Hitting a Brick Wall. USN AAR Scen 19.

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Nemo121
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Hitting a Brick Wall. USN AAR Scen 19.

Post by Nemo121 »

Hi, welcome to the AAR of my first PBEM game of Uncommon Valour. I’m playing Ivan Sertic from Croatia who has kindly offered to answer any questions I have as we play. I am commanding the US Navy in Scenario 19. Both sides are set for 100% commitment ( the IJN was supposed to have 120% commitment but Ivan forgot to change the commitment setting. I’ve offered to restart but he’s happy to continue. Probably my inexperience with game mechanics more than balances out the 20% loss in commitment), IJN sub doctrine is OFF, USN damage control is ON.


So, without further ado I’ll go into the usual pre-battle thought processes. Since I mostly play land-based wargames my modes of thinking etc tend to the land-lubberish side of things ;). So, apologies if the way I put my thoughts down isn’t “navy”.


ME(ICP)TF(ICP)

Mission:
My mission is twofold:
a) Prevent the southward expansion of the Imperial Japanese hegemony.
b) Roll back Japanese forces and at the very least isolate Rabaul.


Enemy (Intentions, Capabilities, Probabilities)

Intentions: The enemy intends to drive southward in what will almost certainly be a two-stage operation. Stage 1 will involve the enemy driving down and capturing Port Moresby, Gili Gili, Lunga and Tulagi as well as, probably, establishing a base at San Cristobal as quickly as possible. Stage 2, after a suitable period of quiet ( to allow the establishment of forward supply dumps, build and staff new airfields and integrate new surface fleet units) will comprise of the enemy drive into either Australia or the New Hebrides/New Caledonia. I doubt the enemy will have the manpower to attempt both drives at once (although diversions shouldn’t be discounted) and even if he did I doubt he’d split his forces. Ivan sounds like he knows what he’s about.

Capabilities: Crucially enemy forces begin the game with only a slight advantage over mine in terms of absolute numbers. This means that the enemy forces must choose between massing all their force to accomplish one or two objectives or attempting all 3 or 4 objectives with piecemeal forces and hoping that while they commit only small forces to battle those forces I can commit ( in trying to defend everywhere) are smaller still. I expect the enemy to gamble and attempt to accomplish everything at once. Most objectives will be undefended and so even the tiniest force, which wouldn’t even be noticed in fighting a month from now, can achieve significant victories. However I can expect the Japanese High Command to flood the theatre of operations with additional assets once combat begins. So, the enemy certainly has the assets available to enact Stage 1. Then, while he waits for and incorporates his reinforcements into his order of battle and builds up the logistical framework needed to support the 2nd Stage his aircraft will begin softening up my forward bases so as to ensure the momentum of Stage 2 isn’t shattered at the off. How Stage 2 will unfold is dependent on so many factors that it cannot be meaningfully forecast except to say that if I haven’t managed to put a crimp into Stage 1 then Stage 2 is likely to be successful.

Probabilities:
Enemy forces will utilise a high operational tempo for the first month in an attempt to secure the basing areas for the beginning of Stage 2. As the enemy commander does not have sufficiently large forces in-theatre to ensure overwhelming force at all points I can expect much attempt at coup de main victory and the use of his carriers in a “fire brigade” role. These two aspects offer opportunities to me. I can expect Stage 2 to kick off no later than July ’42 if all goes well for the enemy. It is my job to make sure it does not.



Terrain:
Well the terrain will have a major impact on this fight. Stage 1 of the enemy advance is geographically rather circumscribed. There are a very limited number of practicable ways to the objectives. Combined with the enemy’s guaranteed quantitative and qualitative superiority during the early stages of the battle this should result in a “hey diddle, diddle, right up the middle” approach relying on strength to win through. Stage 2 is much more open. The Japanese commander can choose to attack down the lateral flanks ( Cooktown, Cairns or down the Luganville, Efate chain) or can choose to steam down the centre of the gulf between Australia and New Caledonia, attacking to whichever side seems weakest at the time. The latter approach for Stage 2 will greatly lessen the impact of my submarine forces whilst increasing the impact of my air forces and engendering a more fluid and indirect battle. The former approach will enable me to more easily achieve concentration of force whilst lessening the role my navy will have to play.

Either is acceptable although if I lose the carrier battles the fact that the flanking approaches allow my land-based aircraft and submarines to operate to their full capability would make such an attack a sight I’d like to see.


Friendly:
Intentions:
I intend to put a crimp into Phase 1 of the enemy’s plan. I do not have sufficient force to meet and defeat him everywhere but I surely have sufficient force to bleed him and force both over-commitment and a loss of momentum.

Capabilities:
I have two strong infantry forces (Americal at Noumea and an Australian Infantry Division at Brisbane) and the wherewithal to move just one of them. I have significant land-based air power in Australia and little to the East. I have significant fleet strength in Australia but my carriers to the East. In addition all my transports are in Australia.

I have the ability to defend only one flank until such time as I am strongly reinforced.


