.

For ALL missions, set flight size to 1 (larger flight sizes might work, but I have not tested.)

ADVANTAGES AND LIMITATIONS

The advantages of this method are numerous: only two actions are required after the initial setup; both the mission aircraft and tankers can launch from multiple different bases and at different speeds; aircraft will refuel at a desired point in space and time without needing to determine the exactly correct refuel threshold for each aircraft; with a patrol mission, you can determine mission profiles instead of being stuck with the loadout presets; and, most importantly, it is infinitely scalable, unlike methodologies which rely on strike missions and therefore require you to manually edit the flight plan for each individual flight.

There are, however, limitations. Some aircraft will often fail to refuel even though they are no further back in the queue than anyone else, for reasons I do not yet understand. Furthermore, as with any patrol mission, aircraft will behave unrealistically, seeking out and restriking targets which have already been struck but not destroyed.

The attached example scenario is the kind of use case which is well served by this method. The tankers and strike aircraft are each utilizing several different prestrike and poststrike bases and flying at very different speeds; the strike aircraft are temperamental B-47s which cannot ever, under any circumstances, be allowed to use MIL power (precluding large group operations, even with complete manual control;) there are more strike aircraft than tankers, meaning that aircraft have to queue for tankers, and there are many, dispersed targets which must be attacked in a single, reasonably coordinated wave.

EDIT: STEP BY STEP GUIDE - EXECUTION

Step 1: Set up all missions as described above; ensure that all settings are correct.
Step 2: Assign the bombers to the bomber hold pattern and the tankers to the tanker hold pattern, with bomber ToS 10 minutes after tankers.
Step 3: AFTER the tankers arrive at their hold pattern but BEFORE the bombers arrive in their hold pattern, reassign the bombers to the patrol box.
Step 4: If the bomber patrol box is set to NO BINGO, inactivate the mission manually when desired.
B-47 intercontinental share.zip
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Last edited by GeneralVikus on Thu Jan 08, 2026 1:00 pm, edited 8 times in total.
Dimitris
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Re: A simple method for automating complex tanker operations

Post by Dimitris »

Nice work!
GeneralVikus
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Re: A simple method for automating complex tanker operations

Post by GeneralVikus »

Dimitris wrote: Wed Jan 07, 2026 7:48 pm Nice work!
Thank you!
Knightpawn
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Re: A simple method for automating complex tanker operations

Post by Knightpawn »

Why over-complicate? The vanilla approach seems to work fine (for me).

I arrange that the tankers are on station 30 mins before the bombers, I place a refuel waypoint for the bomber flights inside the tankers area, limit refueling to 2 receivers per tanker and Ta..da.... All works fine
Attachments
B-47 intercontinental share (KNP).zip
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Last edited by Knightpawn on Wed Jan 07, 2026 10:35 pm, edited 1 time in total.
GeneralVikus
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Re: A simple method for automating complex tanker operations

Post by GeneralVikus »

Knightpawn wrote: Wed Jan 07, 2026 9:52 pm Why over-complicate? The vanilla approach seems to works fine (for me).

I arrange that the tankers to be on station 30 mins before the bombers, I place a refuel waypoint for the bomber flights inside the tankers area, limit refueling to 2 receivers per tanker and Ta..da.... All works fine
Is there a way to edit all the flights at once, so that you can set a refuel point for many flights with a few clicks? If so, this is what I actually expected to be the best answer when I first made my thread, but I do not know how to do it and nobody brought it up. I have been looking for a way to mass - edit flights for ages, but I couldn't find anything.
Knightpawn
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Re: A simple method for automating complex tanker operations

Post by Knightpawn »

GeneralVikus wrote: Wed Jan 07, 2026 9:55 pm
Is there a way to edit all the flights at once, so that you can set a refuel point for many flights with a few clicks? If so, this is what I actually expected to be the best answer when I first made my thread, but I do not know how to do it and nobody brought it up. I have been looking for a way to mass - edit flights for ages, but I couldn't find anything.
Actually, when you insert a new wp in the flight path, a pop up asks you if you want this to apply for all flights in the mission. Yes, of course. And then when you you designate the Wp as refuel an another question pops up if you wish to exclude refueling but to this point (or something to that effect). Yes of course. Each flight will have its own Refuel way point (say WP n.5) and you need to drag them where you want your tankers to station.

