Ambush Question

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Norm
Posts: 15
Joined: Fri Jul 07, 2000 8:00 am

Ambush Question

Post by Norm »

I've got a quick question about ambushes. My friend and I do LAN games quite often and found that fast units like Halftracks and Jeeps can speed through a (or more) ambushes without noticing.
An example would be yesterdays game. I was playing the German side and had Ski Infantry hidden in the woods to the left and right side of a road :D. The had no supression and the visability was good.
The Russian halftrack was able to drive right past the two setups without as much as a hickup :eek:. The track didn't see the Infantry, but I saw the halftrack before its move.

Does this have a higher reason I'm not understanding? :confused:

--Norm
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Resisti
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Location: Livorno, Italy

Post by Resisti »

If i got it right,you're wondering how can be that the halftrack missed to see the two inf.squads even when at blank point.
Well this can be oftenly the case and not only with halftracks,if the squads you are mentioning were in a COVER status and/or the halftrack were not FACING in their direction.
It can also happen to be FIRED at from a squad or MG or something else which is in a cover status and still not beeing able to see what the hell fired at you ! (of course if it's firing at blank point,in this case you would probably see it...).
Federico "Resisti" Doveri
Tommy
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Post by Tommy »

Resisti,

I think his point was that the enemy sped right through his ambush and he never got a chance to fire at them. There was no Op fire chance. Is that it Norm?

I have seen this happen sometimes, but usually the ambusher attacks (assaults) the target. Maybe that was because the target saw the ambusher at the last second and stopped moving.

Tommy

Originally posted by Norm:
I've got a quick question about ambushes. My friend and I do LAN games quite often and found that fast units like Halftracks and Jeeps can speed through a (or more) ambushes without noticing.
An example would be yesterdays game. I was playing the German side and had Ski Infantry hidden in the woods to the left and right side of a road :D. The had no supression and the visability was good.
The Russian halftrack was able to drive right past the two setups without as much as a hickup :eek:. The track didn't see the Infantry, but I saw the halftrack before its move.

Does this have a higher reason I'm not understanding? :confused:

--Norm
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Paul Vebber
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Post by Paul Vebber »

This is the infamous "drive by" bug and has been fixed in v5. Tom has tightened up a lot of the internet code, but becasue of iherant problems of latency, there will ocasionally be occarances where the two machines 'get out of synch" and you see a unit retreat, warp back and retreat again to a different hex, or 3 casualties suddenly change to 2, or a dead unit "comeback to life". This is a problem withthe original SP3 online "peer to peer" implementation and should be viewed as a bit of "Fog of war" as changing the internet architecture is required to fix it. We will be using a more robust architecture in our future Games like Battleline and Combat Leader.
Norm
Posts: 15
Joined: Fri Jul 07, 2000 8:00 am

Post by Norm »

Originally posted by Paul Vebber:
This is the infamous "drive by" bug and has been fixed in v5.
Thanks all for responding. It looks like it was the drive by bug.
Glad it'll be adressed in the next version. Along with the other new items v5 will be quite a treat I suspect :cool:

--Norm
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