Ah, you are still here Comrade. I am back now and ready to try Scenario 2.
It is the same basic battle as Scenario 1 but with the addition of some artillery and air units for both sides.
The artillery is a combination of on-map and off-map units.
Your on-map artillery is subject to NATO counter-battery fire so remember to move those units into a new square after each turn of firing.
It is a pain in the zhopa but better than explaining the loss of your artillery to those Vziatochnik in the KGB.
I have had much time sitting downstairs in the Lubyanka to plan this battle.
I swear on Lenin's Tomb that we will succeed this time!
SETUP
Once again I have deployed our forces in order to sweep north around the Amerikan flank.
Our HQ stays in the town with the Mortar, Howitzer and Air Defence unit for company
and I have deployed our Anti-Tank company to the West in case the enemy tries to attack our position.
On the right of the screen you can see our Order of Battle.
All of our on-map units are from the 1/200 Gds MRR (I have collapsed the display so we can see our other units).
We have three batteries of off-map artillery from the 1/172 GAR plus a flight of Su-17 at our disposal.
I will tell our three off-map artillery Batteries to Neutralize the two enemy HQ and the enemy Howitzer.
This will take a lot of shells, but I can't think of a better target to spend them on.
Since we are playing in 30 minute turns I could specify up to three targets per battery (one every ten minutes),
but I will only choose one target per battery since I expect that the enemy will try to move those units after the first shells land.
No point dropping shells after the enemy has moved out.
While that is happening our Su-17's can attack two enemy platoons (3A and 4A) stacked together on the other side of the woods.
I told you before comrade. Never stack your units. Let us watch the Amerikans suffer for their foolishness.













