AltCampaigner wrote: Thu Oct 08, 2026 6:51 am
Wiedrock wrote: Wed Oct 07, 2026 11:27 am
And anyways.
This are 3x the Germans with 3x the guns and 2x the CV (even after Heavy Snow DISruption). So why would you expect a different outcome?
Let's see:
Summer uniforms... supposedly very worn out.
Frozen lubricants...
Worn out guns...
Broken down AFV's...
Poor rations and supplies...
I've read the books... the soldier's memoirs... Seen the documentaries... and not one dang thing points to large-scale counterattacks being possible by the Wehrmacht in blizzard conditions during the winter of 1941-42.
Much of the stuff you read about the German winter struggles is referring to December which is where they lost control of the situation. By mid January the Soviet offensive was running out of steam. Model was put in charge of 9th Army in mid January and started counterattacking on a tactical level. The Soviets tried a large offensive around Rzhev in Jan-April and it failed to get anywhere, with very heavy Soviet losses.
It's important for the Soviet player not to see the first winter as being an "I win button" where they crush the Germans purely by virtue of it being winter and that being what happened in real life history. As Wiedrock has posted you get some heavy advantages as the Soviet player, especially in December. If you play it correctly against an over ambitious Axis commander you can cause some really heavy damage. At worst, against a conservative Axis player, it will slow down their offensive for a couple of months and give you breathing space to rebuild your forces. But this requires proper preparation and planning well before you reach December.
A few pointers off the top of my head
1) pacing your defence correctly during 1941 - you have to strike the right balance between maintaining a viable OOB (so avoiding catastrophic encirclements) and being sufficiently aggressive in your defence. There are two main reasons that mean that you need to be taking chances to be aggressive. The first is getting enough victories to get some of your divisions promoted to Guards. Whilst you can't build normal infantry corps until later in 1942 you can build Guards corps from the beginning of the year. Those corps are important if you want your counter-offensive to carry any weight past December (and will make a big difference to your defence later in 1942). The second reason is because you want to be able to put some pressure on your opponent to keep attacking in November. If you retreat too far/too quickly and they reach their objectives by October they will have more than enough time to stop where they are and prepare their defences. Ideally you want them to have to keep attacking after the mud freezes so that when the tide turns they don't have lots of level 2/3 forts to protect them from the weather.
2) getting a large enough force concentration. As you observed individual soviet formations lose their offensive power very quickly due to losses and spending their CPPs. It is worth noting that they same is true to some extent of the Axis forces - those two divisions that gave you a headache this turn will be half as strong on the offence next turn. What that means is that if you want to really put pressure on the Axis player you have to have a lot of force concentrated in one place at the start of December so that you can attack in force every turn of the month. If you have to stop attacking you waste a turn where you have the most advantage and give the Axis a chance to regain their footing and regain CPP to counter attack with. In turn what this means is that you have to take some risks in November in order to achieve that concentration. There may be areas of the front that you need to strip for good forces and accordingly give up ground and/or take a localised bloody nose.
3) OOB planning - you need to make sure that you are building and training up the units you are going to use in the winter. The two obvious examples are the ski support units and cavalry - both corps and divisions. Cavalry is really important once you have made a break in the Axis line - it has much more mobility than the infantry units and in my experience often takes much less losses when counter attacked. Artillery is really important as well as it tends to be less affected by the winter attrition and as it's role is not to provide CV it's effectiveness is much less reduced by CPP loss than your on-map units.
4) House rules - if you are playing open TBs an Axis player can send all their panzer units to TBs and replace them with infantry units which significantly improves their winter situation. I'd suggest either playing with closed TBs or having a house rule restricting them from doing this.