Problems in "Race to the Fulda" Scenario

Master grand tactical combat as a Cold War force commander in this data-rich simulation. Plan and issue orders in asynchronous WEGO turns, leveraging real-world maps and complex features like Electronic Warfare and Air Assaults to outthink your enemy.

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zhangan971
Posts: 6
Joined: Wed Oct 05, 2022 9:12 am

Problems in "Race to the Fulda" Scenario

Post by zhangan971 »

It seems that there are some problems in this scenario.

First, compared to initial NATO setup areas when commanded by human, initial NATO setup areas move east when commanded by AI. Recon units move east about 11km, and combat units move east about 18km. This makes AI possible to control two 2000 VPs locations which is impossible for human NATO commander to reach, and WP units will encounter attack at unexpected location. This is contradict to WP intelligence report which shows NATO units start at the west of Haune River.
initial NATO setup area commanded by human
initial NATO setup area commanded by human
1.png (683.16 KiB) Viewed 109 times
initial NATO setup area commanded by AI
initial NATO setup area commanded by AI
2.png (687.01 KiB) Viewed 109 times
This is the same to initial WP setup areas, which moves west when commanded by AI, controlling two 2000 VPs locations nearly at the start of the scenario.
initial WP setup area commanded by AI
initial WP setup area commanded by AI
4.png (647.74 KiB) Viewed 109 times
Second, the reinforced NATO tank company is likely to appear in places which WP units just pass. I think this shouldn't happen in reality.
reinforced NATO tanks behind WP units
reinforced NATO tanks behind WP units
5.png (766.3 KiB) Viewed 108 times
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