Emcon/Sensors

Starshatter: The Gathering Storm extends the classic space sim by combining fighter and starship combat in a single dynamic campaign game.
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Psirat
Posts: 5
Joined: Mon Apr 12, 2004 2:47 pm

Emcon/Sensors

Post by Psirat »

Now that I'm done sucking up (see "Capital Ship Command"), I have some questions.
What are the game effects of increasing and decreasing EMCON and sensors? I assume a lower EMCON means I'm harder to detect, and Higher Sensor range means I detect further. Am I right that increasing my sensor range would increase my EMCON, or at least make me easier to detect? What's the downside to lower EMCON? Does it effect weapons guidance? Finally, is there any range limit for issuing commands to subordinate units (do we ever lose comm)?
So, I'm going to play a bit
--- I'd rather be playing...
Deathifier
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Joined: Mon Jun 17, 2002 1:09 pm
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RE: Emcon/Sensors

Post by Deathifier »

From what I understand (having read a post on the old forum months ago about it) fiddling with emcon makes you harder to detect, i.e. enemy has to be closer (I'm not sure if this affects the AI).

At the same time it makes enemies harder to detect, as sensors go from active to passive.

Detection is modified by a few things, the built-in sensor range, size of object, speed of object (?) and emcon levels.

Note that the above probably has a whole pile of errors :)

- Deathifier
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Lord QDaan
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RE: Emcon/Sensors

Post by Lord QDaan »

Check Mehrunes's site under Sensor Model
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Psirat
Posts: 5
Joined: Mon Apr 12, 2004 2:47 pm

RE: Emcon/Sensors

Post by Psirat »

Thanks for the info guys. A verbal overview AND the formulas. Couldn't ask for more.
--- I'd rather be playing...
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