Plan:
I will ruthlessly strip my right flank (the East) in order to concentrate all force onto Port Moresby and the seas around it. My surface ships, carriers and all planes except for a single PBY squadron will abandon the right flank and head for Australia. Such an excessive concentration of my force should ensure that even though inferior overall at the key points of Gili Gili and Port Moresby I will be superior. I intend to gift Gili Gili to the enemy whilst making it appear via propaganda that I am amazed at how quickly and easily he took it… May even mention turning my troop transports back etc. I intend to reinforce Port Moresby with fighters, fighter-bombers and twin-engined bombers as my aviation support there increases. These will be utilised to fight enemy light surface forces ( up to CL displacement) with incessant low-level strikes. Meanwhile my B-17s will engage in a night bombing offensive of Gili Gili with the aim of slowing the development of its runways and increasing supply requirements beyond that which can be supplied by Fast Transports and transport planes. I will attempt to stage as much as I can out of Australia to prevent losses to Japanese bombing of Port Moresby. Given a sufficient flow of replacements this strategy has a good chance of having my planes actually achieve something worthwhile whilst increasing experience without getting them all blown to pieces on the Port Moresby runways.

If the enemy attacks into the New Hebrides then my carriers and surface fleet will have to advance and meet them on the high seas. Nothing short of a full-scale attack on either Port Moresby, Australia or the New Hebrides will lure my carriers into an unsupported carrier vs carrier battle until such time as I am certain of having at least equality in quantity and quality of aircraft and crews.




0600 1st May 1942.
Noumea Naval HQ: Crowded and smoky briefing room. An American admiral takes the stage, backed by a large-scale map of the South-West Pacific… many, many red circles and arrows stain the map, opposed only by a pitiful smattering of allied markers. Things don’t look good and the mood is subdued; no jokes, no banter just the serious look of men facing into a typhoon in a 10 foot rowing boat.

“ Well gentlemen, this is it. The Imperial Japanese Navy is coming and it isn’t about to stop for anything short of a salvo of 16” shells in the face… or a salvo of torpedoes in its belly. They’ve taken a few bites of the cherry already and we’ve lost the Phillipines, Malaysia and a whole shitload of other real estate. OTOH we’re going to make THIS bite of the cherry the sourest, most diarrhoeal bite they’ve ever had. I want them to hate the taste so much they’d rather starve to death than take another bite. Here’s how we’re going to do it:

1. Lexington, Yorktown and everything else at Noumea are to immediately make best speed to Townsville. NO CAP, ASW or SEA searches are to be flown during this trip. I doubt the enemy will have Mavis and Emily flying boats out yet so we should be safe from spotting so long as we don’t give the game away by having SBDs show up in over some Japanese sub. Once in Townsville the carrier task force will hold itself in readiness to attack any enemy surface vessels near Buna, Gili Gili or Lae. Of course, if the TF is definitely spotted at any stage all ASW, naval and CAP patrols go up immediately.

2. Australia will be stripped bare. Everything which is not dedicated to Northern Command or the maintenance of essential aviation purposes is to be uprooted and transported to Port Moresby by plane or boat. Brisbane is to be stripped of everything except its coastal defence battery., Towsville is to give up its AAA and Base Force. There’s a perfectly good airbase just inland of it. Any strikes I absolutely must send out can be sent from there. They will also be immune to bombardment. Cairns will lose the 91st Engineer Bn, the 7th Australian Bde and the 104th AAA Bn. Cooktown will lose the 14th Australian Bde, the 43rd Engineer Regiment and the 808th EAB. Most of this force north of Brisbane will be flown into Port Moresby but where radar sets or bulldozers must be brought in either a small task force containing the APs capable of 18 knots or a single destroyer making fast transport runs will be used.

3. Wherever possible ALL strike-capable aircraft in Australia will be based at Cooktown. Reconnaissance aircraft will, in the initial stages, be based at Cairns.

4. All aircraft with inexperienced crews ( Exp: <59) will undergo extensive training at their combat airfields. We will attempt to hold these crews back but, if necessary, they will go in. All aircraft with experienced crews ( Exp: >59) will immediately begin a period of rest and repair. Whilst we must, for the moment, accept inferior aircraft and less experienced crew there is no need to send fatigued, broken pilots out to face the enemy. This period of R&R will allow our pilots to regain their morale and freshness and will allow our mechanics to repair our damaged aircraft. When we finally meet the Japanese I want us to bring as much hardware as possible.

5. Submarine forces will sprint to the nearest ports or likely landing zones. Once there they will await developments.

6. Our primary shipping targets will be:
1. CVs, CVLs, CVEs.
2. TK, AOs
3. APs
4. BB
5. CA
6. All other shipping.

We will win this battle through logistics… or, more precisely, through safeguarding our access to a surfeit of supplies and reinforcement whilst strangling the enemy’s ability to bring resupply forward from Truk to his forward bases and fighting forces. Without supply he will not be able to advance beyond these bases and, eventually, he will become too weak to hold them. The carrier battles and air strikes are all very well and flashy but in the long-term logistics will win this campaign. The carrier battles and air strikes will simply determine how difficult it is for us to destroy the enemy’s logistics infrastructure.


Very well gentlemen. There you have it. Let’s give the enemy almost complete initial success and then let’s ram the ramifications of that success (the need for resupply, reinforcement, further advance etc) so far down his throat he’ll need a proctologist to find out where it’s ended up.

I will base myself on Lexington on the journey over to Australia and then will fly to Cooktown in order to direct the defence of Port Moresby. Good day.”


1st May 1942 through 2nd May 1942.
Little of consequence occurs. My aerial reshuffle in Australia begins and results in the first trickle of reinforcement flowing into Port Moresby. Both transport Task Forces leave Brisbane on the 2nd May and begin steaming northward. Meanwhile the CV TF and AO TF move westward from Noumea. Subs are in or nearing their patrol positions.

