Missing Carrier

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TheDeadlyShoe
Posts: 549
Joined: Tue Apr 06, 2004 3:06 pm

Missing Carrier

Post by TheDeadlyShoe »

First something that may or may not mean anything. I first selected the Autosave to check its date.
-------------------------
LOADING SAVEGAME (AutoSave).
WARNING: invalid TEXT type in 'campaign.def'
Order of Battle Loaded (Terellian Alliance).
Order of Battle Loaded (Marakan Hegemony).
Order of Battle Loaded (Dantari Separatists).
Order of Battle Loaded (Brotherhood of Iron).
Order of Battle Loaded (Hot XXX Email Teens).
Campaign::Start()
SAVEGAME LOADED (AutoSave).

Campaign: Selected 'Operation Firestorm'
Quote may not be entirely accurate.

Then I selected my own save. It loaded, I selected "Intercept Attack Package Nagal', which used 2x F-32 Falcons. Part of the problem may be that I think I was commanding a carrier group at the time, not a fighter group. Anyways, when the mission started, I quantam'd to another sector while launching. Thus to my surprise I found myself hurled off into space by an invisible carrier. I had a screen but it is unfortunately lost due to bungling. I can however send the savefile in question if desired; it's posted, I just wasn't sure if I should make it publicly available.

As you can see:
Ship 'Voodoo 1' farcast to 'Volova'

Even though I hadn't even launched yet.

So I just ended the mission, confusedly, after I watched some Broadsword get blown to smithereens.
LOADING SAVEGAME (Firestorm Day 33 (Kolchev)).
Mission::~Mission() id = 1 name = 'MSN-001 Sweep'
WARNING: invalid TEXT type in 'campaign.def'
Order of Battle Loaded (Terellian Alliance).
Order of Battle Loaded (Marakan Hegemony).
Order of Battle Loaded (Dantari Separatists).
Order of Battle Loaded (Brotherhood of Iron).
Order of Battle Loaded (Hot XXX Email Teens.).
Campaign::Start()
SAVEGAME LOADED (Firestorm Day 33 (Kolchev)).


-----------------------------------------------
CMF CreateMission() request: Sweep Cougars
CMF Created 002 'MSN-002 Sweep' Sweep

