Few modding questions

Starshatter: The Gathering Storm extends the classic space sim by combining fighter and starship combat in a single dynamic campaign game.
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Sky_walker
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Few modding questions

Post by Sky_walker »

1. How to make landing missions (deck), any example? It was on old ss forum, but i can't find it.

2. How to make weak shields (very weak) ?

I just can't wait whan I'll download SS 4.0!
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Kuokkanen
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RE: Few modding questions

Post by Kuokkanen »

ORIGINAL: Sky_walker

I just can't wait whan I'll download SS 4.0!
Then don't wait but download right away :P
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

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Sky_walker
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RE: Few modding questions

Post by Sky_walker »

I'm in internet cafe, and i didn't take enought money to rec a cd (it is for more than 1 Euro!!! (5z³) only for recoding, and you must buy a cd for 2z³ (0,5 E)!!! Ÿdzierstwo!)
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TheDeadlyShoe
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RE: Few modding questions

Post by TheDeadlyShoe »

What do you mean by landing missions? Landing decks on carriers? or missions on planets?

There's shield information at Mehrune's site, ill paste it here.
SHIELD_CAPACITOR
Used in the shield structure. Boolean value, set to true to have the shields act in standard space-sim fashion, i.e. damage that doesn't pass through the shields drains the shield's capacitor. Defaults to false.
shield_capacitor: true,

SHIELD_CUTOFF
Used in the shield structure. Value between 0 and 1 that determines below what shield strength the shield system will stop absorbing any damage. shield_cutoff: 0.25,

SHIELD_CURVE
Used in the shield structure. This determines how quickly a shield's effectiveness at absorbing damage drops as the shield's strength goes down. A value of 0 will absorb the same damage regardless of shield strength while a value of 1 causes a shield's absorption to drop linearly at the same rate it loses strength. shield_curve: 0.05,

DEFLECTION_COST
Used in the shield structure. This is multiplied by the amount of damage a capacitor shield absorbs to determine how much energy is drained from the capacitor. deflection_cost: 0.5,

I think there might be a parameter missing, but I'm not sure.
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
TexMurphy
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RE: Few modding questions

Post by TexMurphy »

to search on the old forums use google and the following synatx

<query> site:starshatter.com

so

launch deck site:starshatter.com
Mehrunes
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RE: Few modding questions

Post by Mehrunes »

The base shield attribute is SHIELD_FACTOR. This is what damage is multiplied by when the shield is at 100% strength (lower is better).
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Sky_walker
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RE: Few modding questions

Post by Sky_walker »

ORIGINAL: TexMurphy

to search on the old forums use google and the following synatx
<query> site:starshatter.com
so
launch deck site:starshatter.com
There is nothing (or "Page not found")
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