Rough Identification for sources of shooting

Panther Games' Highway to the Reich revolutionizes wargaming with its pausable, continuous time game play and advanced artificial intelligence. Command like a real General, under real time pressures to achieve real objectives on a real map all within the fog of war. Issue orders to your powerful AI controlled subordinates or take total control of every unit. Fight the world's most advanced AI opponent or match wits against your friends online or over a LAN. Highway to the Reich covers all four battles from Operation Market Garden, including Arnhem, Nijmegen, Eindhoven and the 30th Corps breakout from Neerpelt.

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madmickey
Posts: 1336
Joined: Wed Feb 11, 2004 6:54 pm
Location: Calgary, Alberta

Rough Identification for sources of shooting

Post by madmickey »

When playing the game at slow speed if you watch closely you can see shooting coming from area with no enemy unit id. Because of the size of the map involved it is impossible to monitor the whole battlefield. Would it be possible for the program to identify any sources of shot just with a general marker with no info on unit type or size? You may even only use this marker only if the enemy shoots more then once and the location of unit could be very rough.
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