Progress Report

Panther Games' Highway to the Reich revolutionizes wargaming with its pausable, continuous time game play and advanced artificial intelligence. Command like a real General, under real time pressures to achieve real objectives on a real map all within the fog of war. Issue orders to your powerful AI controlled subordinates or take total control of every unit. Fight the world's most advanced AI opponent or match wits against your friends online or over a LAN. Highway to the Reich covers all four battles from Operation Market Garden, including Arnhem, Nijmegen, Eindhoven and the 30th Corps breakout from Neerpelt.

Moderator: Arjuna

Post Reply
User avatar
Arjuna
Posts: 17768
Joined: Mon Mar 31, 2003 11:18 am
Location: Canberra, Australia
Contact:

Progress Report

Post by Arjuna »

Hi all,

Crete ExPack

I thought you may like to know that we finished mapping the three battle areas on Crete yesterday. Xavier and Sean have done a very nice job on the Iraklion, Retimo and Maleme maps. Steve has finished the estabs and template scenario, which includes the force list. He has also finished the first draft of the initial Iraklion scenario, although I've got to sort out one minor bug with it. We plan to do our first Crete beta build on Monday and make this available to the Panther Prowlers ( our beta testers ). While they're putting it through its paces Steve will be designing the other scenarios. Then we'll release another build and so on until it's all 100% ready to go.

BFTB

I've been up to my eyeballs in resupply code this week. I now know why we left it out of the first two games. [;)] I should have a first cut up and running next week, touch wood! It's looking very swich. We'll be tracking every bullet and litre of petrol. Units will reassess periodically whether they need more supplies and if so put a request in to their supply base. the Base will also periodically assess what requests it can meet and despacth transport columns carryin the supplies. These will attempt to move along a supply route to the unit and if successful they will then transfer the supplies to the unit and then return to the base. Simple really, isn't it. [;)]

The supply columns will not be represented as units and you won't see them on the map per se. However, they will trace a route factoring in enemy firepower and unit locations. They will suffer losses in trucks, personnel and supplies. They may even be blocked from getting through. They may even be trapped on the wrong side of a river if a bridge is blown and may have to wait till it's rebuilt before returning back to base.

We are still refining our thoughts on the interface and we'll probably progress this in stages, depending on available time. Initially we will provide a means for the you to select a unit and display a link line to its base. The colour of the line indicating whether it is free of enemy influence, under threat or blocked. Eventually we would like to display the actual route being used and the location where it is first blocked( if at all ). We also plan to provide you with a means of setting the resupply priority ( high, medium or low ) for an order, which will influence the liklihood of any requests from that force getting fulfilled.

New Panther Website

Paul and Chris have been beavering away on our new website. www.panthergames.com. Feedback welcomed.
Dave "Arjuna" O'Connor
www.panthergames.com
User avatar
Willard
Posts: 145
Joined: Sat Feb 07, 2004 8:42 pm
Location: Up the Nung river past Do Lung bridge...
Contact:

RE: Progress Report

Post by Willard »

Arjuna--

Thanks for the update.
I cant wait for additional info and for the new releases.
User avatar
Tzar007
Posts: 779
Joined: Sat Feb 07, 2004 3:57 pm
Location: Montreal, Quebec, Canada

RE: Progress Report

Post by Tzar007 »

Yes indeed,

Thanks for this very interesting update. The resupply system sounds very interesting, and I especially like the feature that allows you to specify supply priorities.
Guz
Posts: 116
Joined: Mon May 26, 2003 11:52 pm
Location: Low Desert, Ca.

RE: Progress Report

Post by Guz »

Great to hear on the progress!
The Guz
PaulWRoberts
Posts: 905
Joined: Sun Apr 22, 2001 8:00 am

RE: Progress Report

Post by PaulWRoberts »

Sounds great! It seems like a good system. Moving actual convoys around (and back) in real time would have added a lot to the player's workload.
Post Reply

Return to “Highway to the Reich”