C47s begin airlifting engineer assets and infantry into Port Moresby and will continue to do so until the Port Moresby force reaches full strength.



3rd May 1942.
Action: SS-38 reports the sighting of 2 x CA and 1 x DD south-westward of Rabaul. It appears enemy surface units may be heading towards the New Guinea region. An enemy garrison force lands at Gili Gili. I make quite a play of this with Ivan, wondering how they got there, bitching about turning a transport force around and then emailing him with another email to say instead of turning it around I just headed it for Port Moresby. I will also institute a campaign of questions regarding amphibious landings over the next 3 or 4 turns. I should start with vague questions and then narrow down to specific points, just as one would if one were planning an operation and began to run into specific hurdles/grey areas.

All of my planes, except for patrol planes, are either training hard or on R&R. In response to the sighting of the CA TF I take dive-bombers and other useful planes off training and put them on R&R. Let’s see how much morale and fatigue they can recover over the next day or two.

Elsewhere Tulagi and Lunga fall to IJN Naval Garrison attacks as the lone PBY squadron I left on the east side of the map transports the first portion of an Engineer unit to Wunpuko Island. Here’s to building a nice base to base patrols and LRCAP out of when it comes time to retake Guadalcanal.



4th May through 5th May1942.
An enemy Fast Transport unit comprising at least 1 x CL and 4 DDs has sprinted to Gili Gili overnight. S-38 attempted to interdict them but was forced down before it could attack. The enemy retreated out of range of my Port Moresby based fighter-bombers and Dauntlesses before morning-time. In response I begin a policy of staging most of my fighter-bombers and dive-bombers out of Cookstown/Cairns. They can rest and train up there and if I see any Japanese convoy loading up APs etc they can fly up to PM and be ready for combat before the convoy enters bombing range. I am taking a risk in doing this but I am getting concerned at the lack of bomber strikes from Rabaul. Either Ivan is up to something in the Solomons or he is husbanding his strength preparatory to a really major assault on Port Moresby. Either of the above is bad, bad news.

I begin the campaign against Gili Gili slowly with low-level strikes from a single squadron of Wirraways. I had intended to strike with the Wirraways and all the P-39s and P-400s at Port Moresby ( close to 80 aircraft) but it turns out the P39s don’t have the range to make Gili Gili. I’ll add in some of my level-bombers over the next day or two. I hope that this will mimic a piecemeal commitment and mislead Ivan into expecting my forces to be scattered all over the theatre of operations. Anything I can do to get him to commit serious transport forces to the Western portion of the map can only help me in the long-term. I’m beginning to think Ivan may be concentrating on the Solomons region.

My carrier takes on an F4 squadron from Noumea. Sudden increase in escort and CAP numbers by 50%... excellent.
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RE: Hitting a Brick Wall. USN AAR Scen 19.

Post by Nemo121 »

6th through 7th May 1942.

Heavy Cruiser and multiple transport task forces continue to reach Lunga and Tulagi. My submarines based there are attacking every day and have fired on --- and missed --- heavy cruisers three times in the past 2 days. They have also fired on and missed the Yubari on the 6th May as she and her destroyer escort conduct yet another “Gili Express” run. It is frustrating to miss so much but at least it builds experience and it can only be a matter of time before I begin to get hits and eat away at the enemy’s fast and slow transport capability.

My CV TF was hanging around half-way to Port Moresby when I noticed the Gili Express unloading. I detached 3 x CA and 4 x DD and sent them to bombard Gili Gili ) hoping to catch the Gili Express still unloading while my carriers ended up just 2 hexes from Gili Gili. Unfortunately the Japanese made the most of their speed and were well out of range by the end of the turn. Ah well, my carrier has offloaded one of its carrier-based F4 squadrons at Port Moresby. It will keep the Marine squadron on board ( I am unaware of any penalty to such a swap but if there is please tell me. God knows I need good CAP over my carriers and don’t want to penalise it cause of a simple oversight.)

On the 7th May 29 Australian-based level bombers as well as 10 Port Moresby-based Wirraways attack Gili Gili. At the cost of 1 Wirraway damaged and 1 B-26 damaged they manage to kill 3 men. Ivan even makes a joke about finally having to write some letters home. So far it has all been remarkably bloodless. To the best of my knowledge I’ve lost 2 x C47s on transport missions as well as 1 Wirraway. The enemy has lost a total of 3 men. This can’t last. A spark must surely ignite this wannabe-conflagration soon.

My slow transport task force has reach Port Moresby and is unloading. It has a load capacity of 34,000 and is carrying an entire Australian Infantry Division, HQ elements, engineers and AAA Bns as well as whatever supplies it had extra space for. My 18 knot “medium transport” unit is less than a day away. It is also bringing up AAA and engineer assets picked up from ports along the Australian coast. By the time these convoys are done unloading I will, in Port Moresby, have sufficient supplies to last for at least two months, a reinforced infantry division, four AAA Bns and sufficient engineer assets to really speed up the improvement of airfield and port facilities.

My subs finally score: S-40 manages to put a torpedo into the AP Daifuku Maru at Lunga. One MSW and a couple of PCs respond but S-40 handily evades them. No enemy troops are noted to have been lost so the Daifuku Maru so it was either empty or carrying cargo. Either is fine since I have left it on fire and that should guarantee it being sent back to Tokyo for repairs.



