Hotkeys

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Dereck
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Joined: Mon Sep 06, 2004 10:43 pm
Location: Romulus, MI

Hotkeys

Post by Dereck »

My printed manual and my PDF manuals all seem to be from 2009. I know there's more hotkeys than is listed because I stumbled on someone mentioning the 6 hotkey.

Is there a list anywhere of current hotkeys? Or at least what hotkey - if any - will show all air radius circles at the same time?

Thanks
PO2 US Navy (1980-1986);
USS Midway CV-41 (1981-1984)
Whidbey Island, WA (1984-1986)
Naval Reserve (1986-1992)
Nikel
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Joined: Tue Mar 24, 2009 10:51 am

Re: Hotkeys

Post by Nikel »

There are more updated manuals in the manuals folder.
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Dereck
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Location: Romulus, MI

Re: Hotkeys

Post by Dereck »

Nikel wrote: Thu Jan 29, 2026 7:38 pm There are more updated manuals in the manuals folder.
When I had to reinstall because of a system crash and moving up to Windows 11 I completely reinstalled from the CD version and then up to version 1.8.11.26a and the most recent manuals in the manuals folder that I have is from 2009.
PO2 US Navy (1980-1986);
USS Midway CV-41 (1981-1984)
Whidbey Island, WA (1984-1986)
Naval Reserve (1986-1992)
Nikel
Posts: 2537
Joined: Tue Mar 24, 2009 10:51 am

Re: Hotkeys

Post by Nikel »

Dereck wrote: Thu Jan 29, 2026 7:43 pm
When I had to reinstall because of a system crash and moving up to Windows 11 I completely reinstalled from the CD version and then up to version 1.8.11.26a and the most recent manuals in the manuals folder that I have is from 2009.

They are included in the last beta patch.

https://forums.matrixgames.com/viewtopi ... 0#p5197560
Chris21wen
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Location: Cottesmore, Rutland

Re: Hotkeys

Post by Chris21wen »

52.2 HOTKEYS
War in the Pacific, Admiral’s Edition™ includes several hotkeys:
[F2] Toggles display between not showing all computer-controlled TFs (auto-convoy and others), not showing human TFs, and showing all TFs.
[F3] Toggle Plane Range Radius on/off
[F4] Toggle Task Force Move Radius on/off
[F5] Toggle combat animations on/off
[F6] Toggle hexside terrain detail on/off
[F7] Toggle Bad Weather (Clouds) Indicator on/off
[F8] Toggles combat summaries on/off, but will retain combat reports
[F9] Allow human players to enter the Orders Phase at next opportunity
[A] Bring up the List All Land Based Air Units screen
Bring up the List All Bases screen
[C] Bring up the Combat Report screen
[D] View aircraft, troop and vehicle Database
[E] End the Orders Phase
[F] Save the game
[G] Bring up the List All Ground/Land Based Units screen
[H] Show the Auto Convoy System
Bring up the Intelligence Reports screen
[J] Bring up the Industry screen
[K] Bring up the Weather Report Screen
[L] Bring up the Signal Intelligence reports
[M] View Game Credits
[N] Bring up the List All Naval Air Units screen
[O] Bring up the Operational Report screen
[P] Bring up the Preference and Options screen
[Q] Quit game
[R] Toggles Road networks on/off
[S] Bring up the List All Ships screen
[T] Bring up the List All Task Forces screen
[V] View Ship Database
[W] Display Hex/Hexside Ownership
[Y] Toggle Rail Network on/off
[Z] Display search arcs
[1] Toggles text for terrain in each hex on the Tactical Map
[2] Toggles text for Zone Location in each hex on the Tactical Map
[3] Toggles hex weather forecast
[4] Toggles defined nationality of the land hex
[5] Toggles hex supply path values from selected base as a percentage
[6] Toggles Ship/Sub Patrol zones
[Ctrl] [A] Show the Large Strategic Map
[Ctrl] [J] Toggles the Jump Map on or off in the full screen map mode
[Ctrl] [f] Reduce main message delay one increment
[Ctrl] [s] Increase main message delay one increment
[Ctrl] [p] Pause turn resolution
[?] Center map on Home Bases
[>] Next Task Force with Task Force Display
[.] Next Task Force without Task Force Display (unshifted “>”)
[<] Previous Task Force with Task Force Display
[,] Previous Task Force without Task Force Display (unshifted “<”)
[+] Next Base
[-] Previous Base
[Esc] Speeds up (in PBEM) or skips (vs. AI) the current animation
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