Santiago de Cuba 1898

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martinworsey
Posts: 9
Joined: Sun Feb 02, 2025 2:47 pm

Santiago de Cuba 1898

Post by martinworsey »

Most significant naval battle of the Spanish American war.
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Santiago.zip
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BurningApple3
Posts: 73
Joined: Mon Aug 29, 2022 7:10 pm
Location: japan
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Re: Santiago de Cuba 1898

Post by BurningApple3 »

That was a good scenario.The armament of the "Cristobal Colon" was very well reproduced. However, the year listed in the scenario selection description is 1998, not the original 1898.
martinworsey
Posts: 9
Joined: Sun Feb 02, 2025 2:47 pm

Re: Santiago de Cuba 1898

Post by martinworsey »

Thank you for the feedback.

Try the attached.

The year appears correct in the Scenario data but was wrong in the description.

I am looking at a few options for scenarios that should hopefully try out different ship technologies in the early period.

For the ships, I baselined them as constructed in 1898 and this gives them Krupp armour; I then converted non-Krupp (Harvey Nickel-Steel e.t.c.) to the equivalent thickness of Krupp. In this period, there are examples of ships using a mix of Harvey and Steel, so I have tried to model the actual armour of each individual ship.
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Santiago.zip
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boogabooga
Posts: 1013
Joined: Wed Jul 18, 2018 12:05 am

Re: Santiago de Cuba 1898

Post by boogabooga »

Very well done scenario and ship design.

I can't get the historical result as the Americans. The Spanish fleet makes a break to the west at the start of the scenario and my battleships can't catch up. I can send one cruiser to slow them down, and sometimes I can damage one of their cruisers enough to slow it down enough to be finished off by the battle fleet. But most of their fleet always gets away. Any ideas?
The boogabooga doctrine for CMO: Any intentional human intervention needs to be able to completely and reliably over-ride anything that the AI is doing at any time.
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