8th May
Thunderstorms today so there was little to no air activity. I took the opportunity to send the CV TF and CA TF back to Townsville for replenishment. My transports are mostly finished unloading and should be on their way come 10th May. There is no sign whatsoever that they have been spotted by any Japanese aerial reconnaissance.

This is most strange. All I’ve seen on the western flank is a CL and 4 DDs. No airstrikes, no sub activity, no recon. In the Solomons I’m seeing a large CV TF, CAs with strong destroyer escort engaging in Fast Transport to Lunga, multiple AP TFs with strong ASW escorts unloading troops and supplies at Lunga and Tulagi. It certainly seems that the enemy’s main effort is being directed towards the Solomons. I believe I will stage a carrier raid there in the next week. I should do my utmost to avoid his carriers but a chance to hit transports with carrier-based airstrikes before running like hell to avoid retaliation shouldn’t be passed up. Of course, knowing my luck I’m likely to commit my carriers there just as the enemy launches his major reinforcement/re-supply run to Gili Gili ;).

In other news the Brisbane Herald reports: “According to sources in the local tailoring community naval officers have been showing up to their shops with lists of submariners names. That’s not even the strangest part. These lists contain not only the names of the submariners but also their dress uniform sizes. Emergency orders have been made for several hundred dress uniforms to be ready within two weeks. It is rumoured that the haggard and bedraggled silent service has been doing so well in the fighting that COMNAVSWPAC ( Commander of Naval Forces South-West Pacific) is planning to shower them with decorations on their return to Australia. Details on the exact nature of their achievements is, of course, censored but we have been given permission to inform you that the medals will be awarded for actions near Guadalcanal which have resulted in the torpedoing of two transports, over the last two days by two different submarines. One transport, a troop carrier, was hit by two torpedoes and last seen on fire, surrounded by Japanese soldiers having unplanned baths. In addition it appears that several high-ranking naval officers were seen scouring hardware stores and purchasing a goodly supply of broomsticks. The reason for this is, presently, unknown but we’ll bring you all the news that’s fit to print as soon as we find out.”
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RE: Hitting a Brick Wall. USN AAR Scen 19.

Post by Nemo121 »

Hi,

I've run into a problem in the game. At the beginning of June 1942 (6th June) I have an F4-F4 squadron with 24 planes but only 9 pilots whilst I have another squadron ( 23 P39s, fielding 56 pilots).

I know I can disband the P39 squadron to free up pilots but amn't eager to do so since it could come in handy for LRCAP of my transports. My question is that while I have lost about 190 planes in the first month I would have thought the US wouldn't have run out of pilots.

So, is the 9 pilots in the F4F4 squadron a bug or a real indication that I've run out of pilots for the squadron? If I've run out then I definitely need to disband the P39 squadron. Otherwise I could just use it up in combat...

Oh and BTW I think I forgot to say it in the repost of the AAR. Comments, critique etc welcome. After all I wouldn't have posted it if I didn't want people to comment.
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RE: Hitting a Brick Wall. USN AAR Scen 19.

Post by Nemo121 »

Into the deafening silence of feedback steps another intrepid AAR post ;).

9th May.

New Guinea: Those enemy fast transport runs to Gili Gili are annoying me. I currently have 1 medium surface task force at sea (on its way back to Australia) and more CAs and DDs stationed with my carriers in their ambush position two hexes west of Gili Gili. I’ll split off most of the DD escorts and order the surface task force on its way to Australia to turn back and bombard Gili Gili for the next two nights. My carrier TF will hold position, hoping to provoke a response it can respond to.

Solomons: Enemy forces continue to support their ground forces at Lunga and Tulagi. 3 x PCs appear to have taken up station at Lunga… undoubtedly intended to fight off my submarines. CAs, CLs and DDs continue to run FT FTs down the slot on a nightly basis whilst some slower forces ( MSWs and APs) arrive at Tulagi to offload supplies.

Soliloquy:
There is still no activity from Ivan’s naval search aircraft. Just where the hell are they? Do I not get to see if my TF’s are spotted in PBEM games or is the absence of spotting reports a reliable sign that they aren’t flying? As always the absence of action gnaws at the mind, fermenting until, to bastardise Shakespeare, the absence of proof is in itself proof as strong as proof of holy writ that SOMETHING nasty is up. ( 10 literature grog points to anyone who can name the famous character who said that ;) ).


10th May:

New Guinea:
The first bombardment of Gili Gili yields 2 shell hits on the CA Chester and DD Anderson in return for 23 Japanese troops killed. An ill-advised Hudson strike at 6,000 feet on the Sasebo 5th Coastal Gun Battalion at Gili Gili results in 2 of the bombers being destroyed and 3 damaged. Obviously the enemy has not neglected to bring his AAA and CD arty with him. Damnations!!! This will be a tough nut to crack.

Solomons: Japanese ground forces take Tulagi while my subs continue to manoeuvre for optimal positions. Attacks on transports are becoming more frequent … no successes yet … but so, unfortunately, are enemy PC and DD-led attacks. It appears to me that the enemy is staging a small DD and PC task force at Lunga with the express purpose of clearing my submarines from the area… perhaps in preparation for a slow transport run to Lunga? That would certainly make sense. In response I think I’ll move my subs a little farther up the slot to ambush any slow transport convoy en route.



11th May.

