Q. Night vision goggles

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Nikel
Posts: 3310
Joined: Tue Mar 24, 2009 10:51 am

Q. Night vision goggles

Post by Nikel »

In a land battle during the night, Marine units have problems detecting enemy units.

Added to their sensors, night vision goggles 3rd generation of 2 types, and they will detect contacts at the same distance as with binoculars, you may win some crucial seconds though :)

The nearby green contacts detected by another units are not updated.

Or in another example, you will not see who fired at you and advance beyond them not sighting anything. The red side has not night vision devices.

Is it a bug or WAD? Feature not added?

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Last edited by Nikel on Mon Jul 06, 2026 7:32 pm, edited 1 time in total.
bsmithwins
Posts: 26
Joined: Thu Nov 24, 2022 11:18 pm

Re: Q. Night vision goggles

Post by bsmithwins »

Is movement affecting detection? I'd have a hard time spotting too while moving at a rapid walk
Nikel
Posts: 3310
Joined: Tue Mar 24, 2009 10:51 am

Re: Q. Night vision goggles

Post by Nikel »

No, moving at 1 kts or 2 km/h and seems to happen the same.

In this example, the contact was detected at the same time and at the same distance by the binoculars and by the night vision goggles.


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This is the scenario if you want to test. The 2 Marine units with night vision devices are separated from the rest, 1 sniper and 1 platoon.
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SunlitZelkova
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Joined: Tue Mar 06, 2018 11:49 pm
Location: Portland, USA

Re: Q. Night vision goggles

Post by SunlitZelkova »

What terrain is this fight taking place on? Or is the varied/detailed terrain turned off?

EDIT- Just saw that the scen takes place on Kharg Island. Assuming you have detailed terrain turned on, I would suspect that is causing the odd performance.

Another thought I just had- "generic binoculars" may be more powerful than actual infantry binos because they function as the large, fixed mounts on ships as well. So the advantage that NVGs have might not be as pronounced.

If you want the NVGs to give X side a more dramatic edge, you could try removing the binos Y side and just leaving them with their Mk 1 eyeballs.
"One must not consider the individual objects without the whole."- Generalleutnant Gerhard von Scharnhorst, Royal Prussian Army
Nikel
Posts: 3310
Joined: Tue Mar 24, 2009 10:51 am

Re: Q. Night vision goggles

Post by Nikel »

Thanks for the suggestions.


Deselecting effects of terrain type, more red units are detected. Most of the times, 4 seconds advantage for the night goggles over the binoculars, but in some cases there are no differences. Maybe it is noise.

With the terrain effects on, and removing the binoculars, the detection is done with the night googles, and the naked eye is very difficult that is used, but one detection happened before than with the night goggles. It seems that to have binoculars add significant detection capabilities during the night.

I think something is going on.

The effects of the terrain type help in the hiding, so it is working and add realism.

But the night vision googles should be much better than binoculars in a night combat.
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