Mega Campaign in SPWAW 5????
Moderator: MOD_SPWaW
Mega Campaign in SPWAW 5????
I've been reding on a couple of sites that the Mega-Campaign of old will be incorporated into SPWAW 5. Is this so? I had a subscription to the original Mega Campaign back a few years ago. I only wound up with 2 campaigns, but man what a kick in the pants they were!!
If it is true, any idea how they will be handled? Will we be able to create and edit our own or will they be generated...(Don't have the faintest idea how they could be generated but hey, what do I know!)
Well if anyone knows any more of this, could you enlighten me?
Phil
If it is true, any idea how they will be handled? Will we be able to create and edit our own or will they be generated...(Don't have the faintest idea how they could be generated but hey, what do I know!)
Well if anyone knows any more of this, could you enlighten me?
Phil
Phil
See this post:
http://www.matrixgames.com/ubb/Forum2/HTML/004065.html
That's about it for now.
Not much enlightening, but that's all you get! 
Don
http://www.matrixgames.com/ubb/Forum2/HTML/004065.html
That's about it for now.
Not much enlightening, but that's all you get! 
Don
Don "Sapper" Llewellyn
Yes, it was only 2 campaigns. I thought the Huskey Campaign was just great. And you know that my computer crashed before I could finish the campaign. I went to reinstall it and the first disk was damaged! NovaStar sent me another. Unfortunately it was the wrong disk. As a result I never got to finish the last couple of battles.
Maybe I'll be able to finish it now. I remember looking forward to the Polish Campaign.
Oh well, guess we'll just have to wait and see.
Maybe I'll be able to finish it now. I remember looking forward to the Polish Campaign.
Oh well, guess we'll just have to wait and see.
Phil
and a 
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- David Heath
- Posts: 2529
- Joined: Wed Mar 29, 2000 5:00 pm
Ok here is some more information. We are in the middle of SPWaW v5.0. It will include a new and improved Mega Campaign. Two Mega Campaigns are in the works. One is being lead by Bill Wilder on the 1941 North Africa campagin and will have a follow up campagin into 1942. The other Mega Campaign is being lead by Brent Richards and will cover the Eastern Front in 1941 and will also have follow up mega campagins. We will be selling these mega campagins for $20.00 on a CD with a free copy of SPWaW v5.0. Many of you have been asking how you can support Matrix so we spent extra time and effort being back the Mega Campaign and adding some new game features. SPWaW v5.0 will of course still be a free download by itself. Some of the features we are working on are Close Assults and Overruns to name just a few of the new features we are working on.
David
David
OK, I will buy it.
Originally posted by David Heath:
Ok here is some more information. We are in the middle of SPWaW v5.0. It will include a new and improved Mega Campaign. Two Mega Campaigns are in the works. One is being lead by Bill Wilder on the 1941 North Africa campagin and will have a follow up campagin into 1942. The other Mega Campaign is being lead by Brent Richards and will cover the Eastern Front in 1941 and will also have follow up mega campagins. We will be selling these mega campagins for $20.00 on a CD with a free copy of SPWaW v5.0. Many of you have been asking how you can support Matrix so we spent extra time and effort being back the Mega Campaign and adding some new game features. SPWaW v5.0 will of course still be a free download by itself. Some of the features we are working on are Close Assults and Overruns to name just a few of the new features we are working on.
David
xaal
OK, I will buy it.
Originally posted by David Heath:
Ok here is some more information. We are in the middle of SPWaW v5.0. It will include a new and improved Mega Campaign. Two Mega Campaigns are in the works. One is being lead by Bill Wilder on the 1941 North Africa campagin and will have a follow up campagin into 1942. The other Mega Campaign is being lead by Brent Richards and will cover the Eastern Front in 1941 and will also have follow up mega campagins. We will be selling these mega campagins for $20.00 on a CD with a free copy of SPWaW v5.0. Many of you have been asking how you can support Matrix so we spent extra time and effort being back the Mega Campaign and adding some new game features. SPWaW v5.0 will of course still be a free download by itself. Some of the features we are working on are Close Assults and Overruns to name just a few of the new features we are working on.
David
xaal
- Panzer Capta
- Posts: 254
- Joined: Fri Nov 24, 2000 10:00 am
- Location: Bedford, NH, USA
- Panzer Capta
- Posts: 254
- Joined: Fri Nov 24, 2000 10:00 am
- Location: Bedford, NH, USA
David Heath: I think getting SPWAWV.5 will be worth the $20 alone, as I've been waiting to have the game on a cd backup. I thought I'd let those without much download capability to grab up the cds from the earlier versions.
I do have some questions though. I am wondering if these campaigns will be scripted scenarios that we are seeing here recently, or not. If so, then I wonder if there are plans to lengthen the turns a bit? It seems as though so many campaigns are focusing on only 20 turns and that doesn't seem to be enough to enable not only the possibility of dealing with the inherent mines, but also the possibility of flanking. It seems that with these campaigns of which I speak, that all I have time for is IF the enemy will come to me, I can then have time to clear at least some mines and them make a mad dash for the last objectives. I would suggest games that have mines to have at least 25-30 turns, as 20 often an exercise in getting smashed a lot more by mines than by the units proper.
Another thing. Will these campaigns have something larger than the 80 hex limit we still suffer from on the generated campigns? Thanks.
