Sonic Weapons

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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Lobster
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Sonic Weapons

Post by Lobster »

So now I guess we have sonic weapons that make it difficult to respond to threats. The defense industry needs to keep the game industry up to speed on these things so they can be included in games. :D
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
Jeremy Mac Donald
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Re: Sonic Weapons

Post by Jeremy Mac Donald »

Might be able to simulate it with gas weapons. I did get the impression this was a very short term weapon and probably a pretty limited area.
Necesse est multos timeat quem multi timent

"He whom many fear, fears many"
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Lobster
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Re: Sonic Weapons

Post by Lobster »

I have no idea of the scale of use but it would seem in an urban setting or against fortifications it would be of great value even if the effect lasted only 15 minutes. If someone who should have known better had not boasted of it there would be even less knowledge of it's use.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
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