editing suppression

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Guiri roig
Posts: 11
Joined: Wed Feb 11, 2004 2:16 pm
Location: Ireland and Catalonia

editing suppression

Post by Guiri roig »

Hi,
Okay, imagine the situation...
the scenario begins with troops who are exhausted after 3 days fighting. Their CO rallies them and off they go into battle again, morale raised.
The question is how to reflect this?
If I edit the troop's morale, to say 25, presumably this will not increase to 75 at any point and they will remain practically useless. How can I give them an initial suppression of say 60, that would show the effects of lack of food, sleep, etc? I want them to be able to rally, to regain their former confidence and be able to fight again!
Or can anybody think of another way to show it?
Or would it just be better to start the scenario after they have rallied? I know it's probably the easiest option but I'd like the rally to be a fundamental part of the scenario.
Another thing- where's the Manual that everybody refers to? It wasn't in my download, or else it's very well hidden.
All the best,
Guiri roig.
I'd rather have a bottle in front of me than a frontal lobotomy. (Ian Dury)
Voriax
Posts: 1581
Joined: Sat May 20, 2000 8:00 am
Location: Finland

RE: editing suppression

Post by Voriax »

Hello

For the suppression, use the chlanda's WaWEd editor. It is included with the game. You could create the scenario with the standard editor and when you are finished load it to the WaWEd and add suppression levels.

The manual *should* be included..if there's no link in the start menu then look under spwaw main directory for a SpWaW-manual.pdf

Voriax
Oh God give Me strength to accept those things I cannot change with a firearm!
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Guiri roig
Posts: 11
Joined: Wed Feb 11, 2004 2:16 pm
Location: Ireland and Catalonia

RE: editing suppression

Post by Guiri roig »

Thanks! I'll try it tonight...
I'd rather have a bottle in front of me than a frontal lobotomy. (Ian Dury)
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