Supply in ports wonky

Strategic Command WWII: War in the Pacific is a turn-based strategy game. It offers a comprehensive experience of the Pacific Theater, challenging you to achieve victory in one of history's greatest conflicts.
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Nginear
Posts: 232
Joined: Sun Sep 04, 2022 5:29 pm
Location: 'MERICA

Supply in ports wonky

Post by Nginear »

After experimenting in 1943 Solomons and with my MEGA mod I have observed several things about port supply. I think some of them are errors in how supply is calculated? All of these observations were made with no port construction added.

All of these pictures are taken from 1943 Solomons scenario. The Allies own all the ports on Guad and Tulagi, Jap still has Turtle Bay.

1) A port that is inactive from a RESOURCE script (Turtle Bay, 1943 Solomons) still gives 8 supply to a friendly ship that is INSIDE the port. It also shows 8 on the supply diagram.

2) A damaged port still gives, and shows on the supply diagram, full supply (8/7/6/5/4) to ships. It does not matter if the port is damaged down to 1 or 2 health, it still gives 8 supply. I did notice some distance is affected - the 4 supply is not always there.

3) A single enemy ship will stop any port from giving supply to allied ships. I never knew this - is this working as intended or a bug? This is the case with all ports, i.e. one enemy ship completely inactivates it. If a single Japanese ship is placed next to Tulagi, it cuts off the supply to the US AA gun and the AA gun loses health from attrition (there is no SUPPLY or STRENGTH script for this). It stops supply to land and sea.
Honestly, I'm kinda on this fence if this is a useful bug or not. On the one hand blockading is kinda realistic with only one ship, on the other hand this may be to powerful. I'm not sure yet!
Attachments
jap supply 0 port.jpg
jap supply 0 port.jpg (117.26 KiB) Viewed 799 times
Allies partial blocked.jpg
Allies partial blocked.jpg (313.65 KiB) Viewed 799 times
allied damaged ports.jpg
allied damaged ports.jpg (275.19 KiB) Viewed 799 times
Last edited by Nginear on Wed Mar 18, 2026 1:47 pm, edited 1 time in total.
Nginear
Posts: 232
Joined: Sun Sep 04, 2022 5:29 pm
Location: 'MERICA

Re: Supply in ports wonky

Post by Nginear »

More pictures. You can't see the port health, but look at the picture titles.
Attachments
supply error.jpg
supply error.jpg (221.41 KiB) Viewed 798 times
Allies some ports open.jpg
Allies some ports open.jpg (288.85 KiB) Viewed 798 times
allies one port unblocked.jpg
allies one port unblocked.jpg (343.96 KiB) Viewed 798 times
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BillRunacre
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Re: Supply in ports wonky

Post by BillRunacre »

Nginear wrote: Wed Mar 18, 2026 1:41 pm 3) A single enemy ship will stop any port from giving supply to allied ships. I never knew this - is this working as intended or a bug? This is the case with all ports, i.e. one enemy ship completely inactivates it. If a single Japanese ship is placed next to Tulagi, it cuts off the supply to the US AA gun and the AA gun loses health from attrition (there is no SUPPLY or STRENGTH script for this). It stops supply to land and sea.
Honestly, I'm kinda on this fence if this is a useful bug or not. On the one hand blockading is kinda realistic with only one ship, on the other hand this may be to powerful. I'm not sure yet!
Correct, you can find this in the Manual. It's been in the game for quite a long time.
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