Campaign: Selected 'Operation Firestorm'
>>> Starshatter::SetGameMode(1) (CLOD_MODE)
Loading Form Set 'LoadDlg'
Loading Form Set 'CmpLoadDlg'
Loading ShipDesign 'TargetDrone'
Ship Design Radius = 88.946320
Loading ShipDesign 'Razor'
Ship Design Radius = 51.845520
Loading ShipDesign 'Tacnar'
Ship Design Radius = 60.756977
Loading ShipDesign 'Cobra'
Ship Design Radius = 56.274769
Loading ShipDesign 'Raider'
Ship Design Radius = 569.498535
Loading ShipDesign 'Baikal'
Ship Design Radius = 771.158691
Loading ShipDesign 'Marauder'
Ship Design Radius = 701.230469
Loading ShipDesign 'Wolf'
Ship Design Radius = 1247.560303
Loading ShipDesign 'Goliath'
Ship Design Radius = 2461.539551
Loading ShipDesign 'Colony'
Loading ShipDesign 'Relay1'
Ship Design Radius = 665.245117
Loading ShipDesign 'Station1'
Ship Design Radius = 5429.787598
Loading ShipDesign 'Station2'
Ship Design Radius = 6232.357422
Loading ShipDesign 'Station3'
Ship Design Radius = 6388.504883
Loading ShipDesign 'Station4'
Ship Design Radius = 7635.310059
Loading ShipDesign 'Station5'
Ship Design Radius = 2644.216553
Loading ShipDesign 'Station6'
Ship Design Radius = 7892.560059
Loading ShipDesign 'Station7'
Ship Design Radius = 8209.931641
Loading ShipDesign 'Observatory'
Ship Design Radius = 5524.911621
Loading ShipDesign 'TypeIII'
Ship Design Radius = 1420.848511
Loading ShipDesign 'TypeIV'
Ship Design Radius = 1137.778931
Loading ShipDesign 'IM2800'
Ship Design Radius = 379.819885
Loading ShipDesign 'Farcaster'
Ship Design Radius = 4407.637207
Loading ShipDesign 'Airbase1'
Ship Design Radius = 3435.314209
Loading ShipDesign 'Airbase3'
Ship Design Radius = 3440.553223
Loading ShipDesign 'Blockade Mine'
Ship Design Radius = 132.080032
Loading ShipDesign 'AAA 2'
Ship Design Radius = 341.920593
Loading ShipDesign 'Bldg00'
Ship Design Radius = 424.554504
Loading ShipDesign 'Bldg02'
Ship Design Radius = 596.739868
Loading ShipDesign 'Bldg03'
Ship Design Radius = 552.782043
Loading ShipDesign 'Bldg04'
Ship Design Radius = 832.288147
Loading ShipDesign 'Bldg05'
Ship Design Radius = 850.091125
WARNING - DataLoader could not load bitmap 'Ships/Buildings/'
Loading ShipDesign 'City01'
Ship Design Radius = 3723.739014
Loading ShipDesign 'Dsrt00'
Ship Design Radius = 761.578674
Loading ShipDesign 'Dsrt01'
Ship Design Radius = 489.631561
Loading ShipDesign 'Dsrt02'
Ship Design Radius = 502.354095
Loading ShipDesign 'Dsrt03'
Ship Design Radius = 469.262695
Loading ShipDesign 'Dsrt04'
Ship Design Radius = 1435.438721
Loading ShipDesign 'Dsrt05'
Ship Design Radius = 565.659485
Loading ShipDesign 'Fact00'
Ship Design Radius = 345.073914
Loading ShipDesign 'Fact01'
Ship Design Radius = 465.790527
Loading ShipDesign 'Fact03'
Ship Design Radius = 312.841797
Loading ShipDesign 'Platform'
Ship Design Radius = 599.724792
Campaign::Start()

-----------------------------------------------
CMF CreateMission() request: Sweep Lions
CMF Created 003 'MSN-003 Sweep' Sweep

>>> Starshatter::SetGameMode(2) (CMPN_MODE)
Loading Form Set 'FileDlg'
Loading Form Set 'CmdMsgDlg'
Loading Form Set 'CmpCompleteDlg'
Loading Form Set 'CmdDlg'
Loading Form Set 'CmdForceDlg'
Loading Form Set 'CmdMissionsDlg'
Loading Form Set 'CmdOrdersDlg'
Loading Form Set 'CmdIntelDlg'
Loading Form Set 'CmdTheaterDlg'

-----------------------------------------------
CMF CreateMission() request: Patrol (no target)

Load Mission Template: 'Templates/IS_Patrol_01.def'
Mission Template Loaded.

CMF Created 004 'MSN-004 Patrol' Patrol


-----------------------------------------------
CMF CreateMission() request: Intercept Hades
CMF Created 005 'MSN-005 Intercept Attack Nagal' Intercept


-----------------------------------------------
CMF CreateMission() request: Sweep Kurgans
CMF Created 006 'MSN-006 Sweep' Sweep

CMD::Accept Mission 5
Campaign::SetMissionId(5)
Campaign::GetMission(5) generating sitrep...


