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Korsun Pocket is a the second game using the award winning SSG Decisive Battles game engine. Korsun Pocket recreates the desperate German attempt to escape encirclement on the Russian Front early in 1944. The battle is a tense and exciting struggle, with neither side having a decisive advantage, as the Russians struggle to form the pocket, then try to resist successive German rescue efforts and last ditch attempts at breakout.
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Canuck_jp
Posts: 162
Joined: Mon Oct 06, 2003 8:27 pm
Location: Tokyo, Japan

The wrapper has been removed...

Post by Canuck_jp »

I hope this pleases everyone. I couldn't stand seeing it just sitting there on my desk like that. I ripped off the plastic and immediately started into the manual. Unfortunately I still don't have a computer to play it on yet so I guess I'm just going to have to keep reading for a couple of months. I'm quite excited to play this game. Usually operational games completely overwhelm me, but I was pleasantly surprised by the fact that the manual made the game seem quite simple to understand.
I just have one question about the manual, where it looks like there might have been a proof reading miss. This is on page 33 of the manual.
Enemy minefields in hexes you control decrease by one if there is an enemy unit (not strongpoint) adjacent to the hex in question, at the start of your opponent's turn. Otherwise they decrease by 3 unless a unit with bridge repairing capability is in the hex, in which case the minefield drecreases by 3.
Is it just me, or should one of those numers NOT be a 3?
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Wallenstein
Posts: 91
Joined: Sat Jan 18, 2003 11:41 pm
Location: Austria

Post by Wallenstein »

Congrats on buying it!
But as you don´t have a computer to play, you sure seem to have plenty of time to study the game rules. ;)
Of course you´re right, the first "3" is supposed to be a "2".
Btw, it´s printed correctly in the tutorial.
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