Finally some success. The medium surface task force rerouted from Australia makes it to Gili Gili for a night bombardment run. It runs into two fast minelayers and makes short work of them before bombarding the port and causing further loss and damage. Return damage is quite minimal with few shells penetrating belt armour.

--------------------------------------------------------------------------------
Night Time Surface Combat, near Gili Gili at 17,42

Japanese Ships
ML Tsugaru, Shell hits 27, on fire, heavy damage
ML Okinoshima, Shell hits 35, and is sunk

Allied Ships
CA Chester
CA Minneapolis
DD Anderson, Shell hits 1
DD Hammann
DD Russell
DD Morris

--------------------------------------------------------------------------------
Naval bombardment of Gili Gili, at 17,42

Allied Ships
CA Chester, Shell hits 3
CA Minneapolis, Shell hits 3
DD Russell, Shell hits 1, on fire
DD Morris, Shell hits 2

Japanese ground losses:
Men lost 17

Port hits 2


A good night’s work, especially since the shell hits from coastal defence guns didn’t have the power to punch through the belt armour of my CAs and thus did no damage to them. Damage to the DDs is minimal. Now it is time to get the hell out of Dodge and stir up some trouble at Guadalcanal. I may JUST have sufficient fuel to get there, fly a strike and then repair to Noumea.

Solomons: Two sub attacks in one night. Near Lunga PC Ch10 spots S-37 but doesn’t depth charge it. In retaliation S-37 takes a potshot at the DD Mutsuki in the same hex. It misses but at least there’s some aggressive spirit there. Up near Shortland Island the TK Hoyo Maru takes a torpedo amidships. Excellent, tankers are a rare and valuable commodity for the Japanese player. They are probably second only to aircraft carriers on my target priority list. I’m extremely happy with this news. Now if only it would sink.
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RE: Hitting a Brick Wall. USN AAR Scen 19.

Post by Nemo121 »

12th to 14th May ’42.

I’m going to run the CV TF up to Guadalcanal in an attempt to pick off a few enemy APs or DDs making supply runs. Elsewhere it is time to rest and repair my ships and aeroplanes as the immediate, emergency reinforcement runs to PM have been made. I now have two full divisions and 2 Base Forces in PM as well as 4 separate engineer units ( less some engineer vehicles and a radar set from one of the base forces… they will be brought in by destroyer FT TFs).

My subs are hovering around the Solomons and continuing to take shots and miss. On 14th May my CV TF is just 60 miles south of Lunga but, just my luck, there are no enemy surface units anywhere south of Shortland. I won’t launch any air raids… no point wasting my carrier airplanes against Lunga when husbanding them can result in more serious anti-shipping strikes later.

Ivan is running a large number of transports and tankers into Shortland and has established anti-submarine patrols at Rabaul ( at least 3 DDs and 7 PCs), Shortland and Lunga. He is also Fast Transporting supplies and reinforcements to Gili Gili and the islands in the centre of the Solomon Sea. I will run SC TF up to Gili Gili and hope that repeating my appearance will lure his carriers southward and into range of my LBA.


Ivan seems to be intent on setting up ASW taskforces at his forward bases. This could prove extremely expensive… It represents a piecemeal commitment of forces to bases subject to surprise attack. It certainly isn’t the way I would do things. I think it gives me an opportunity; if I raid with SC TFs in a predictable manner whilst keeping a CV TF back Ivan can react by either doing nothing and allowing the raids, reacting with SC and covering CV TFs or react just with SC TFs.

If he does nothing then I attrit his forward bases at reasonable risk and cost. If he reacts with just SC TFs I can engage him in surface combat whilst keeping my carrier-based air in reserve to finish off cripples. This will allow me to transform oft-inconclusive naval surface combat into a decisive form of combat for the USN. If he reacts with CV TFs then I have the option of retiring… knowing I have taken those CVs away from whatever other operation Ivan was planning and continued the process of removing the initiative from the IJN… or fighting them. With the SC TF to act as a fatigue and loss accumulator for enemy carrier-based dive and torpedo-bombers and my own LBA to perform the same function for his CAP ( and possibly even get the odd lucky hit) I can, with a bit of luck, create the most favourable circumstances for the commitment of my carrier force. Sounds like a workable plan… Now to threaten Gili Gili and, hopefully, lure Ivan out to pick off my SC TF.
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RE: Hitting a Brick Wall. USN AAR Scen 19.

Post by Nemo121 »

May 15th to 19th.

There's not much action for the first few days here. My subs continue their rather distressing practice of "just missing" almost everything they meet. One S-boat puts a torpedo into the side of a tanker * cue evil laughter* but apart from that all is fairly quiet.

My Hudsons and B17s from Cairns are bombing Gili Gili in order to build up their experience while my carrier force makes its way from near Luganville to Gili Gili.

AND THEN.... on the 19th of May large-scale enemy fighter sweeps of 40+ Zeroes hit Townsville and Rockhampton. Vals are overflying my supply convoys and it looks like all hell is about to break loose. It looks like that "fast transport convoy" I saw on the 16th near Gili Gili and lost in the Thunderstorms of the next day may not have been all that harmless after all. I'm terribly lucky that my transports are at extreme range for the Japanese. No strikes are launched today.

My airforce is also, fortunately spared and my carrier force is a little south-east of Gili Gili. I've done some calculations and if I head straight for Gili Gili I can actually head off Ivan's retreating carriers. Should I go for a fight or should I retreat and leave this as a no-score draw?