Campaign Start Mission - 5. 'MSN-005 Intercept Attack Nagal'
current time: Day 33 05:29:45
mission start: Day 33 05:30:00

>>> Starshatter::SetGameMode(3) (PREP_MODE)
Campaign::ExecFrame() deleting expired mission 2 start: 2779200 current: 2784585
Mission::~Mission() id = 2 name = 'MSN-002 Sweep'
Campaign::ExecFrame() deleting expired mission 3 start: 2781000 current: 2784585
Mission::~Mission() id = 3 name = 'MSN-003 Sweep'
Campaign::ExecFrame() deleting expired mission 4 start: 2782800 current: 2784585
Mission::~Mission() id = 4 name = 'MSN-004 Patrol'

-----------------------------------------------
CMF CreateMission() request: Sweep (no target)
CMF Created 007 'MSN-007 Sweep' Sweep

Loading Explosion Defs 'Explosions.def'
>>> Starshatter::SetGameMode(4) (PLAN_MODE)
Loading Form Set 'MsnDlg'
Loading Form Set 'MsnObjDlg'
Loading Form Set 'MsnPkgDlg'
Loading Form Set 'MsnWepDlg'
Loading Form Set 'MsnNavDlg'
Loading Form Set 'DebriefDlg'
Loading Form Set 'AwardDlg'
MsnDlg::Show() mission id = 5 name = 'MSN-005 Intercept Attack Nagal'
MsnDlg::Show() mission id = 5 name = 'MSN-005 Intercept Attack Nagal'
MsnDlg::Show() mission id = 5 name = 'MSN-005 Intercept Attack Nagal'
MsnDlg::Show() mission id = 5 name = 'MSN-005 Intercept Attack Nagal'
MsnDlg::Show() mission id = 5 name = 'MSN-005 Intercept Attack Nagal'
MsnDlg::Show() mission id = 5 name = 'MSN-005 Intercept Attack Nagal'
>>> Starshatter::SetGameMode(5) (LOAD_MODE)
Loading Form Set 'EngDlg'
Loading Form Set 'FltDlg'
Loading Form Set 'NavDlg'
Loading Form Set 'AudDlg'
Loading Form Set 'VidDlg'
Loading Form Set 'OptDlg'
Loading Form Set 'CtlDlg'
Loading Form Set 'KeyDlg'
Loading Form Set 'JoyDlg'
Loading Form Set 'ModDlg'
Loading Form Set 'ModInfoDlg'
World Created.

