Hmmm...

Battles In Normandy is the third game in the Decisive Battles game series. Battles in Normandy recreates all aspects of the Normandy campaign, from the landings on the first day to the final climax of the campaign at Falaise. Strategic Studies Group rewrote the Decisive Battles game engine for Battles in Normandy with a host of new special rules for amphibious and airborne operations, plus a huge number of other enhancements.

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benpark
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Hmmm...

Post by benpark »

The start of the BiN area of the BBS is a good sign...[:D]
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freeboy
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RE: Hmmm...

Post by freeboy »

Any details on a gold date? soon?
"Tanks forward"
daniel123
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RE: Hmmm...

Post by daniel123 »

run 5 has a very active post including a AAR
brent_2
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RE: Hmmm...

Post by brent_2 »

I like it when the forums shift around...it means a focus on some new things...and so far new things from Matrix have been good things...
I'm essentially graphically and history oriented, unfortunately to connect the two I have to do maths. I hate maths.
CSO_Brent
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U2
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RE: Hmmm...

Post by U2 »

Excellent....a new forum [:D]
daniel123
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RE: Hmmm...

Post by daniel123 »

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Gregor_SSG
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RE: Hmmm...

Post by Gregor_SSG »

I'll be checking out this new forum every day, so if you've got any questions about Battles in Normandy, just ask away.

Gregor
Vice President, Strategic Studies Group
See http://www.ssg.com.au and http://www.ssg.com.au/forums/
for info and free scenarios.
daniel123
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RE: Hmmm...

Post by daniel123 »

i have been buying SSG products forever, all the way back to apple 2 days. i like the look of the new TAO4 also. this product will be on my buy list. the last program was korsun. the war games have been few and far between over the last years. now 3 programs are in my purchase list in the next 3-4 month period.
2gaulle
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RE: Hmmm...

Post by 2gaulle »

only one question when?[&o][&o][&o][&o][&o][&o][&o][&o][&o]
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barbarrossa
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RE: Hmmm...

Post by barbarrossa »

Eagerly awaiting.......[:)]
"It take a brave soldier to be a coward in the Red Army" -- Uncle Joe

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freeboy
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RE: Hmmm...

Post by freeboy »

Gregor,
Are we talkinmg weeks? months? The beta aars at run 5 look so good... really really good
ok.[&o] Thanks again for a truly fine series, I played the first tao, and now shes all grown up..[:'(]
"Tanks forward"
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Toby42
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RE: Hmmm...

Post by Toby42 »

I've been following the AAR on Run 5. Very informative info and fun to read. I was wondering what kind of computers that they are using? KP runs fine on mine. I'm hoping that the same will be true for BIN.
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Otto20000
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RE: Hmmm...

Post by Otto20000 »

I can't wait for this game I just love Korsun Pocket. I hope BIN really has a better AI that would be my only minor complaint of Korsun.
daniel123
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RE: Hmmm...

Post by daniel123 »

read the aar's at run 5 there will be a lot of changes. also TOA4 has been changed for the BIN format. there is a aar for TOA also.
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Rob Gjessing
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RE: Hmmm...

Post by Rob Gjessing »

Im running a P4 2.4ghtz, but that said, I dont think the specs are much different to those needed for KP.. so if KP runs ok on your machine then BIN will also.. I think the battlesinnormandy.com website has some info about machine specs..

Here you go:

System Requirements:
Windows 98 / Me / 2000 / XP
Pentium II 450 MHz CPU
128 MB RAM
DirectX 8.1
8 MB Video Card 16bit color
Sound Card (DirectX 8 comp.)
8x CD-ROM
500 MB free Hard Disk space
Isn't that bizarre?
Kent Pfeiffer
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RE: Hmmm...

Post by Kent Pfeiffer »

ORIGINAL: Gregor_SSG

I'll be checking out this new forum every day, so if you've got any questions about Battles in Normandy, just ask away.

Gregor

Here's one, why did you choose a 1 turn/day time scale for BiN rather than the 2 turns/day scale used in TAO? What advantages does it offer?
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Rob Gjessing
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RE: Hmmm...

Post by Rob Gjessing »

Ermm.. the game would have been too long?
Isn't that bizarre?
Capitaine
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RE: Hmmm...

Post by Capitaine »

ORIGINAL: Rob Gjessing
Ermm.. the game would have been too long?
And this is a problem?? How many turns are the BiN scns at present? [&:]
JSS
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RE: Hmmm...

Post by JSS »

ORIGINAL: Kent Pfeiffer

Here's one, why did you choose a 1 turn/day time scale for BiN rather than the 2 turns/day scale used in TAO? What advantages does it offer?

Kent,

If you look at the scale of BiN it makes a lot of sense to have day long turns. This really works well as simulating the ability of one side to react to the other. If you do two turns a day then players (especially the German side) can micromanage the units and send large formations rushing about the battle. At one day per turn you have to anticipate your opponent's moves and keep a reserve (if possible).

JSS
JSS
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RE: Hmmm...

Post by JSS »

ORIGINAL: Capitaine
ORIGINAL: Rob Gjessing
Ermm.. the game would have been too long?
And this is a problem?? How many turns are the BiN scns at present? [&:]

Capitaine,

One of the great aspects in BiN is the user friendly editor; it will allow you to create alternate scenarios exactly as you like. If you think 12 hours per turn and twice as many turns is better then you could easily create an alternate campaign scenario to do just that.

JSS
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