Some event scripts do the job to create some particular situations (airborne troops dropping, airdropped supply, additional supply on roads, etc)
AI US oob is not problematic because to keep a more fast and efficient AI, this oob does use just one unic major : USA = Bitmaps 03)
But at this time, I have no any “command chain” in the human (german) oob, excepted with some “houserules”.
I would want to create this real “command chain”, using the gamemechanism system of major/minors/parents.
Initially, I did not plane to have this, but I discovered that even with larger maps (100 x 100 to 200 x 200), the system works perfect and would be able to create large and nice battles in tactical scale
So, my detailed technical question is that :
The actual organization of my human oob may be described like this :
1/ ”Ordinary” Wehrmacht + Waffen SS = Germany (major) = bitmaps 08 = Used for all german troops excepted some particular units (see below in 2/)
2/ “Wehrmacht Support” = Slovakia (minor) = Bitmaps Minor Axis = used for :
* “Haupt HQ” = Disision/Regiment HQ (they work only with house rule, not with vanilla game mechanisms)
* Supply trucks = “general ordinary” supply (work with vanilla game supply mechanism)
* Transport trucks (work with house rules, not with vanilla game mechanisms)
* Some heavy inf weapons (HMG, Grenades lunchers, mortars, LMG long range, etc) that work with vanilla game mechanisms
* “Logistics units” (work with house rules, not with vanilla game mechanisms) : ammo trucks for attacks, oil supply trucks for move, mines units to erase mine fields, bridge engineers to cross rivers, etc
4/ “Ordinary Luftwaffe” = Sweden (Major) = Bitmaps 06 = used for all aircrafts
5/ Luftwaffe Supply/Support” = France (Major) Bitmaps 02 = used for dropped airborne troops and dropped supply
After detailed testing, I would want to change this organization, to have that :
1°/ WHERMACHT DIVISIONS = Using major countries 06,07 & 08
Each of these divisions will have HQ + specific “divisional attached troops” (reserve troops, AA protection, special supply trucks, etc)
2°/ WHERMACHT REGIMENTS = Using minor axis countries (Finland, Roumania, Slovakia, Hungary, etc)
Each of these regiments would have a specific “DIVISION PARENT” :
Regiment N° 1,2 & 3 would have DIVISION 06 as parent
Regiments N° 4,5 & 6 would have DIVISION 07 as parent
Regiments N° 7,8 & 9 would have DIVISION 08 as parent
These regiment could be “ordinary inf wehrmacht regiment”, or specialized regiments (Brandenbourg commandos, Panzer or mechanized regiments, etc)
With this way, HQ of each division could :
* command (by attachment) only hjis own "divisionnal" units or units of his regiments (or to let HQ of these regiments command their units) = permanent realistic choice
* give his “research upgrade levels” only to his own divisional units and to units of his own regiments
* theorically supply all units of all regiments : not very realistic but not a real problem, because each division would have only one HQ and they would not in reality be able to supply all units on map
3°/ WEHRMACHT LOGISTIC SERVICES= using Major country (05)
This “Wehrmacht logistics service” would be used for :
* General supply trucks (using HQ) : to distribute supply to all german units (divisions and regiments) : This "WEHRMACHT LOGISTIC SERVICE would have a great number of supply trucks (these supply truck would use the HQ slot)
* Logistics units (working with house rule) : bridge engineers, specific oil supply for move, specific ammo supply for attack, mine unit to erase mines, etc
4°/ LUFTWAFFE : Would be organized like actual organization (2 major countries)
5°/ WAFFEN SS : would be organized separately, like Wehrmacht : using major countries as SS DIVISIONS and minor countries as SS REGIMENTS
Finally, it would give something like that :
=> 3 major countries for Wehrmacht divisions + 9 minor countries for Wehrmacht regiments
=> 2 major countries for Luftwaffe
=> 2 major countries for Waffen SS divisions + 6 minor countries for SS regiments
Concerning minor countries : no any problem because there are a lot in the game
Concerning major countries : this system would use only 7 major countries (3 major would be keep in reserve in case of future evolution of the mod, if I want to implement some additional things)
Later, I would create a symetric version (Human USA vs German AI) : USA side would use only 5 major countries for divisions + 9 minor countries for regiments, because there is no waffen SS for USA.
Hubert and Bill, you know better than me the “secret mechanisms” of the game : would later this system cause possible problematic situations in game, or not ? (I prefer to ask before to modify my actual system that works, than to ask after