I do have some questions though. I am wondering if these campaigns will be scripted scenarios that we are seeing here recently, or not. If so, then I wonder if there are plans to lengthen the turns a bit? It seems as though so many campaigns are focusing on only 20 turns and that doesn't seem to be enough to enable not only the possibility of dealing with the inherent mines, but also the possibility of flanking. It seems that with these campaigns of which I speak, that all I have time for is IF the enemy will come to me, I can then have time to clear at least some mines and them make a mad dash for the last objectives. I would suggest games that have mines to have at least 25-30 turns, as 20 often an exercise in getting smashed a lot more by mines than by the units proper.
Another thing. Will these campaigns have something larger than the 80 hex limit we still suffer from on the generated campigns? Thanks.
the 20$ dollars think will be worth it. But how do you ship it overseas to us Europeans? Got any clue for that or will I have to pay an additional 20$ for UPS shipment?Originally posted by David Heath:
Ok here is some more information. We are in the middle of SPWaW v5.0. It will include a new and improved Mega Campaign. Two Mega Campaigns are in the works. One is being lead by Bill Wilder on the 1941 North Africa campagin and will have a follow up campagin into 1942. The other Mega Campaign is being lead by Brent Richards and will cover the Eastern Front in 1941 and will also have follow up mega campagins. We will be selling these mega campagins for $20.00 on a CD with a free copy of SPWaW v5.0. Many of you have been asking how you can support Matrix so we spent extra time and effort being back the Mega Campaign and adding some new game features. SPWaW v5.0 will of course still be a free download by itself. Some of the features we are working on are Close Assults and Overruns to name just a few of the new features we are working on.
David
Banzai
$20.00 is a very small price to pay for all the hours of gaming SPWAW has given me. I've paid $50 for games that haven't stayed on my hard drive for a month, but I've had SPWAW on it solid since 4.1 came out. Count me in guys.
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USMCGrunt
-When it absolutely, positively, has to be destroyed overnight.
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USMCGrunt
-When it absolutely, positively, has to be destroyed overnight.
USMCGrunt
Then it's Tommy this, an' Tommy that, an' "Tommy, 'ow's yer soul?" But it's "Thin red line of 'eroes" when the drums begin to roll!
-Rudyard Kipling-
Then it's Tommy this, an' Tommy that, an' "Tommy, 'ow's yer soul?" But it's "Thin red line of 'eroes" when the drums begin to roll!
-Rudyard Kipling-
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Steel Thunder
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- Location: Finland
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Larry Holt
- Posts: 1644
- Joined: Fri Mar 31, 2000 10:00 am
- Location: Atlanta, GA 30068
Charles, I agree that the time and map size needs to be more for more opportunities to maneuver, etc. I'd prefer the game to come with both expanded but if it does not, the editors give us the ability to expand both of them.Originally posted by Charles22:
...If so, then I wonder if there are plans to lengthen the turns a bit? It seems as though so many campaigns are focusing on only 20 turns and that doesn't seem to be enough to enable not only the possibility of dealing with the inherent mines, but also the possibility of flanking...
Another thing. Will these campaigns have something larger than the 80 hex limit we still suffer from on the generated campigns? Thanks.
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An old soldier but not yet a faded one.
OK, maybe just a bit faded.
Never take counsel of your fears.
Larry Holt: I'm not confident that I could manage that. As a concept, the editing of something is sometimes a cop-out anyway. If one can just type over a default as in preferences and the campaigns maintain them throughout each battle, fair enough, but from what I've seen, particularly if we were talking about larger maps, such as I believe Warhorse uses for campaigns, he has to create the maps he uses, and then load each one seperately for each battle. That's way too much trouble for me (deploying 80-100 units takes long enough).
In any case, I would expect that it would be easy enough to expand the turns, but I've never seen such a concept with campaigns such as our current generated ones (which have a robust turn base anyway). I find it ironic that the maps that are generally the smallest, the generated ones, are the ones also with the most turns, while at least some of the opposite of that is true with user-designed campaigns to date.
I'm sure I'll purchase regardless, it's just that I wish that campaigns were designed more along the generated ones in duration. I don't mind the occassional 20 turn game, but every single battle?????? If 20 turns are sound for a meeting engagement, then how can an assault with mines, be also? I don't think commanders with any sense expect their troops to take the hill the enemy occupies, as quickly as they expect them to outrace the enemy who isn't there yet.
Some people, like me, suffer for those who love to play a battle so tough that it takes memorization to get it right, but I've never seen in RL where the same battle is fought twice. I definitely enjoy the occassional impossible mission, but don't enjoy having almost every assault mine-laden game turn out that way.
In any case, I would expect that it would be easy enough to expand the turns, but I've never seen such a concept with campaigns such as our current generated ones (which have a robust turn base anyway). I find it ironic that the maps that are generally the smallest, the generated ones, are the ones also with the most turns, while at least some of the opposite of that is true with user-designed campaigns to date.
I'm sure I'll purchase regardless, it's just that I wish that campaigns were designed more along the generated ones in duration. I don't mind the occassional 20 turn game, but every single battle?????? If 20 turns are sound for a meeting engagement, then how can an assault with mines, be also? I don't think commanders with any sense expect their troops to take the hill the enemy occupies, as quickly as they expect them to outrace the enemy who isn't there yet.
Some people, like me, suffer for those who love to play a battle so tough that it takes memorization to get it right, but I've never seen in RL where the same battle is fought twice. I definitely enjoy the occassional impossible mission, but don't enjoy having almost every assault mine-laden game turn out that way.

