More Diverse Planet

A military-oriented and sci-fi wargame, set on procedural planets with customizable factions and endless choices.

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JamesHunt
Posts: 253
Joined: Sat May 07, 2016 6:22 am

More Diverse Planet

Post by JamesHunt »

Is there a way to generate a more diverse planet when it comes to climates i.e. snow, desert, jungle, plain areas one one planet? When I generate earth likes in the Oceania section I usually end up with quite homogenous climate planets mild, arid, cold but not much a mix of it.

Thanks
ShadowEmpireHost
Posts: 19
Joined: Sat Jan 25, 2025 1:05 pm

Re: More Diverse Planet

Post by ShadowEmpireHost »

Unclassified planet from Oceania DLC, aim for ~15C temperature and 20-30% Ocean which will typically disable MTH from being created too. Key to deserts is usually mountain ranges blocking rain or vast inland areas.
JamesHunt
Posts: 253
Joined: Sat May 07, 2016 6:22 am

Re: More Diverse Planet

Post by JamesHunt »

ShadowEmpireHost wrote: Fri Apr 10, 2026 8:01 pm Unclassified planet from Oceania DLC, aim for ~15C temperature and 20-30% Ocean which will typically disable MTH from being created too. Key to deserts is usually mountain ranges blocking rain or vast inland areas.
Ok will try out, thanks.

Update: Unclassified generates exactly the planets I was looking for. Beautiful arid, plain, forest, snow, ice seas everthing mixed. I went with a -7 degree and obv high temp delta. I never tried unclassified out before but got the for me most impressive results so far, although the rerolling reached Baldur´s Gate 1/2 stats gen levels of commitment.

The MTH spawn threshold on the final screen after civ seems to be 30% ocean (for me 31% worked out, 29% didnt). This allows to play with MTH/DLC features without the for me overly tedious MTH management on water/island rich planets. One way to find out if MTH spawned is to find a sea tile after game start and see if it belongs to "non-aligned forces"
ShadowEmpireHost
Posts: 19
Joined: Sat Jan 25, 2025 1:05 pm

Re: More Diverse Planet

Post by ShadowEmpireHost »

JamesHunt wrote: Sat Apr 11, 2026 6:37 am
ShadowEmpireHost wrote: Fri Apr 10, 2026 8:01 pm Unclassified planet from Oceania DLC, aim for ~15C temperature and 20-30% Ocean which will typically disable MTH from being created too. Key to deserts is usually mountain ranges blocking rain or vast inland areas.
Ok will try out, thanks.

Update: Unclassified generates exactly the planets I was looking for. Beautiful arid, plain, forest, snow, ice seas everthing mixed. I went with a -7 degree and obv high temp delta. I never tried unclassified out before but got the for me most impressive results so far, although the rerolling reached Baldur´s Gate 1/2 stats gen levels of commitment.

The MTH spawn threshold on the final screen after civ seems to be 30% ocean (for me 31% worked out, 29% didnt). This allows to play with MTH/DLC features without the for me overly tedious MTH management on water/island rich planets. One way to find out if MTH spawned is to find a sea tile after game start and see if it belongs to "non-aligned forces"
Glad it worked out for you! Oceania does make some beautiful maps. And i've been there in the trenches rolling for 18/00 for the solo Kensai run lmao.
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