Called Shot Hit Percentages

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widowmaker
Posts: 91
Joined: Fri Sep 12, 2003 8:11 am
Location: Western Kentucky

Called Shot Hit Percentages

Post by widowmaker »

First what I know:

* Hit percentages are capped at 98%.
* Called shots lower the hit percentage, but increase the likelihood of hitting the targeted location.
* The hit percentage passed to the called shot formula is the capped percentage.
* Thus, the highest percentage possible for a called shot to the head with a CC weapon is 33% (98 - 50 (for targeting the head) - 15 (for using a CC weapon) = 33).

Now what I don't know. Why isn't the called shot percentage calculated from the uncapped hit percentage? The reason I ask is because of an inconsistency in the manual. In the section on CC weapons, the manual describes the PX as being "slightly better in aiming for specific locations", but this is only true for a narrow range of skill levels. Past a certain point, which in my experience is reached quickly, there is no difference between the PX, CS, and VC as far as called shot percentage is concerned.

I can see how uncapping the called shot percentages could cause an imbalance by making called shots too easy, but at the same time it makes no sense that a Champion jock has no better chance of intentionally smashing an opponent's head than a Regular jock. Some thoughts on alternative methods:

* Calculate the called shot percentage from the raw, uncapped hit percentage. I personally don't like this one, as it makes called shots too easy.
* Put a seperate cap on called shots, with the weapon's +/- to-hit added afterward. This would make the manual consistent.
* Give a bonus to called shots based on rank. Not very realistic, but it makes sense from a certain point of view.

All of this apllies to Energy and Cannon weapons as well, but the CC example was the clearest, IMO. What do you think?

widowmaker
"The trick is to be angled just right so when your Titan's engine shuts down, you fall behind the cover."

--"Running the Redline", page 37.
LarkinVB
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Post by LarkinVB »

Each skill check is capped at 98% AFTER all modifiers, including called hit mods, are applied.
widowmaker
Posts: 91
Joined: Fri Sep 12, 2003 8:11 am
Location: Western Kentucky

Post by widowmaker »

I'm flipping this topic over to the Bug forum.

widowmaker
"The trick is to be angled just right so when your Titan's engine shuts down, you fall behind the cover."

--"Running the Redline", page 37.
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