Hire Mercenary card.

Moderator: Vic

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Starfry
Posts: 125
Joined: Mon Nov 30, 2009 8:52 pm

Hire Mercenary card.

Post by Starfry »

The Hire Mercenary card has too much PP for little gain vs a recruit military leader card. In order to make this card worth it, I suggest:

A) An independant/battlegroup unit with seasoned troops according to the mercenary abilities
B) A Mercenary leader with Mountianarian/desert/chemical/ranger special feats to imbed the OHQ they maintains.
C) An OHQ with unit cards equipped with a few seasoned/veterans troops each to facilitate training green troops into veterans and use in battle.

In order to balance hiring too many mercenaries, it will be a pick your mercenary leader with each making a pay bid and how long their contract will be. AS the mercenary gets more experience, they may request more money in future contracts.
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