Well, I've never been the quiet type so I fly ALL my level bombers, fighters etc to Port Moresby and give orders for my carrier force to steam straight into the jaws of the Gili Gili straits.

Time to find out just how good Emperor Hirohito's boys are.
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RE: Hitting a Brick Wall. USN AAR Scen 19.

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May 20th to 24.

I see this as a simple battle of quantity against quality. It is all very Soviet. Time to make the sacrifices in quantity necessary to breach the enemy's quantity.

As the Japanese carrier force withdraws towards Gili Gil a sacrificial surface task force ( 3 x CA, 4 DD) sets out from Port Moresby. It is immediately attacked by 20 Betty Bombers from Rabaul but evades their attacks. Unfortunately the cruiser Portland is torpedoed later that day. This makes no difference though. A torpedoed ship will draw fire and knock down carrier planes as easily as an undamaged ship. The Portland accompanies the rest of the flotilla into the jaws of three carrier airgroups ( Zuikaku, Shokaku and Shoho). Meanwhile my level bombers are all assigned to attack enemy shipping... the first of the strikes go in.

47 level bombers go in at 1000 feet escorted by 32 fighters. 30 of Hirohito's best dive on them. At the cost of 4 of their number the IJN carrier pilots and FlaK knock down 13 planes and force many of the bombers to abort. Only 12 level bombers actually make attack runs but none connect.

The IJN responds with a 114 plane strike on my SC TF. 35 Vals scream into the attack and plant 9 bombs onto a cruiser and two destroyers. The 48 Kates swarm the Astoria and put two torpedoes into her as well as one into each of the New Orleans and Monaghan. The FlaK and 33 fighters of my CAP claim 8 kills. Unfrortunately 13 of my fighters are shot down.
Still, with two-thirds of the committed Kates shot down or damaged this is a succesful mission as it greatly reduces the most dangerous threat to my carriers

Port Moresby launches its second strike of the day. The extraordinary damage done to the first group of bombers means very few are left to fly and only a pathetic little huddle of 8 level bombers and 20 fighter-bombers reaches the Japanese fleet. 23 Zero pilots picture adding to the rows of American flags under their cockpits as they dive on my fighters. Amazingly 5 of the bombers survive to make attack runs. They don't hit anything... of course... and another 9 artificial coral reefs are added to the ocean bottom.

The IJN decides that YES it really does like to beat on cripples. Another strike is dispatched against my SC TF. The need to repair damaged planes puts a major crimp into this strike and "only" 28 dive and torpedo bombders, escorted by a "mere" 26 Zeroes approach the surface combat group. My 21 fighters and fighter-bombers rise to meet them and lose fully 1/3rd of their number for their impetuosity. Their courage manages to net them damage to a single zero whilst the much-damaged surface combat task force manages to shoot down only 1 Val as it desperately tries to dodge determined enemy attacks on failing engines and flooding decks. 6 bombs and 2 torpedoes slam home leaving every ship in the task force apart from the Phelps a smoking ruin of twisted metal and shattered men.


42 planes lost vs 13 shot down. 1 CA and 1 DD heading for the ocean floor with massive damage to two more CAs and 2 DDs. Was this part of the plan sir? What's next, marching arm in arm towards the machineguns ?


Yes, it is very much part of the plan. My carriers have sat out the first day of combat but now physically block the Gili Gili strait with the IJN carrier fleet trapped to their south. If the Japanese want out they'll have to motor directly over the burning and sunken hulks of my carrier task force.


I get off the first raid... It is a powerful one... 42 bombers find the enemy task force and assume attack posture. Where are the fighters? Oh, there they are... Good, Jesus there's a lot of them at least as many as there are of us. The old man sure wasn't lieing when he promised to escort us with everything he could spare. Ok, now which one of these three carriers are we going to go for...... BBBBBBBBAAAAAAAAAAAAAMMMMMMMM.... Jesus we're hit, what the... ohmygod... those aren't ours. They're Zeroes........

And so it began... 30 Dauntlesses and 12 Devastators went into the attack without fighter support. 45 Zeroes jumped them and hacked all 12 Devastators and 12 Dauntlesses out of the air before they could even begin their attack runs. Out of the 30 Dauntlesses in the attack only 9 were sufficiently undamaged to make attack dives. 6 of these concentrated on the Shoho and despite all the odds managed to hit it with 3 x 1000 lb bombs. Amazing.

Only 12 of the 42 strike planes return home and those that do are mostly held together by the clotted blood of their dead crew. They won't fly again soon. The entire torpedo-bomber squadron is gone. No survivors, not even a commanding officer to write the letters home to their families. Looks like the CAG is going to have to write the letters instead. How do you explain this to a grieving wife.... I'm sorry Ms but your husband died bravely and uselessly because naval appropriations simply wasn't foresighted enough. Better luck next time.


The 2nd carrier's strike squadrons approach the scene of the massacre. This time they've got an escort. Yeah, 18 Wildcat's accompany them in. 45 Zeroes, 18 Wildcats. Not even outnumbered three to one. This'll be a piece of cake... Yeah right !!! Amazingly the F4F-3s do a great job, shotting down 1 Zero at no cost to themselves and largely keeping the Zeroes off the backs of the strike planes. Almost 30 Dauntlesses and 10 Devastators hurl themselves against the iron flanks and decks of the Shoho and Zuikaku. Every single Devastator is shot down on their low-level attack runs but they put a torpedo into the side of the Shoho while the Dauntlesses manage to give 4000lbs of my love to the Shoho and Zuikaku ( 2 x 1000lb bombs each). Excellent, both carriers are left on fire and heavily damaged. That leaves only the Shokaku as a runner.

