I download a lot of the scenarios from the known sources and unfortunately realize each time playing them, that just a FEW of the designers use the "map text" function to FULL ADVANTAGE, to HELP the player keep track of his objectives etc.
I imagine some kind of "boundaries" and "Angriffsziel" for the attacking/defending human player units, drawn on the map with the "map text" function.
The "suspected enemy activity" marking in the tutorial scen of SPWAW is another good example for how to use it, too.
More of that!!!
I remember a huge scenario, downloaded recently, with no further descriptions,
but obviously eastfront, with "rostov" marking, know which I mean?
cannot investigate further, cause of problems with the db.
A huge map and countless units, i think more than 350! just on the german side and my computer slowing down considerably
( old P200, 64MB ram ).
How can you keep track to push all the grunts over that huge map to the objectives and coordinate things!? I stopped playing it after 2 turns, although I still have the impression of a very challenging scenario.
/ 
I mean I wouldnt send my Bttl./Rgmt. leaders into the fight without some kinda map,with the boundaries/objectives for the subunits drawn on it and at least SOME known/suspected enemy positions.
Kind of intelligence if AVAILABLE!!!
If it looks UGLY on the map, then theres need for a toggle "map text" off.
What about the ability of placing "map text" during game play and not just doing that in the editor (G key )??? Something for 4.7 ?
Im notta programmer, but i imagine this not a too tough one.
This would make all those good ( huge )scenarios even better, although I still have alot of fun without this.
( with the smaller ones )
OK...
...hope this topic hasnt already been posted before, this way boring you again!
Then sorry

"Mapmaker" RockinHarry

[This message has been edited by RockinHarry (edited January 25, 2001).]





