B1892 False vampire contacts

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Nikel
Posts: 3308
Joined: Tue Mar 24, 2009 10:51 am

B1892 False vampire contacts

Post by Nikel »

Load attached save and run at double flame.

In this moment a red sub is launching missiles that should be defeated.

This part has to be included in the save or the bug that occurs 2h later will not happen.

In the message log appear multiple vampire contacts when there are none around 22:43Z.

The sensor is the Ford's Toplite EOS IR.


FV.png
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FV.gif
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False vampire contacts.zip
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Dimitris
Posts: 15981
Joined: Sun Jul 31, 2005 10:29 am
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Re: B1892 False vampire contacts

Post by Dimitris »

I am sorry, but I do not understand this description at all.
Nikel
Posts: 3308
Joined: Tue Mar 24, 2009 10:51 am

Re: B1892 False vampire contacts

Post by Nikel »

Must be my bad English.

1. When you load the scenario a red sub is attacking, so there are correct vampire contacts. This moment of the scenario before the bug has to be included or the bug later will not happen.

2. Run the scenario at double flame, the Ford group will approach the old red sub contact.

3. Around 22:43Z there will be vampire contacts spamming the log (video), the sensor detecting them, this time incorrectly I think, is the Ford's Toplite EOS IR (pic).
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