CMO v1.09 Build 1877 (Public Beta)

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Dimitris
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Joined: Sun Jul 31, 2005 10:29 am
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CMO v1.09 Build 1877 (Public Beta)

Post by Dimitris »

NOTE: This is a public beta. Standard disclaimers apply. If you are uncertain, wait for the official release.

DOWNLOAD: http://warfaresims.slitherine.com/CMO_B1877.7z
MIRROR: https://www.mediafire.com/file/p0pcgrb5 ... 77.7z/file
INSTALL: Simply unzip on top of v1.09/B1825.15+, either on standalone or Steam installation. Answer "yes" to overwrite prompts.

CMO Build 1877 Release Notes (changes from B1868)
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ADDED: Submarines can perform cargo operations, just like surface ships and land transports
ADDED: [Lua] Added "CustomUI" message type and related ScenEdit_CustomUI Lua method. Scen authors can use this method to present custom UI elements to the player even if the "Special Message" type has the "raise pop up" setting disabled.

MAJOR SIM TWEAK: A ground-up rework of platform component damage and related evaluations. Bottom line: You should now observe a greater number of components damaged/destroyed as a platform sustains damage. Incidents like "Hull/fuselase completely shot off but only a couple components affected" should be rare or non-existent now.
TWEAK: #17232: "Place - Heading" command in formation window
TWEAK: An endgame report will be created every time reattack is triggered, instead of creating a final one with data from all intercept attempts
TWEAK: Double-hull construction on submarines reduces the armor penetration by 20% and effective blast damage suffered by 20%
TWEAK: [RTMP CIV] Improved lobby error handling and error messages
TWEAK: Cargo Improved ship/sub delivery behavior near shore
Numerous sim-engine speed tweaks, particularly on DLZ calculations

FIXED: [RTMP] Client exception via global key handler w/o unit selected
FIXED: [RTMP] Client shouldn't send peer messages until logged in
FIXED: Steam Workshop timer slows the UI
FIXED: #17332: (B1868) Torpedo wires break instantly after being fired
FIXED: Submarines with mine-hunting sonar were receiving too little underwater blast damage
FIXED: "Reached waypoint?" cached value was preventing holding racetrack pattern to be flown as designed
FIXED: When clicking on a contact, the map changes to seeing the map from contact perspective
FIXED: #17333: SEAD aircraft not attacking radars/SAMs with ARMs while on patrol
FIXED: B1868 - Aircraft ditch with 1000kg fuel remaining + wrong enumeration of external tanks
FIXED: #17335: Aircraft laser unable to designate target due to altitude; aircraft doesn't adjust altitude to allow it to attack
FIXED: #17331: ARM can't be fired against emitting ship
FIXED: units returning from strike, occasionally circling around landing assembly point instead of landing
FIXED: #17337: Ships don't fire against ballistic missiles
FIXED: The PAC-3 was wrongly receiving a green feedback to engagement while tracking was not checked
FIXED: ARMs not damaging SAM units (explosions very close or at same coordinates as the target were not seen as affecting the target)
FIXED: Cargo: Fixed bug with finding suitable off-shore point to unload sub
FIXED: B1852 Exception MaxPotentialActiveSensorRange_ASW
FIXED: Tanker loosing manual speed override when disconnecting clients
FIXED: [Lua] Fixes and speed tweaks on VP_GetUnit
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