Supported Screen Resultions

Starshatter: The Gathering Storm extends the classic space sim by combining fighter and starship combat in a single dynamic campaign game.
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moog
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Supported Screen Resultions

Post by moog »

I've just played the Demo and only single-monitor screen resolutions were listed (800x600, 1024x768 etc) in the dropdown box.

Will there be support for any resolution the graphics card can handle in the future so we can use multiple monitor spanning (2400x600 for example).

Thanks,

Paul
John DiCamillo
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RE: Supported Screen Resultions

Post by John DiCamillo »

Not for this version of Starshatter, no.

Do most space and flight sims support those resolutions these days? I've been working on this thing so long, I'm probably a little out of the loop...
Deathifier
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RE: Supported Screen Resultions

Post by Deathifier »

I believe X2 supports multiple monitors on nvidia cards, though I've never tried it.

Not sure about any other games.

- Deathifier
Kuokkanen
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RE: Supported Screen Resultions

Post by Kuokkanen »

I have 2 guess: X-Plane and Microsoft Flight Simulator. I repeat: only guess.
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moog
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RE: Supported Screen Resultions

Post by moog »

John,

Most of the new/ongoing flight sim series do - IL2, Fs2002/4 and XPlane certainly do.

As for space sims they're few and far between these days. X2-The Threat does support multi monitors. I'm pretty sure it's the only one though. That's more of a trading/strategy game. I prefer the Starshatter approach.

Maybe you could have a look into it - see how hard it would be to add support in the future.

Anyway, thanks for the reply.

Paul
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RE: Supported Screen Resultions

Post by Kuokkanen »

Where is link which delete this post? I can't find it
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John DiCamillo
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RE: Supported Screen Resultions

Post by John DiCamillo »

Well, now I'm curious: are you talking about just having two or three monitors side-by-each to create an ultra-wide panorama of a single camera scene? Or is there different content on each screen (e.g. HUD on screen 1, engineering display on screen 2)?
Kuokkanen
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RE: Supported Screen Resultions

Post by Kuokkanen »

ORIGINAL: John DiCamillo

Well, now I'm curious: are you talking about just having two or three monitors side-by-each to create an ultra-wide panorama of a single camera scene? Or is there different content on each screen (e.g. HUD on screen 1, engineering display on screen 2)?
In most simulator games it is one you mentioned first. Later would fit well for Starshatter: hit 'N'-key and you have nav-map in other monitor, hit 'E'-key and you have engineering screen in other monitor.

milo, you don't need hurry with this for version 4.0. We can wait it for 4.1 or even for 5.0 [:)]
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moog
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RE: Supported Screen Resultions

Post by moog »

ORIGINAL: John DiCamillo

Well, now I'm curious: are you talking about just having two or three monitors side-by-each to create an ultra-wide panorama of a single camera scene? Or is there different content on each screen (e.g. HUD on screen 1, engineering display on screen 2)?

Personally I'd just like three monitors side-by-each to create an ultra-wide panorama of a single camera scene. The graphics card does all the monitor spanning. It makes windows think I've got one monitor (just three times as wide as normal). This would be the easiest support for you to add (I'm guessing) as all that needs to change is the resolution that game runs in and the field of view angle. You don't need to know or care about how many monitors there are.

If you want to add support for putting different instruments/displays on different monitors then that's a whole other kettle of fish. Sounds like that would take much more work.

Paul
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Incendiary Lemon
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RE: Supported Screen Resultions

Post by Incendiary Lemon »

ORIGINAL: John DiCamillo

Not for this version of Starshatter, no.

Do most space and flight sims support those resolutions these days? I've been working on this thing so long, I'm probably a little out of the loop...

Its useful in sims where tracking targets is difficult. In X-2 you can use the second for panorama view or empire management.
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TheDeadlyShoe
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RE: Supported Screen Resultions

Post by TheDeadlyShoe »

Well, there's a couple ways multimonitors are done:

spanning, wherein you set a multimonitor screen resolution such as 2048x768, and then that's over 2 monitors. That's the more primitive and widely supported method. That's what X-2 uses...

and then true multimonitor, where each is a little more independent, with their own screen resolutions and such.

In both you usually set each monitors relative position, which determines which edge of the screen you move the mouse off of for the other monitor, among other things.
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Avitor
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RE: Supported Screen Resultions

Post by Avitor »

Currently I run a dual monitor setup with two video cards, a 256MB Sapphire ATI Radeon 9600XT and an ATI Radeon 7500 PCI. I'm using a newer 19" CRT (9600XT) and an older 17" CRT (7500). Mainly I use this setup for more working screen area in InDesign, Illustrator, Maya, etc. or to do homework on the 19" while I play a movie on the 17". However, I plan on purchasing two more 19" CRTs by the end of summer and I'd love to see more games, especially including Starshatter, that supported various multi-monitor configurations. In my case a 3072×768×32 screen. Spanned panoramic view would be my preference, as this would provide a degree of peripheral vision not otherwise available but split displays would be cool if they were possible.
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