now with kung-fu grip

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Coyote27
Posts: 257
Joined: Tue May 13, 2003 5:33 am
Location: Pacific NW
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now with kung-fu grip

Post by Coyote27 »

The engine's a bit small, so you can't use both beams at once and do anything else. I guess the emp isn't absolutely necessary.... but will be handy for putting an enemy off balance before you charge. Just use whichever seems to have more effect, I guess.

Edit: attachment doesn't wanna upload.:mad:

Titan Name: FacelessButcher Close Combat Light Titan
Chassis: Morola L1 Design: Coyote
----------------------------------------------------------------------
Weight: 70.0t (70t maximum) Height : 9 [meter]
Bmt : 22 (54 kph) Reduce Heat: -2.64C/sec.
Jmt : 14 (85 kph) for 64 secs Cost : 151482($)


Equipment:
----------------------------------------------------------------------
Component/Type/Location

Engine :CyberSys [Engine 3] [CT ]
HeatReg.: Delinit H4 [Heat 4]
LifeSup.:Livotto [Life 1] [Head]
Scanner :Mark M-S [Scan. 5] [RT ]
Computer:Triton TC [Comp. 4] [CBT ]
JumpPort:Aerojol [Jump 2]


Weapons:
----------------------------------------------------------------------
Location/Weapon/Ammunition/Slots

[RA ] E.M. PULSER
[LA ] NEUTRON BLASTER
[LA ] POWER AXE
[RA ] VIBRA CLAW


Armor:
----------------------------------------------------------------------
Loc/Internal/Armor/Status/Points/mm

[Head] (11) Dullaroy HMAX 016 [024mm]
[RT ] (17) Vicenium (W) 027 [046mm]
[CT ] (19) Titanium MAX 026 [048mm]
[CBT ] (11) Vicenium (S) 016 [027mm]
[LT ] (17) Vicenium (W) 027 [046mm]
[RA ] (17) Vicenium (S) 027 [045mm]
[LA ] (17) Vicenium (S) 027 [045mm]
[LowT] (11) Vicenium (S) 022 [037mm]
[RL ] (15) Millenia (W) 021 [042mm]
[LL ] (15) Millenia (W) 021 [042mm]

Armor Index: 5.43 [Total APts/T]
Internal: 150 [APts]
External: 230 [APts] Max:[048mm]
Total Armor: 380 [APts]


JOCK requirements:
----------------------------------------------------------------------
Piloting: Light Titan incl. Jump
Weapons : Energy C.C.
Warfare : Scanner
Skills : Medic
-Coyote
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Sleeping_Dragon
Posts: 590
Joined: Thu Aug 21, 2003 1:08 am
Location: Raleigh NC, USA

Post by Sleeping_Dragon »

GGgrrrr I wish they would hurry up and fix the attachments thing!


Anyway. Some minor suggestions. Move the EMP to the head, (all the eggs in one basket thing) this shouldn't effect any situation I can think off, except the loss of the arm.

You have a few stray mm or armor just hanging around. Head is one location. Pull these off and try to concentrate them at one spot for an addition AP.

You may consider swapping the Titanium armor in the CT to Vicenium. Heat will worsen by only .08C/Sec but you can armor the CT up to 28APs and have almost a 1/2 ton left over. Maybe use it on the legs or scape a bit off the CBT and do a 1/2 ton improvement somewhere.. flares,LS,etc.
Power does not corrupt; It merely attracts the corruptable.

AKA: Bblue
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Coyote27
Posts: 257
Joined: Tue May 13, 2003 5:33 am
Location: Pacific NW
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Post by Coyote27 »

Okay sure.

I really appreciate getting feedback from people who see things differently. I can't keep track of every single thing at once, so having others notice the little things is really helpful. Thanks. :)

I'll make the necessary tweaks and try to post an attachment in a bit.
-Coyote
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Coyote27
Posts: 257
Joined: Tue May 13, 2003 5:33 am
Location: Pacific NW
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Post by Coyote27 »

Better armor and a comp 5.
-Coyote
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Sleeping_Dragon
Posts: 590
Joined: Thu Aug 21, 2003 1:08 am
Location: Raleigh NC, USA

Post by Sleeping_Dragon »

Still has wasted mm of armor on head and R/L torsos...

Coyote... I'm going to let you in on a little trick with the extra mm of armor thing... after you think you have the armor just the way you want it, to make sure there are no extra mms just hanging out eating up wieght. Chose armor, then ANY armor type, don't matter which, then select ALL bodyparts. Remove 1 mm, every armor number on the titan graffic should change (decrease by 1) if it don't there's an extra mm in that location. then click ADD 1 mm this will put you back to where you startred and all the numbers should increase by 1. By clicking back and forth between add a mm and remove a mm a couple of times, you'll spot the locations that have the dead wiegh extra mm. Hope that makes it easier for you to spot these ;)
Power does not corrupt; It merely attracts the corruptable.

AKA: Bblue
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