Exec Mission: 'MSN-005 Intercept Attack Nagal'
Celestial Sphere 'stars.mag' loaded
nverts: 32
npolys: 30
radius: 19808.375000
Nebular Sky 'Nebula3.mag' loaded
nverts: 50
npolys: 64
radius: 12500.756836
Atmospheric Haze 'Kolchev/Lovo/TerrainHaze.mag' loaded
nverts: 36
npolys: 24
radius: 17306.654297
Point Stars: 500
constructing Planet patch Suns/G3.pcx
constructing Planet patch Kolchev/ilya_hi.pcx
constructing Planet patch Kolchev/kolchev_hi.pcx
loading glow texture Kolchev/kolchev_glow_hi.pcx
constructing Planet patch Borova/maraner_hi.pcx
constructing Planet patch Moons/rock_hi.pcx
constructing Planet patch Giants/GasGiant6+.pcx
constructing Planet patch Giants/GasGiant8+.pcx
constructing Planet patch Silessia/nero_hi.pcx
constructing Planet patch Moons/lunar_hi.pcx
constructing Planet patch Moons/ice_hi.pcx
Inserting Ship(Stormwind) into Region(Ilya) (00:06.417)
Inserting Ship(Justice) into Region(Ilya) (00:06.417)
Inserting Ship(Truth) into Region(Ilya) (00:06.417)
Inserting Ship(Hoffman) into Region(Ilya) (00:06.417)
Inserting Ship(Orknies) into Region(Ilya) (00:06.417)
Inserting Ship(Secret Fire) into Region(Ilya) (00:06.417)
Inserting Ship(Durham) into Region(Ilya) (00:06.417)
Inserting Ship(Kingston) into Region(Ilya) (00:06.417)
Inserting Ship(Agressor) into Region(Ilya) (00:06.417)
Inserting Ship(Vengeance) into Region(Ilya) (00:06.417)
Inserting Ship(Famis Tett) into Region(Ilya) (00:06.417)
Inserting Ship(Cape Nor) into Region(Ilya) (00:06.417)
Inserting Ship(Longbow) into Region(Ilya) (00:06.417)
Inserting Ship(Siege) into Region(Ilya) (00:06.417)
Inserting Ship(Lake Orsan) into Region(Ilya) (00:06.417)
Inserting Ship(Ilya-Kolchev) into Region(Ilya) (00:06.417)
Inserting Ship(Atlas) into Region(Kolchev) (00:06.417)
Inserting Ship(Loyalty) into Region(Kolchev) (00:06.417)
Inserting Ship(Vernor) into Region(Kolchev) (00:06.417)
Inserting Ship(Nichols) into Region(Kolchev) (00:06.417)
Inserting Ship(Gryphon) into Region(Kolchev) (00:06.417)
Inserting Ship(Gol Duvain) into Region(Kolchev) (00:06.417)
Inserting Ship(Valley of Flame) into Region(Kolchev) (00:06.417)
Inserting Ship(Lovo Base) into Region(Lovo) (00:06.417)
Inserting Ship(Lovo Barracks) into Region(Lovo) (00:06.417)
Inserting Ship(SAM) into Region(Lovo) (00:06.417)
Inserting Ship(AAA) into Region(Lovo) (00:06.417)
Inserting Ship(AAA) into Region(Lovo) (00:06.417)
Inserting Ship(SAM) into Region(Lovo) (00:06.417)
Inserting Ship(AAA 1) into Region(Lovo) (00:06.417)
Inserting Ship(AAA 2) into Region(Lovo) (00:06.417)
Inserting Ship(Fabrication) into Region(Lovo) (00:06.417)
Inserting Ship(Administration) into Region(Lovo) (00:06.417)
Inserting Ship(Refinery) into Region(Lovo) (00:06.417)
Inserting Ship(Cooling Tower 1) into Region(Lovo) (00:06.417)
Inserting Ship(Cooling Tower 2) into Region(Lovo) (00:06.417)
Inserting Ship(Cooling Tower 3) into Region(Lovo) (00:06.417)
Inserting Ship(Cryo Tank 1) into Region(Lovo) (00:06.417)
Inserting Ship(Cryo Tank 2) into Region(Lovo) (00:06.417)
Inserting Ship(Reactor) into Region(Lovo) (00:06.417)
Inserting Ship(Factory 1) into Region(Lovo) (00:06.417)
Inserting Ship(Factory 1) into Region(Lovo) (00:06.417)
Inserting Ship(City Block) into Region(Lovo) (00:06.417)
Inserting Ship(Kolchev-Volova) into Region(Kolchev) (00:06.417)
Inserting Ship(Kolchev-Ilya) into Region(Kolchev) (00:06.417)
Inserting Ship(Kolchev-Anatoly) into Region(Kolchev) (00:06.417)
Inserting Ship(Anatoly-Volova) into Region(Anatoly) (00:06.417)
Inserting Ship(Anatoly-Kolchev) into Region(Anatoly) (00:06.417)
Inserting Ship(Typhoon) into Region(Volova) (00:06.417)
Inserting Ship(Response) into Region(Volova) (00:06.417)
Inserting Ship(Daring) into Region(Volova) (00:06.417)
Inserting Ship(Deforest) into Region(Volova) (00:06.417)
Inserting Ship(Bear) into Region(Volova) (00:06.417)
Inserting Ship(Chance) into Region(Volova) (00:06.417)
Inserting Ship(Hett Galinas) into Region(Volova) (00:06.417)
Inserting Ship(Nova Sem) into Region(Volova) (00:06.417)
Inserting Ship(Volova-Anatoly) into Region(Volova) (00:06.417)
Inserting Ship(Volova-Kolchev) into Region(Volova) (00:06.417)
Inserting Ship(Warriors) into Region(Kolchev) (00:06.417)
Inserting Ship(Warriors) into Region(Kolchev) (00:06.417)
Inserting Ship(Nagal 1) into Region(Kolchev) (00:06.417)
Inserting Ship(Nagal 2) into Region(Kolchev) (00:06.417)
Inserting Ship(Nagal 3) into Region(Kolchev) (00:06.417)
Inserting Ship(Nagal 4) into Region(Kolchev) (00:06.417)
Inserting Ship(Nalak 1) into Region(Kolchev) (00:06.417)
Inserting Ship(Nalak 2) into Region(Kolchev) (00:06.417)
Inserting Ship(Olkar 1) into Region(Kolchev) (00:06.417)
Inserting Ship(Olkar 2) into Region(Kolchev) (00:06.417)
Inserting Ship(Olkar 3) into Region(Kolchev) (00:06.417)
Inserting Ship(Olkar 4) into Region(Kolchev) (00:06.417)
Inserting Ship(Kalar 1) into Region(Kolchev) (00:06.417)
Inserting Ship(Kalar 2) into Region(Kolchev) (00:06.417)
Mission Instantiated.
>>> Starshatter::SetGameMode(6) (PLAY_MODE)
Starting Game...
Stardate: 1091787299.6
MusicDirector::SetMode() old: MENU new: FLIGHT

