Weapons:
* Displays in game range beside range fields
* Field multiply - able to multiple any weapon field (bar name of course

* Speed clear - got a block of weapons to clear, this will do it quickly
Units:
* Displays the penetration/kill ratings of each weapon of the unit
* Displays the effective armour of each face with slope taken into account
* Speed clear (as for weapons)
Formations:
* Display unit type (med tank etc)
* Display rarity code
* Display availability dates of subformations/units
* Set units in formation to x no - so for formations with 10 units, one click = all set to 1 or 2+ (mortars etc)
* Speed clear (as above)
General:
* Clear unused weapons - wipes all weapons in the oob that aren't used by any unit
* Display formation counts - for any given year it displays the count of formations on each of the types (armour, artillery, infantry, miscellaneous), to help avoid any dropping off the bottom (not so bad now that it's 800x600

* Change nationality - swap one nationality throughout the Oob for another
* AI Pick List Testing - something I threw together when I first started playing around with formations to assist in working out what formation slots the AI uses. It basically creates 199 formations and 249 units where the unit names are unit1 to unit249 and formation x has unitx as it's occupant - using Fred Chlanda's WaWED it's then very easy to see what formation slots are being used under the battle summary.
Haven't gotten around to copy/paste functions yet, me mind needs to be functional for that

If anyone's interested, lemme know and I'll fire off a copy for you.