The most challenging part is synchronisation of the two missions. Basically you wish the tankers to be on station at least 30 mins before the bombers. I start with the bombers generating a flight plan with Take off time, then insert the Refuel way point, check the time of the latter WP and then generate a flight plan for the bomber with Time on station this time (30mins before the time of the refuel way point). And have enough tankers to declutter the receivers (ideally 2 per tanker, but depending on the receiver you can set this limit higher, eg to four)

It is fun to see it working

The best school for this kind of deep strike ops with refueling is, in my opinion, the Desert Falcon Showcase. I leant a lot experimenting with it
GeneralVikus
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Re: A simple method for automating complex tanker operations

Post by GeneralVikus »

Knightpawn wrote: Wed Jan 07, 2026 10:27 pm
GeneralVikus wrote: Wed Jan 07, 2026 9:55 pm
Is there a way to edit all the flights at once, so that you can set a refuel point for many flights with a few clicks? If so, this is what I actually expected to be the best answer when I first made my thread, but I do not know how to do it and nobody brought it up. I have been looking for a way to mass - edit flights for ages, but I couldn't find anything.
Actually, when you insert a new wp in the flight path, a pop up asks you if you want this to apply for all flights in the mission. Yes, of course. And then when you you designate the Wp as refuel an another question pops up if you wish to exclude refueling but to this point (or something to that effect). Yes of course. Each flight will have its own Refuel way point (say WP n.5) and you need to drag them where you want your tankers to station.

The most challenging part is synchronisation of the two missions. Basically you wish the tankers to be on station at least 30 mins before the bombers. I start with the bombers generating a flight plan with Take off time, then insert the Refuel way point, check the time of the latter WP and then generate a flight plan for the bomber with Time on station this time (30mins before the time of the refuel way point). And have enough tankers to declutter the receivers (ideally 2 per tanker, but depending on the receiver you can set this limit higher, eg to four)

It is fun to see it working

The best school for this kind of deep strike ops with refueling is, in my opinion, the Desert Falcon Showcase. I leant a lot experimenting with it
So to clarify, using the method you describe above, you still do have to individually drag each refuel point for each individual flight to where you want it, right? Or is there a way around that?
Knightpawn
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Re: A simple method for automating complex tanker operations

Post by Knightpawn »

Yes I drag each of the refuel wps where I want them to be
GeneralVikus
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Re: A simple method for automating complex tanker operations

Post by GeneralVikus »

Knightpawn wrote: Wed Jan 07, 2026 10:47 pm Yes I drag each of the refuel wps where I want them to be
Understood, thanks for the explanation
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Nikel
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Re: A simple method for automating complex tanker operations

Post by Nikel »

Knightpawn wrote: Wed Jan 07, 2026 9:52 pm Why over-complicate? The vanilla approach seems to work fine (for me).

I arrange that the tankers are on station 30 mins before the bombers, I place a refuel waypoint for the bomber flights inside the tankers area, limit refueling to 2 receivers per tanker and Ta..da.... All works fine

Not working here in your scenario.

1 of the groups is not refueled, not enough tankers I think.

The other 3 proceed after refueling but end in an infinite loop 6-7.

However I have noticed that not all the times happen the same.
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Nikel
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Re: A simple method for automating complex tanker operations

Post by Nikel »

GeneralVikus wrote: Wed Jan 07, 2026 5:53 pm STEP BY STEP GUIDE
Running your scenario, the Strato-Jets are refueled, but they are in infinite loops 5-6.

The will not proceed and they do not return to base, with this message.

R.png
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Knightpawn
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Re: A simple method for automating complex tanker operations

Post by Knightpawn »

It works perfectly. Indeed, I just forgot to save the last edit which was to have all tankers airborn instead of applying the 1/3 rule

Check this
B-47 intercontinental share (KNP)_v2.zip
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GeneralVikus
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Re: A simple method for automating complex tanker operations

Post by GeneralVikus »

Nikel wrote: Thu Jan 08, 2026 11:31 am
GeneralVikus wrote: Wed Jan 07, 2026 5:53 pm STEP BY STEP GUIDE
Running your scenario, the Strato-Jets are refueled, but they are in infinite loops 5-6.

The will not proceed and they do not return to base, with this message.
I do not understand the problem. What do you mean by "they will not proceed?" As for not RTBing, they're not supposed to RTB until after you inactivate the bomber patrol, which is the last step. Are you saying that this isn't working somehow?
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Nikel
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Re: A simple method for automating complex tanker operations

Post by Nikel »

Knightpawn wrote: Thu Jan 08, 2026 11:34 am It works perfectly. Indeed, I just forgot to save the last edit which was to have all tankers airborn instead of applying the 1/3 rule

Check this

B-47 intercontinental share (KNP)_v2.zip

OK, now I see more tankers (4 instead of 2), and all the strato-jets are refueled and proceed to russia.

The infinite loop 6-7 is still present, though some bombing may happen, they all end in the ground due to lack of fuel. EMP damage for the nuclear bombing, but that is not the cause of the destruction, it is the fuel. Not in the refueling, but is it a bug?

Sorry, perhaps I do not understand the mission :)

They are supposed to bomb and land in Germany, are they not?