Port Moresby puts in another appearance. After yesterday the maximum size strike it can launch is a flight of 4, unescorted, B25-Ds. Once they begin to sustain damage from the 44 Zeroes on CAP they, sensibly, turn round and haul ass for PM. Can't say I really blame them.

Then PM surprises me. In two more strikes it launches 18 B26s... a Dreadfully committed strike. They drive right through the Japanese CAP disregarding losses. Fully 8 of them make it through the CAP but, unfortunately, none of their bombs hit anything. I'm glad to note that only 1 of these bombers fails to return home. All the others are damaged but their crew are still alive. Anyone who will take 18 level bombers into a carrier task force in the face of a full-strength CAP and then do level bombing runs at 1,000 feet either deserves a medal or needs to be certified.

The last attack of the day comes from my carriers.
19 Widlcats escort 26 Dauntlesses. Only 17 Zeroes meet them and, at the cost of 7 aircraft my tired aircrew manage to create three more ventilation shafts in the Zuikaku's flight deck. The Shokaku doesn't escape this time either. She takes only 1 bomb hit but the information report notes that there was a fuel or ammunition explosion secondary to the bomb blast. That's gotta hurt.

The 22nd ends. 58 more of my planes and crews litter the ocean-bed like some insane out-size sculpture. Only 1 Zero was downed but tomorrow the Japanese will only be able to mount whatever CAP the Shokaku has on board. This ought to make my strikes much more effective, even though they are being pushed home by exhausted and terribly bled aircrew ( Only 5 Devastators remain from the 30 which began the day. The Dauntlesses are down to half strength.


The 23rd. Maximum effort. Two strikes comprising 29 Wildcats and 36 Dauntlesses go in. 31 Zeroes oppose them The enemy are disorganisedm even their FlaK is ineffective. I lose three planes, shoot down two Zeroes and ventilate the Shokaku thoroughly with another 10 x 1000 lbers.

The Devastators even show up to make an unescorted strike on the Shoho. They miss but they all survive. At this stage that ranks up there right beside the "Miracle of the Marne" in the list of Top 10 amazing feats in military history.


Enemy resistance is broken but the development of Thunderstorms on the 24th lets the enemy slip away. I don't get the chance to finish them off. DAMN!!!!

At the cost of just over 100 planes I've managed to shoot down roughly 15 enemy Zeroes but hit the Shoho with 5 x 1000lb bombs and 1 torpedo, the Zuikaku with 5 x 1000 lb bombs and the Shokaku with 11 x 1000lb bombs.


I suppose Shokaku will probably sink but I sure would feel happier if I'd put more torps into those ships. I think that Ivan didn't realise my carriers were as close as they were and had decided to stop wasting his carrier-based bombers against cruisers and destroyers which were bound to sink... and then the day after he made the decision my carriers showed up and by the time he could change his orders only one of his decks was fit for action... and he couldn't launch any escorts to accompany the strike so he held it and prayed.... his prayers went unanswered.


So endeth the first major battle. 3 Japanese carriers sent back to Tokyo for repairs. No damage to the US carriers. His aircraft will still be able to hang around unfortunately since none of the carriers sank but, at least, I've given myself back a degree of operational mobility. I think the cost ( 100+ fighters, level, dive and torpedo bombers) was worth it but it is going to take me a few weeks to build my carrier squadrons back up to strength.
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Honda
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RE: Hitting a Brick Wall. USN AAR Scen 19.

Post by Honda »

...and that's how it mostly looked like till Nemo lost his CVs and we concluded he learned his lessons. Some time ago we started a new game, and despite some greater Allied losses, Nemo is playing what i can call the most offensive game played by and Allied commender in scen19. I have been trying to tell him that's not very smart, but he has had some success using the strategy and won't give up. Not that i'm complaining. Anyway, we'll see how it turns out. Nemo might turn out having a few ases up his sleave. Wouldn't be the first time, that's for sure. I know there a 10 people left of UV forum, everyone else slobbering over WitP, but give Nemo some encouragement! This is his secon game, first one ending in armistace. Look at what he did with the AAR. Man does his best and not even a puny replay saying "good luck" or "hope you scuttle your CVs by accident"! I'm shocked...
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RE: Hitting a Brick Wall. USN AAR Scen 19.

Post by Shadow of the Condor »

Guilty as charged [:(]. Too often, we get bogged down into our games, and forget that the encouragement of seeing other inputs is part of the fun of the AARs in the first place.

Good luck with the next game. I'll say one thing about an aggressive Allied stance in #19 - it'll either end the game quickly or put the IJN in a world of hurt. Too risky for me (or is it...?) but good luck with it.

As for WitP - I don't think I'll ever get beyond UV. It's enough for an old geezer like me [:D]
"Shouldn't we be leading the shark back to shore, instead of him leading us out to sea?"
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RE: Hitting a Brick Wall. USN AAR Scen 19.

Post by Andy Mac »

Can I ask with the passing of time how did the US offensive strategy work out ?

Did Nemo manage to hold onto PM but in doing so how big a risk did he run at Nom/Luganville ?