Opened Ogg Bitstream 'Music/Flight/Track-2.ogg'
Bitstream is 2 channel, 44100Hz
Decoded length: 5057907 samples
Encoded by: Xiph.Org libVorbis I 20020717

Ship 'Voodoo 1' farcast to 'Volova'

-----------------------------------------------
CMF CreateMission() request: Sweep Korbas
CMF Created 008 'MSN-008 Sweep' Sweep


-----------------------------------------------
CMF CreateMission() request: Sweep Hornets
CMF Created 009 'MSN-009 Sweep' Sweep

Inserting Ship(Kurgans) into Region(Lovo) (00:51.490)
Inserting Ship(Kurgans) into Region(Lovo) (00:51.490)
TIME 1:00
Inserting Ship(Hornets) into Region(Kolchev) (01:07.402)
Inserting Ship(Hornets) into Region(Kolchev) (01:07.402)

Opened Ogg Bitstream 'Music/Flight/Track-3.ogg'
Bitstream is 2 channel, 44100Hz
Decoded length: 3263424 samples
Encoded by: Xiph.Org libVorbis I 20020717

TIME 2:00
Deforest Killed Nova Sem (02:58.214)
TIME 3:00

Opened Ogg Bitstream 'Music/Flight/Track-4.ogg'
Bitstream is 2 channel, 44100Hz
Decoded length: 5159744 samples
Encoded by: Xiph.Org libVorbis I 20020717

>>> Starshatter::SetGameMode(4) (PLAN_MODE)
Returning to Plan Mode...
Stardate: 1091787299.6
MsnDlg::Show() mission id = 5 name = 'MSN-005 Intercept Attack Nagal'
MusicDirector::SetMode() old: FLIGHT new: MENU

Opened Ogg Bitstream 'Music/Menu/MainTitle.ogg'
Bitstream is 2 channel, 44100Hz
Decoded length: 9175273 samples
Encoded by: Xiph.Org libVorbis I 20020717