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Nikel
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Re: A simple method for automating complex tanker operations

Post by Nikel »

GeneralVikus wrote: Thu Jan 08, 2026 11:56 am
I do not understand the problem. What do you mean by "they will not proceed?" As for not RTBing, they're not supposed to RTB until after you inactivate the bomber patrol, which is the last step. Are you saying that this isn't working somehow?

Proceed to russia like in KNP scenario, see the video above.

Sorry my fault, I thought it was all automated :?
GeneralVikus
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Re: A simple method for automating complex tanker operations

Post by GeneralVikus »

Nikel wrote: Thu Jan 08, 2026 12:11 pm
GeneralVikus wrote: Thu Jan 08, 2026 11:56 am
I do not understand the problem. What do you mean by "they will not proceed?" As for not RTBing, they're not supposed to RTB until after you inactivate the bomber patrol, which is the last step. Are you saying that this isn't working somehow?

Proceed to russia like in KNP scenario, see the video above.

Sorry my fault, I thought it was all automated :?
No problem, I would love if it was.
Knightpawn
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Re: A simple method for automating complex tanker operations

Post by Knightpawn »

Nikel wrote: Thu Jan 08, 2026 12:09 pm OK, now I see more tankers (4 instead of 2), and all the strato-jets are refueled and proceed to russia.

The infinite loop 6-7 is still present, though some bombing may happen, they all end in the ground due to lack of fuel. EMP damage for the nuclear bombing, but that is not the cause of the destruction, it is the fuel. Not in the refueling, but is it a bug?

Sorry, perhaps I do not understand the mission :)

They are supposed to bomb and land in Germany, are they not?
The original bomber patrol mission was set up by our friend GeneralVikus. I did not bother to optimise anything except as necessary to demonstrate that one can set up refuel by the standard tools (Refuel WPs and syncing ToS). I did not bother to see what happens after the bombers reach station :-)
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Nikel
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Re: A simple method for automating complex tanker operations

Post by Nikel »

Knightpawn wrote: Thu Jan 08, 2026 1:22 pm
The original bomber patrol mission was set up by our friend GeneralVikus. I did not bother to optimise anything except as necessary to demonstrate that one can set up refuel by the standard tools (Refuel WPs and syncing ToS). I did not bother to see what happens after the bombers reach station :-)

Oh, I see.

Changing the flightplans, clicking here and there.


From
FP1.png
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To
FP.png
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I get this. Finite loop with 4 loses, 4 bomb, but instead of Germany they RTB? :shock:

IL2.gif
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GeneralVikus
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Re: A simple method for automating complex tanker operations

Post by GeneralVikus »

Nikel wrote: Thu Jan 08, 2026 1:47 pm
Knightpawn wrote: Thu Jan 08, 2026 1:22 pm
The original bomber patrol mission was set up by our friend GeneralVikus. I did not bother to optimise anything except as necessary to demonstrate that one can set up refuel by the standard tools (Refuel WPs and syncing ToS). I did not bother to see what happens after the bombers reach station :-)

Oh, I see.

Changing the flightplans, clicking here and there.


From

FP1.png


To

FP.png


I get this. Finite loop with 4 loses, 4 bomb, but instead of Germany they RTB? :shock:


IL2.gif
To be fair, you have to have a very high IQ to understand SAC operations. The tactics are extremely subtle, and without a solid grasp of the Emergency War Plan, most of the flights will go over a typical player's head. There's also General LeMay's nihlistic outlook, which is deftly woven into his mission folder - his personal philosophy draws heavily from Douhet's Command of the Air, for instance. SAC crews understand this stuff; they have the intellectual capacity to truly appreciate the depth of these penetrations, to realize they're not just brilliantly planned and executed - they say something deep about DEATH.
GeneralVikus
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Re: A simple method for automating complex tanker operations

Post by GeneralVikus »

Knightpawn wrote: Thu Jan 08, 2026 1:22 pm The original bomber patrol mission was set up by our friend GeneralVikus. I did not bother to optimise anything except as necessary to demonstrate that one can set up refuel by the standard tools (Refuel WPs and syncing ToS). I did not bother to see what happens after the bombers reach station :-)
Hey KP, I have a question: you seemed unsure as to the benefit of using this patrol mission method as opposed to using regular strike missions. Is this because, if you wanted to set up a large number (dozens or hundreds) of missions, each with their own refueling points, you would use a LUA script to generate each individual mission? Or is it because you simply feel no need to set up such large and complex scenarios, and are therefore happy to do everything by hand? I'm usure as to the extent to which LUA is the standard way of setting up scenarios in the CMO community, and whether I'm simply "doing it wrong" by trying to do complex things with the scenario editor without using LUA.
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