Multiplay mission

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Master
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Joined: Tue Jul 13, 2004 5:34 am

Multiplay mission

Post by Master »

Is there a way to set up an event so that your fighter squadron will respawn when your carrier respawns?
Mehrunes
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RE: Multiplay mission respawn

Post by Mehrunes »

No. What happens when you give a squadron multiple respawns and it's destroyed?
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Master
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RE: Multiplay mission respawn

Post by Master »

Dont know yet I was just about to ask that question lol.
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Master
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RE: Multiplay mission respawn

Post by Master »

They respawn just fine one at a time. I created a squad on fighters and they respawned one after another after i destoryed them... but here is a new problem they didnt respawn where they were suposed to they respawned in the middle of their home sector at coords 0,0,0.

Going to have to test some other ships and see if they do the same... if so I am screwed and just wasted a few houres lol.

*edit: just checked and all ships I tested respawn in their home sector at the origin grid instead of where I placed them. Is there a fix for this?
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Master
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RE: Multiplay mission respawn

Post by Master »

Ok how many ships can be in a multiplayer mission? When you start adding other objects like cities and mine fiellds etc it starts to add up on you.
Mehrunes
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RE: Multiplay mission respawn

Post by Mehrunes »

I don't think there's a set limit. Static objects should only get updated when they're hit, so they shouldn't cause much, if any, additional strain on a multiplayer game.
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Master
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RE: Multiplay mission

Post by Master »

is it possible to set up the quantum games to jump people like normal but then set it up with an event so that if a certain IFF enters the gate then it sends them somewhere else?
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TheDeadlyShoe
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RE: Multiplay mission

Post by TheDeadlyShoe »

Um... I don't think so, no.
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
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