[FIXED] Submarine Fires on Ship During WCS(Surface) Hold

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rmeckman
Posts: 183
Joined: Sun Aug 18, 2019 3:57 pm
Location: Idaho

[FIXED] Submarine Fires on Ship During WCS(Surface) Hold

Post by rmeckman »

The image below is from the Apocalypse No scenario in Tides of War using v1.10 b 1892. Two of the torpedo tubes on the HQ 187 Ba Ria-Vung Tau are reloading SS-N-27 anti-ship missiles because the TEST-96 torpedoes have a database issue preventing them from attacking ships. All WCS settings are set to hold for the submarine. As soon as reloading is complete, the submarine ignores the WCS and fires missiles at the closest hostile ship. I haven't been able to find some other doctrine setting (such as WRA self defense) that is overriding the Hold settings.

A save file is attached for the same time as the image.
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SS-N-27.png
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Raptorx7_slith
Posts: 907
Joined: Fri Jul 26, 2013 10:14 pm

Re: Submarine Fires on Ship During WCS(Surface) Hold

Post by Raptorx7_slith »

This is fixed in the latest RTMP build which includes a multitude of fixes, please try it out. Thanks!

https://forums.matrixgames.com/viewtopic.php?t=418258
rmeckman
Posts: 183
Joined: Sun Aug 18, 2019 3:57 pm
Location: Idaho

Re: Submarine Fires on Ship During WCS(Surface) Hold

Post by rmeckman »

Thanks. Updating to v1.10 b 1900.5 did fix the problem as long as I went back to a save file before the reloading of the torpedo tubes had started. I did submit a separate item about the TEST-96 torpedoes, which are still unable to target ships in the latest build.
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Deserere
Posts: 599
Joined: Wed Oct 13, 2021 1:15 pm

Re: [FIXED] Submarine Fires on Ship During WCS(Surface) Hold

Post by Deserere »

marking this as closed, if any issue arise do let us know,

Thanks
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