I think there is an error in your example
Code: Select all
turret: "rocket_launcher.mag",
scale: 0.15,
graphic_type: 1, // solid
scale: 0.15,
light: 200,
model: "missile00.mag",
trail: "smoke.pcx",
trail_width: 1,
flare: "drive.pcx",
flare_scale: 0.25,
sound: "missile2.wav",
sound_min_dist: 1e3,
sound_max_dist: 10e3
You use 2 scale: parameters. I want to do the exact same thing as I want to scale my turret by 3 and my graphic_type by 0.4. Though doing it as in your example just makes the second scale: param over ride the first one.
Is there an turret_scale: param or something that should be used instead?
Tex

