A question: Many babylon 5 ships are "casual" carriers, like the Hyperion is supposed to carry 6 star furies (going by AOG's Bablyon 5 Wars stats)... can you make a non-carrier ship into a carrier without running into a bunch of problems? Like fighter bays pointing in non-standard directions and stuff? and do carriers have to be stationary in order to launch or recover fighters?
I just made captain and I have not messed around with carriers yet in the scenario editor, so forgive the nooby questions
Yes
That's not a problem for *launching*
No, but its a great idea to be standing still, especially if your recovery deck is not directly aft. And turning is right out. You can launch at any speed with a decent expectation of success, although you should watch the fighter "launch" navpoints closely to insure that they don't turn into the carrier. A quick drag and the problem goes away.
When you're launching fighters it doesnt really much matter. IMHO you could easily get away with including only a launch bay on the Hyperion.
Recovery is also doable but you'd probably want to futz it so the fighter 'lands' in empty space.
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
I agree with Count Sessine, the detail is very nice. Can you post some general painting techniques you seem to use on each model in the modding forum? I'm sure you have lotsa time to do that! Things like weathering, poly edge hightlights, simulated lighting, etc. Whatever you have time for.
your best bet is to hit the net, buy a few books, and hit it yourself
even to build a small tutorial would take a few hours, and thats time stolen away from the b5 mod!
i"ve been at this for about 2 years now, and I gotten a lot of instruction from some of my buds in the industry, but most of what i know I got from hours and hours and hours of tutorials on the net, for max and photoshop.
its not something I can show in a few tutorials.
you have to REALLY build up to doing this, do ship after ship, try new things, experiment, you develope your own "style"
Its not like programming where there is a right way, and a wrong way