Some issues about units, tfs and movement

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Radzy
Posts: 86
Joined: Wed May 19, 2004 8:35 am
Location: Warsaw, Poland

Some issues about units, tfs and movement

Post by Radzy »

Hi,

Few things I would like to report:

1) Concerning autoconvoys:

- Autoconvoys from Karachi to Dutch ports (fe. Batavia) consequently try to refuel at PH. This plots their route through some... ultra hot areas, I mean center of Japanese dominion;
- Some Autoconvoys from SF to Brisbane or Numea do not alter their routes to safe waters and try to parade few hexes of Gilbert Islands and Truk. It's a real duck hunt, so it has to manually plotted.
- Convoys (even including some escorts) from SF to Brisbane or Auckland have enough endurance to cover the whole route in one step (w/o refuelling at PH), even when the route is manually altered to avoid hostile waters. Autoconvoys always try to refuel at PH, which wastes time and display them to possible sub attacks (they always sniff around PH[:)]).

2) Concerning follow orders:

I have tried to make some training cruise for CVs. I built the ASW group and then a AirCombat group. The ASW was sent to Johnston I. and AC group was set to follow. Few hexes from destination both groups halted and are now resting there for 4 days, but still the route to destination is hown (and destination in the task force information screen);

3) Concerning disrupted landings and forces on beach:

THe following problem happened, when AI tried to land at few bases (fe. Kuching, Borneo): All the ships in tf were sunk and only small amount of ground force was landed. There is no indication on the map of enemy presence (no icon), however every turn the Dutch units were bombarding some strange units and even kill Japs and destroy their guns and vehicles). It seems that the AI made to land only some secondary troops, but what troops if they're not shown.

4) Concerning British TBs (it's not really a bug I suppose but rather a help issue)

While I was reading all these AAR threads, I was amazed about the efficency of British Vildebeests and Swordfishes. However in my case they do not carry any torpedoes. Sometimes bombs, sometimes they just strife with guns. It happens even when I manually set the altitude and doesn't depend on range (as it happens even if the attacking tf is only one hex away).

Best Regards,
Radzy
"When they come a wull staun ma groon
Staun ma groon al nae be afraid
Thoughts awe hame tak awa ma fear
Sweat an bluid hide ma veil awe tears
Ains a year say a prayer faur me
Close yir een an remember me"
Sgt. MacKenzie
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