More specifically - AT guns are hard as hell to hit! It seems strange to me that my tanks can hit other vehicles (hard or soft) very consistently, round after round on target - but point them at an AT gun at the same distance, and you're in trouble.
I think it's fine that the AT guns are hard to spot. However, in terms of size, they're not necessarily all that much smaller than certain vehicles - you'd expect a tank to be able to actually hit the gun itself within a couple of shots. Not so - the crew served weapons are like an infantry squad who happen to have an AT gun as one of their weapons. (That's what it "feels" like, anyway)
Casualties within the crew should certainly be treated like infantry - but the actual guns should be able to be taken out much more quickly. Think of the Close Combat series - if your AT guns are spotted by a tank, you're in trouble. A couple of shots is usually all it takes to score a direct hit to the gun and send the crew running. (granted, the distances are much different, but even from one hex away, AT guns take 5 or 6 shots from HE cannon and MG's to kill a few guys.)
Sorry for the rant. I just witnessed a turn where 8 PZIII's and 4 PZII's spent all of their shots at an AT gun around 10 hexes away and killed a single crewman. The next round, the gun was fine and it took out a couple of my tanks
EDIT - sorry if this was in the wrong forum. I thought I was in general.