FINAL SCORE 'MSN-005 Intercept Attack Nagal'
Name Kill1 Kill2 Died Colls Points Cmd Pts
---------------- ----- ----- ----- ----- ------ ------
Stormwind 0 0 0 0 0 0
Justice 0 0 0 0 0 0
Truth 0 0 0 0 0 0
Hoffman 0 0 0 0 0 0
Orknies 0 0 0 0 0 0
Secret Fire 0 0 0 0 0 0
Durham 0 0 0 0 0 0
Kingston 0 0 0 0 0 0
Agressor 0 0 0 0 0 0
Vengeance 0 0 0 0 0 0
Famis Tett 0 0 0 0 0 0
Cape Nor 0 0 0 0 0 0
Longbow 0 0 0 0 0 0
Siege 0 0 0 0 0 0
Lake Orsan 0 0 0 0 0 0
Atlas 0 0 0 0 0 0
Loyalty 0 0 0 0 0 0
Vernor 0 0 0 0 0 0
Nichols 0 0 0 0 0 0
Gryphon 0 0 0 0 0 0
Gol Duvain 0 0 0 0 0 0
Valley of Flame 0 0 0 0 0 0
Typhoon 0 0 0 0 0 250
Response 0 0 0 0 0 0
Daring 0 0 0 0 0 0
Deforest 0 1 0 0 500 0
Bear 0 0 0 0 0 0
Chance 0 0 0 0 0 0
Hett Galinas 0 0 0 0 0 0
Nova Sem 0 0 1 0 0 0
Nagal 1 0 0 0 0 0 0
Nagal 2 0 0 0 0 0 0
Nagal 3 0 0 0 0 0 0
Nagal 4 0 0 0 0 0 0
Nalak 1 0 0 0 0 0 0
Nalak 2 0 0 0 0 0 0
Olkar 1 0 0 0 0 0 0
Olkar 2 0 0 0 0 0 0
Olkar 3 0 0 0 0 0 0
Olkar 4 0 0 0 0 0 0
Kalar 1 0 0 0 0 0 0
Kalar 2 0 0 0 0 0 0
Voodoo 1 0 0 0 0 0 0
Voodoo 2 0 0 0 0 0 0
Lovo Base 0 0 0 0 0 0
Torlan 1 0 0 0 0 0 0
Arvin 1 0 0 0 0 0 0
Torlan 2 0 0 0 0 0 0
Arvin 2 0 0 0 0 0 0
--------------------------------------------
TOTAL 0 1 1 0

>>> Starshatter::SetGameMode(2) (CMPN_MODE)
Campaign::ExecFrame() completed mission 5 'MSN-005 Intercept Attack Nagal'
Campaign::ExecFrame() destroying mission list after completion...
Mission::~Mission() id = 5 name = 'MSN-005 Intercept Attack Nagal'
Mission::~Mission() id = 6 name = 'MSN-006 Sweep'
Mission::~Mission() id = 7 name = 'MSN-007 Sweep'
Mission::~Mission() id = 8 name = 'MSN-008 Sweep'
Mission::~Mission() id = 9 name = 'MSN-009 Sweep'

-----------------------------------------------
CMF CreateMission() request: Shuttle Escort Perseus
CMF Created 010 'MSN-010 Shuttle Escort Tiger' Shuttle Escort

>>> Starshatter::SetGameMode(0) (MENU_MODE)
Returning to Main Menu...
MusicDirector::SetMode() old: MENU new: CREDITS

Opened Ogg Bitstream 'Music/Credits/Credits-1.ogg'
Bitstream is 2 channel, 44100Hz
Decoded length: 5637184 samples
Encoded by: Xiph.Org libVorbis I 20020717

Exit Confirmed.
MusicDirector::SetMode() old: CREDITS new: NONE
>>> Starshatter::SetGameMode(7) (EXIT_MODE)
Shutting Down (Returning to Windows)...
Stardate: 1091823299.6
Bitmap Cache Footprint: 178120 KB


*** Game::Exit()

+====================================================================+
Begin Shutdown...
TexCacheDX7: final used count = 0
MusicDirector::SetMode() old: NONE new: SHUTDOWN
Campaign::Close() - destroying all campaigns
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
User avatar
Incendiary Lemon
Posts: 137
Joined: Wed Mar 31, 2004 3:54 pm

RE: Missing Carrier

Post by Incendiary Lemon »

ooo! I've had that one happen. Same parameters and results. Managed to get back using one of the farcasters, it was more of a bit distraction than anything.
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