Supply in Axis-Aligned Spain

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MJY
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Joined: Fri Apr 05, 2019 6:24 pm

Supply in Axis-Aligned Spain

Post by MJY »

Hey all,

I am playing the Fall Weiss II -- WIE 14.0 mod (although I have noticed this same problem in other variants). And my question has to do with what happens after Spain joins the Axis.

Here's the issue. When Spain first joined the Axis, the cities of Bibao and Pamplona in north-eastern Spain were set to only ONE supply point whereas all other Spanish cities are set to FIVE points.

Fair enough. I suspect there is some rationale for this -- even if it is not readily apparent.

But this is the problem. It is now SEVERAL turns later and even though I have had Axis units in or adjacent to Biabao, Pamplona, and Vitoria since the turn when Spain joined the Axis in order to suppress any partisans, those two cities remain at only ONE point. This negatively impacts the economic and supply potential of Spain (i.e., all cities are capped at 5 points) and it prevents land units from operating into or out of Spain.

So what's going on here? Is this a bug? Or is it deliberate? And if it is deliberate, what is the rationale?

MJY
MJY
Posts: 68
Joined: Fri Apr 05, 2019 6:24 pm

Re: Supply in Axis-Aligned Spain

Post by MJY »

Hey all,

A (partial) update. Through trial and error, I discovered the partisans in Bibao and Pamplona can only be suppressed by units directly in -- not merely adjacent to -- these two locations. That is (obviously) very different from how partisans are suppressed in other locations.

I still don't know why Vitoria and Pamplona start at one strength point when Spain joins the Axis. I may ask about that in the tech support/bug report forum.

MJY
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BillRunacre
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Re: Supply in Axis-Aligned Spain

Post by BillRunacre »

There is probably a re-occurring supply script doing this, which is probably connected to a dummy Decision checking for the presence/absence of a unit in each location.
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MJY
Posts: 68
Joined: Fri Apr 05, 2019 6:24 pm

Re: Supply in Axis-Aligned Spain

Post by MJY »

Bill,

Thanks for the fast response. Also, thanks for the response to my other question.

But in the case of these Spanish cities, it appears that having a unit ADJACENT to them does not prevent the partisan effect. (I tried that.) The supply strength of these two cities only began to grow after I placed units directly in the cities. In other areas (e.g., Russia or Yugoslavia), you can be IN or ADJACENT to the location to prevent the partisan effect.

Also, I would still like to know what the rationale is for these two particular cities to start at one supply strength when Spain joins the Axis. No other Spanish cities are like this. There are a couple of other areas where something similar happens (e.g., Iceland after Denmark is captured), but this kind of situation is rare. And why these two cities? Why only the two key cities that connect Spain to France by rail?

MJY
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welk
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Re: Supply in Axis-Aligned Spain

Post by welk »

At your place, I would do this fast verification : Get a little tool named "Look disk" or similar tool

https://www.portablefreeware.com/?id=1053

and then note the coordinates of these 2 spanish cities.

Using the tool (it takes 2 minutes), do a research in scripts folder to identify (eventual) files scripts where they are eventualy mentionned, and try to search if a specific script in the mod is the cause of the problem (because you use a mod, and this mod may have some specific scripts that concern these cities).

If you do not find any trace of these 2 cities in scripts of the mod, it would be the proof that problem comes from the internal vanilla code : I do systematically that whe I encouter a problem with a mod, to try to understand the origine of problem

In addition, I do systematically the same verification in all vanilla scripts, in case of possible failure of the mod/campaigns system
MJY
Posts: 68
Joined: Fri Apr 05, 2019 6:24 pm

Re: Supply in Axis-Aligned Spain

Post by MJY »

Welk,

Thanks for the note. I am not sure if I am computer savvy enough to do this, but I will give it a go.

I am, however, 99% sure this has happened in the vanilla game. But I am not 100% certain as I almost never try for Spain as the Axis. Just wanted to try something a little different this time around against my usual opponent.

By the way, I am travelling most of the weekend, but will take a shot at this ASAP.

MJY
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welk
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Re: Supply in Axis-Aligned Spain

Post by welk »

Try to upload somewhere the scripts folder of the mod you use, and I will do the verification (not needed for the vanilla scripts, I have them). Please, not the scripts folder of the shared official theorical mod you use : the precise scripts folder that you use in your problematic game (they are in users/document/SC/Campaign folder, and some may also be in users/SC/mods/Campaigns folder (just in case of, modders are sometimes a little vicious :roll: :mrgreen: )

In addition : I would need the exact and precise coordinates of the 2 concerned spanish cities in the specific map mod you use
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BillRunacre
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Re: Supply in Axis-Aligned Spain

Post by BillRunacre »

MJY wrote: Fri Nov 06, 2026 4:42 pm
But in the case of these Spanish cities, it appears that having a unit ADJACENT to them does not prevent the partisan effect. (I tried that.) The supply strength of these two cities only began to grow after I placed units directly in the cities. In other areas (e.g., Russia or Yugoslavia), you can be IN or ADJACENT to the location to prevent the partisan effect.
That's correct, because these are probably not Partisan scripts but Supply scripts controlled by a dummy Decision, as a Partisan script would not work in this case - Partisans can only be activated to fight against the occupier of their country, whereas Spain was a divided, post-civil war society.
MJY wrote: Fri Nov 06, 2026 4:42 pm Also, I would still like to know what the rationale is for these two particular cities to start at one supply strength when Spain joins the Axis. No other Spanish cities are like this. There are a couple of other areas where something similar happens (e.g., Iceland after Denmark is captured), but this kind of situation is rare. And why these two cities? Why only the two key cities that connect Spain to France by rail?

MJY
As it is a mod I cannot really answer, we would need the designer to explain their rationale.
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