Pike, slightly improved. Ditto the Duelist.

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Iskandar
Posts: 157
Joined: Wed May 21, 2003 12:09 am

Pike, slightly improved. Ditto the Duelist.

Post by Iskandar »

Normally I wouldn't have done this, but the Pike has seriously irked me.
So, I yanked out the heat reg, and stepped it down to a heat 1. Replacing the armor in the legs with Millenia, then, gave it heat dissapation greater than it originally had. Stepping down the scanner by a level, I then upgraded the Battle Computer up a couple of levels. That way, starting jocks have a slightly better chance to hit.

Armor protection stayed about the same, lost 1 point CT armor.
still somewhat sucky, but now at least it is slightly more friendly to new jocks, and won't melt down on core maps...

Titan Name: Pike Long Range Recon Titan
Chassis: Cyber C-R3 Design: Iceman
----------------------------------------------------------------------
Weight: 40.0t (40t maximum) Height : 7 [meter]
Bmt : 15 (80 kph) Reduce Heat: -1.73C/sec.
No Jump Ports Cost : 76442($)


Equipment:
----------------------------------------------------------------------
Component/Type/Location

Engine :Morola M1 [Engine 1] [CT ]
HeatReg.:Hudsonite [Heat 1]
Flares :FL Small [Flare1] [CBT ]
LifeSup.:Livotto [Life 1] [Head]
Scanner :CyberSys M [Scan. 2] [CBT ]
Computer:DynamCorp. [Comp. 3] [CT ]


Weapons:
----------------------------------------------------------------------
Location/Weapon/Ammunition/Slots

[RT ] L.R.M. 6 RACK (020) [1]
[LT ] L.R.M. 6 RACK (020) [1]


Armor:
----------------------------------------------------------------------
Loc/Internal/Armor/Status/Points/mm

[Head] (09) Dullaroy HMAX 015 [022mm]
[RT ] (15) Dullaroy (S) 016 [023mm]
[CT ] (17) Vicenium (W) 018 [030mm]
[CBT ] (11) Vicenium (W) 009 [015mm]
[LT ] (15) Dullaroy (S) 016 [023mm]
[RA ] (15) Vicenium (W) 013 [022mm]
[LA ] (15) Vicenium (W) 013 [022mm]
[LowT] (11) Vicenium (W) 018 [030mm]
[RL ] (13) Millenia (W) 013 [026mm]
[LL ] (13) Millenia (W) 013 [026mm]

Armor Index: 6.95 [Total APts/T]
Internal: 134 [APts]
External: 144 [APts] Max:[036mm]
Total Armor: 278 [APts]


JOCK requirements:
----------------------------------------------------------------------
Piloting: Recon Titan
Weapons : N.G.M.
Warfare : Defense Scanner
Skills : Medic Ind.Fire


As for the Duelist, the mod was easy. The shield was useless with an engine 1. Ripping that out allowed me to increase armor protection, change the armor in the legs to Millenia increasing heat dissapation a great deal, and install a battle computer.

much more effective, IMHO. Still wouldn't be able to take on a Swift Death in a one on one, but should be much more capable now.

Titan Name: Duellist Close Combat Recon Titan
Chassis: Cyber C-R4 Design: Vicious Byte
----------------------------------------------------------------------
Weight: 40.0t (40t maximum) Height : 7 [meter]
Bmt : 14 (85 kph) Reduce Heat: -1.73C/sec.
Jmt : 15 (80 kph) for 93 secs Cost : 64701($)


Equipment:
----------------------------------------------------------------------
Component/Type/Location

Engine :Morola M1 [Engine 1] [CT ]
HeatReg.:Hudsonite [Heat 1]
LifeSup.:Livotto [Life 1] [Head]
Scanner :CyberSys S [Scan. 1] [CT ]
Computer:Baravia [Comp. 1] [CT ]
JumpPort:J.U.W.E.L. [Jump 1]


Weapons:
----------------------------------------------------------------------
Location/Weapon/Ammunition/Slots

[RA ] CHAIN SAW
[LA ] CHAIN SAW


Armor:
----------------------------------------------------------------------
Loc/Internal/Armor/Status/Points/mm

[Head] (11) Dullaroy HMAX 016 [023mm]
[RT ] (15) Vicenium (W) 014 [024mm]
[CT ] (19) Vicenium (W) 016 [027mm]
[CBT ] (11) Vicenium 010 [017mm]
[LT ] (15) Vicenium (W) 014 [024mm]
[RA ] (15) Vicenium (W) 013 [022mm]
[LA ] (15) Vicenium (W) 013 [022mm]
[LowT] (11) Vicenium 013 [022mm]
[RL ] (15) Millenia (W) 013 [026mm]
[LL ] (15) Millenia (W) 013 [026mm]

Armor Index: 6.93 [Total APts/T]
Internal: 142 [APts]
External: 135 [APts] Max:[039mm]
Total Armor: 277 [APts]


JOCK requirements:
----------------------------------------------------------------------
Piloting: Recon Titan incl. Jump
Weapons : C.C.
Warfare : Scanner
Skills : Medic Scout

Shrug, I don't know. Maybe I'll keep the changes, or not. On one hand, I feel kinda wrong about messing with the default Titans. OTOH, these designs needed the help.

Trying to decide if I want to go through the list, and seeing anything else I can tinker with.

At first I didn't have much use for the factory module, but I find, as time goes on, that I like spending time here.
Thorgrim
Posts: 1732
Joined: Thu Oct 11, 2001 8:00 am
Location: Portugal
Contact:

Post by Thorgrim »

You haven't followed Bblue's thread about improving the database? We're working on it. Both titans you mentioned (and all recons and most others) already had those changes made. The revised database will probably be available as xchange files so that custom designs are kept. It'll probably be an unofficial attachment - don't know.
Iceman
User avatar
Sleeping_Dragon
Posts: 590
Joined: Thu Aug 21, 2003 1:08 am
Location: Raleigh NC, USA

Post by Sleeping_Dragon »

Iskandar wrote:So, I yanked out the heat reg, and stepped it down to a heat 1. Replacing the armor in the legs with Millenia, then, gave it heat dissapation greater than it originally had.
This works with almost all the recons.
Iskandar wrote:On one hand, I feel kinda wrong about messing with the default Titans. OTOH, these designs needed the help.
DON'T FEEL WRONG! they needed the 'fix'! Anyway it's your game you can change whatever you want :) The 'updated' database Iceman is working on will address this, till then, 'fix' away! Btw.. Iceman posted a 'fix' for the Duellist in another thread 'Bad Titans?', I think? Same general fixes as you made, but with a MAJOR chassis change, R4 -> R1, handling mods went for -10% to +10%, HUGE for inexperienced jocks especially in a titan that wants to charge.
Iskandar wrote:Trying to decide if I want to go through the list, and seeing anything else I can tinker with.


Have at it :) The HR/Millenia trick works on almost all recon and most of the lights, typically anything with a small heat reg. If you deside to play around with this till the 'update' you'll definately start picking up some of the more subtle points of armorering.
As for other things to change.... This is where it gets tricky for me. There's a very wide fuzzy line between what could be called a 'bad' design choice and a different, but still effective, design stratagy. Alot of judgement calls involved; however, I can guarrentee you that there is room for improvement!
Iskandar wrote:At first I didn't have much use for the factory module, but I find, as time goes on, that I like spending time here.
Welcome fellow drone, FUTW (Federated Union of TitianAT Workers) local #341 is proud to have you as a member. :D
Power does not corrupt; It merely attracts the corruptable.

AKA: Bblue
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