Game play balance challenge for German player

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kentkroeckel
Posts: 443
Joined: Mon Jun 26, 2017 6:32 pm
Location: USA Colorado

Game play balance challenge for German player

Post by kentkroeckel »

The goal for this challenge is to balance game play with only the tool of increasing traits for each side. Not perfect but assuredly the easiest; rather than messing with the game editor. Some aspects I do not even know if they could be changed. For example, How to change attributes of an Axis Rail Road repair unit if they have none?

So what I propose below is the best that I can come up with while not detracting from current attributes for each side. Just enhancing, is the only aspect to this. Additionally, adding the minimal amount that will improve play for both sides; without jeopardizing play.


Transport Capacity:
With the latest WitW version, Axis air naval intervention has been made unrealistically strong. This needs to be balanced out. However, changing air morale for either side is not a good way to approach this because only the Axis air naval impact should be altered. The simplest way to do this is doubling Allied transport capacity. This will affect naval transport, and possibly air transport along with truck transport. The last two categories I am not sure about being affected yet this would not alter play in a major way for the last two categories. And in fact, this could help Allies sustain advances by air transport, thus countering the lack of rail repair that Allies have. Historically, they had much more than represented in game play. With the above mentioned change there would be no need to alter logistics while helping offset Allied rail repair deficit.


Administrative points:
Increasing administrative point (doubling) for both sides will enrich game play for both while also making the system closer to historical abilities for both.

Germany will go from 10 administrative points to 20 administrative points per turn once a garrison region is invaded. Until then the level should be 10-15. I do not know if the second set of 10 administrative points would be halved until French invasion. This unknown makes for an interesting (maybe) for the Axis player.

Allies will go from 20 administrative points to forty.

The additional administrative points will allow both sides to change leaders.

Both sides will be able to build and upgrade air bases.

Both sides could have improved logistics with additional depots.

Germany will have the added benefit of placing fortifications on strategic hexes.
Germany will be able to move Flak to hexes that are strategic bombing targets.
Germany will be able to motorize Axis units in France at start of game. 1943-1945.

Allies will be able to place many flak on landing sites.
Allies will be able to move flak near front on rail as it is repaired.

If play becomes out of balance we can stop but I believe this will make for an exciting challenge. Any additional ideas you have to help with play let me know. the above is for 1943-1945 campaign with no options except for transportation points doubled for Allies and administrative points doubled for both sides. To be clear, no EFC.
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