where do subs go to if their base is captured?

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sven6345789
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where do subs go to if their base is captured?

Post by sven6345789 »

Just a question that occured to me. If a sub is based in manila, is out on patrol, and manila gets captured, what happens to the entry under home base in the task force screen of the sub? Do they return to the default base (like PH for the US etc.)??

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pad152
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RE: where do subs go to if their base is captured?

Post by pad152 »

If subs are under human control you can return them to any port.
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Mr.Frag
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RE: where do subs go to if their base is captured?

Post by Mr.Frag »

AI will set them to new port if using it. If not, then you are the master of your own demise.

As subs require either a size 9 port or a AS in a size 3+ port, you will be pretty much in charge of them anyways.
sven6345789
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RE: where do subs go to if their base is captured?

Post by sven6345789 »

That's nice. Here the AS comes into play. good.
What about the other tenders? similar restrictions in port size??
Bougainville, November 1,2,3,4,5,6,7,8,9. It rained today.

Letter from a U.S. Marine,November 1943
Xargun
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RE: where do subs go to if their base is captured?

Post by Xargun »

So does this mean that a Sub can only refuel, rearm in a level 9 port or from a AS in a 3+ port ? I understand the limiting factors for torpedo resupply, but what about fuel ? Can a sub refuel from any base with fuel or even rendevous with an AO ?

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Mr.Frag
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RE: where do subs go to if their base is captured?

Post by Mr.Frag »

Fuel anywhere, torpedo loading from AS or port size 9+
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RE: where do subs go to if their base is captured?

Post by Xargun »

Good... Thanks for the quick reply.

Xargun
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marky
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RE: where do subs go to if their base is captured?

Post by marky »

AS?

thats a Sub Tender right?

i forgot the designatioin

guess ill have to look at my UV crap again

if i can find it [:'(]
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siRkid
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From old notes may have changed some

Post by siRkid »

5. Added mine depot and tender code. ML and DM ships may only load mines when in the hex with a size 9 or 10 port with sufficient supplies.

6. Added destroyer depot and tender code. Non-PT boat surface ships may only reload torpedoes when in the hex with a size 9 or 10 port with sufficient supplies or in a hex with an AD ship and a base with sufficient supplies. Destroyers are also repaired faster when in a hex with an AD ship and a base. ADs must have no fire or float damage and less than 50% system damage, and have op points remaining for the function to be allowed.

7. Added PT boat depot and tender code. PT boats may only reload torpedoes when in the hex with a size 9 or 10 port with sufficient supplies.

8. Added sub depot and tender code. Subs may only reload torpedoes when in the hex with a size 9 or 10 port with sufficient supplies or in a hex with an AS ship and a base with sufficient supplies. Subs are also repaired faster when in a hex with an AS ship and a base. ASs must have no fire or float damage and less than 50% system damage, and have op points remaining for the function to be allowed.

9. Added code for AE ships. A ship may replenish non-torpedo, non-mine ammo if at sea and in the same hex with an AE that is in a replenishment TF. AEs must have no fire or float damage and less than 50% system damage, and have op points remaining for the function to be allowed.

10. Added code for AR ships. Ships in a hex with an AR ship and a base will repair faster. ARs must have no fire or float damage and less than 50% system damage, and have op points remaining for the function to be allowed.

11. Added code for AGC ships. These add a bonus that minimizes damage to units when they are unloading over a beach at an enemy occupied hex (amphibious assault).
Former War in the Pacific Test Team Manager and Beta Tester for War in the East.

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sven6345789
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RE: From old notes may have changed some

Post by sven6345789 »

thanx for the info kid!
Bougainville, November 1,2,3,4,5,6,7,8,9. It rained today.

Letter from a U.S. Marine,November 1943
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