An early CV v CV battle in Scen 19 would I suspect be painfull for Allies and wouldnt stripping Oz to reinforce PM <which im guessing he did> mean that bulk of Allied navy is stuck on West side of board covering Oz even if PM is held.

Andy
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RE: Hitting a Brick Wall. USN AAR Scen 19.

Post by Honda »

We'll just have to see what Nemo does. I for one don't plan to discuss my strategy at this moment but will be happy to report on the progress. Right now we have an interesting situation. No major losses and USN has developed and manned Buna(P1or2,A2), GG(P3,A3) and Irau(P0,A3). Various troops, and planes present on all three forward bases. Also Nemo has airlifted an entire divison into the base west of Lae. Now tell me if you ever heard of such an agressive allied commander. If i weren't playing IJN i'd wish him all the luck in the world. Takes guts [&o]
This is, as i said Nemo's 2nd pbem in UV, but i have to say he's been sucking up the wisdom from this forum like a mosquito on speed. I'm sure he knows all the risks he is taking. So will he end up like most Allied commanders who tried to put up a fight? Hope not. I think i have an interesting fight on my hands...
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RE: Hitting a Brick Wall. USN AAR Scen 19.

Post by Andy Mac »

Sounds like it should be a fun game I dont think ive seen an AAR where an Offensive Allied has worked sounds like hes really seriously putting pressure on Lae [:D]
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RE: Hitting a Brick Wall. USN AAR Scen 19.

Post by Honda »

To illustrate a bit further, Lae will fall in a ew hours. Nothing can and won't change that. Announcement of the day: Mid-June,Allied forces take Lae! I'm as excited as Nemo!
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RE: Hitting a Brick Wall. USN AAR Scen 19.

Post by Nemo121 »

As re: the first game:

Well Honda I remember the first game a little differently ;). At the time we called it I believe I had lost three carriers with 3 more sent to Pearl for damage and you had lost one with 4 to 5 being sent or needing to be sent back to Tokyo for damage.

Admittedly that was a steep price to pay for pulling your carrier fleet's teeth but remember I said I did it on purpose since I figured that so long as I took most of your carriers out of the game you couldn't launch any major invasions. I still think I could have won that game since I had succeeded in pulling the teeth of your carrier force by early September and none of the damaged ships could have been back in action until January '43 ( thus robbing your pre-43 invasion fleet of much of its air cover) but, as I said at the time, I wasn't nearly aggressive enough since I didn't realise the flexibility of my force and thus wanted to restart with the lessons learnt. You kindly agreed to the restart and I think we're ending up with a much more interesting game because of it.


My main mistakes were allowing the Japanese to take Gili Gili and also establish themselves in Guadalcanal at little cost. It pinned down my forces near Noumea and Port Moresby too much...

So, this time I took Irau early on in order to interdict Guadalcanal a little and decided to clear New Guinea of Japanese ground forces. Both of those objectives have been largely met. I've taken Lae, am about to take Finschafen in about 1 to 2 days and have decided to leave a small Japanese force ( remnants of two naval garrison units massing roughly 1,000 men) to whither and die on the vine near Dobadura. It simply isn't worth the hassle to hunt them down.

The units at Irau have been particularly useful in damaging enemy surface vessels. I've secured good hits ( 1,000lbers and 500 lbers) on 2 battleships, 3 to 4 heavy cruisers and a couple of destroyers and light cruisers as well as sinking a heavy cruiser, 2 light cruisers and 4 or 5 destroyers. Not too much has been sunk but, again, sinking is just a bonus for me, damaging something enough to force it out of the upcoming invasion fleet is good enough. Sure it'll come back later but by that time I'll have enough LBA to do more than just scratch the paintwork.


Obviously I'm waiting for Honda to hit Australia or Noumea/Luganville. Fortunately the arrival times of 32nd/41st and the new Marine Division were favourable and the bases I need to hold in these two areas are strongly garrisoned. I had some force left over that wasn't assigned to anything so I thought it'd be interesting to take Lae and try and kill some of those Japanese AAA and engineer units. I don't kid myself that my actions in New Guinea are majorly crimping Honda's plans but they're something to do while I wait for his invasion fleet and they give me a couple of interesting options.


Overall though my extreme inexperience is still hurting me. I may "own" New Guinea but I'll be damned if I can figure out how best to train my level bomber crews or what % of force is best for CAP...


Honda, if people are interested in hearing about this game how about we have separate threads and don't peek? Would allow us to be a bit freer with our discussions.
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RE: Hitting a Brick Wall. USN AAR Scen 19.

Post by Honda »

As we agreed, the first game was largely educational. I belive you see some difference in our present game. Proud to conclude i lost 10 Betties and 2 Nells so far, Furutaka, Tatsuta and Tenryu sunk. And it's mid-July. Sorry, can't help but brag...
I can sey we're close to saying another offensive bent Nimitz goes down the drain. [:-]
But it's not over yet...
So Nemo, if you want to keep this thread exlusive just tell me via email.
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RE: Hitting a Brick Wall. USN AAR Scen 19.

Post by Tophat »

Good luck fellas..........I myself am trying my first 2 pbem games now as well for UV.Both of them are on the first turn,One as Japan and one as Allies,scenario 17.
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Honda
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RE: Hitting a Brick Wall. USN AAR Scen 19.

Post by Honda »

Likewise. Good choice playing both sides. You'll be 4 times, not 2 times more experienced after them. Just stick in there no matter how the fortune of war favours you. Good hunting.
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