Flying Freight Issue with v1.04.19 (beta)

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MarkShot
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Joined: Sat Mar 29, 2003 6:04 am

Flying Freight Issue with v1.04.19 (beta)

Post by MarkShot »

I am able to generate a whole of these after deliveries are made.
20260722 160558.jpg
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Wiedrock
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Re: Flying Freight Issue with v1.04.19 (beta)

Post by Wiedrock »

MarkShot wrote: Wed Jul 22, 2026 8:11 am I am able to generate a whole of these after deliveries are made.
This looks like the AG's airbase is missing Fuel/Ammo, check AG you want to use and see their airbase's "Unit Card".
You may be able t resupply it by using the "Resupply Airbase" thingy on the AG's/Airbase's dog tag if you press "A" to see them (if Supply is the issue).
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56ajax
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Re: Flying Freight Issue with v1.04.19 (beta)

Post by 56ajax »

Just remember Resupply Airbase eats trucks.
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MarkShot
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Re: Flying Freight Issue with v1.04.19 (beta)

Post by MarkShot »

I was just using the air assist option at the end of turn which will automatically fly supply from a well supplied field to ground units short of supply near an airbase if their is transport or unused bomber capacity. (That is what I think I was doing. I always do so before ending my turns.)
2021 - Resigned in writing as a 20+ year Matrix Beta and never looked back ...
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