Hyperion Class

Starshatter: The Gathering Storm extends the classic space sim by combining fighter and starship combat in a single dynamic campaign game.
Post Reply
User avatar
DamoclesX
Posts: 872
Joined: Thu Apr 08, 2004 10:50 pm
Location: Canada

Hyperion Class

Post by DamoclesX »

Got sick of doing narn ships so today I did up the first EA ship.

Image
Image
Image
Image
Jason Blaz
Way to much to list here!
Mehrunes
Posts: 257
Joined: Wed Mar 31, 2004 6:56 am
Contact:

RE: Hyperion Class

Post by Mehrunes »

Wasn't the EAS Mehrunes a Warlock class Mega-Battleship... or something like that? [:D]
User avatar
TheDeadlyShoe
Posts: 549
Joined: Tue Apr 06, 2004 3:06 pm

RE: Hyperion Class

Post by TheDeadlyShoe »

Nice. [:D]

That looks snazzy, AND much more poly-efficient than the last one. I mean that looked good, but gawd it must have been a poly sink.

I'd love to see it ingame.
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
Kashre
Posts: 15
Joined: Sat Jul 17, 2004 9:49 pm

RE: Hyperion Class

Post by Kashre »

Brings a tear to the eye... you are my hero.

A question: Many babylon 5 ships are "casual" carriers, like the Hyperion is supposed to carry 6 star furies (going by AOG's Bablyon 5 Wars stats)... can you make a non-carrier ship into a carrier without running into a bunch of problems? Like fighter bays pointing in non-standard directions and stuff? and do carriers have to be stationary in order to launch or recover fighters?

I just made captain and I have not messed around with carriers yet in the scenario editor, so forgive the nooby questions :)
Ab Obice Savior!
User avatar
TheDeadlyShoe
Posts: 549
Joined: Tue Apr 06, 2004 3:06 pm

RE: Hyperion Class

Post by TheDeadlyShoe »

In order...

Yes
That's not a problem for *launching*
No, but its a great idea to be standing still, especially if your recovery deck is not directly aft. And turning is right out. You can launch at any speed with a decent expectation of success, although you should watch the fighter "launch" navpoints closely to insure that they don't turn into the carrier. A quick drag and the problem goes away.

When you're launching fighters it doesnt really much matter. IMHO you could easily get away with including only a launch bay on the Hyperion.

Recovery is also doable but you'd probably want to futz it so the fighter 'lands' in empty space.
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
User avatar
Hertston
Posts: 3317
Joined: Sat Aug 17, 2002 3:45 pm
Location: Cornwall, UK

RE: Hyperion Class

Post by Hertston »

Very nice job [:D]

BTW, DamoclesX, are the forums on the Hold the Line site still down or it just me for some reason ? There seem to be no boards there.
Swifter
Posts: 12
Joined: Mon Jul 12, 2004 10:34 pm

RE: Hyperion Class

Post by Swifter »

Looks awsome[;)]
Hiruu
Posts: 11
Joined: Mon Mar 31, 2003 5:22 am

RE: Hyperion Class

Post by Hiruu »

Dude...you frigging rock!
User avatar
DamoclesX
Posts: 872
Joined: Thu Apr 08, 2004 10:50 pm
Location: Canada

RE: Hyperion Class

Post by DamoclesX »

thanks guys

I dunno the site is acting up, I can get to the site on the local lan but not over the net

I"ll post back once I got it worked out

but it DOES have forums
Jason Blaz
Way to much to list here!
User avatar
DamoclesX
Posts: 872
Joined: Thu Apr 08, 2004 10:50 pm
Location: Canada

RE: Hyperion Class

Post by DamoclesX »

OKay its back
the dns server must have been fubar

http://project7studios.game-host.org/mo ... ame=Forums
Thats the link to the forums, I"m gonna do some work on them hopefully soon, get the ranks and stuff up.

I also posted a shot of the old b5 game:) long way we have come heheh
Jason Blaz
Way to much to list here!
whammo11224
Posts: 39
Joined: Sat Jul 03, 2004 12:55 am

RE: Hyperion Class

Post by whammo11224 »

Very nice work! Can't wait.

Thanks
Count Sessine
Posts: 204
Joined: Thu Oct 30, 2003 4:13 pm

RE: Hyperion Class

Post by Count Sessine »

The details on those ships are amazing, seems they look much better than the ingame ships... [8D]
Count Sessine
Posts: 204
Joined: Thu Oct 30, 2003 4:13 pm

RE: Hyperion Class

Post by Count Sessine »

Now we just need some custom scenarios to go with the ships [:)] Btw. where *are* all the custom scenarios ?
piperone
Posts: 44
Joined: Tue Oct 21, 2003 9:56 pm

RE: Hyperion Class

Post by piperone »

DamoclesX,

I agree with Count Sessine, the detail is very nice. Can you post some general painting techniques you seem to use on each model in the modding forum? I'm sure you have lotsa time to do that! Things like weathering, poly edge hightlights, simulated lighting, etc. Whatever you have time for.

Thanks,

piperone
User avatar
DamoclesX
Posts: 872
Joined: Thu Apr 08, 2004 10:50 pm
Location: Canada

RE: Hyperion Class

Post by DamoclesX »

your best bet is to hit the net, buy a few books, and hit it yourself

even to build a small tutorial would take a few hours, and thats time stolen away from the b5 mod!

i"ve been at this for about 2 years now, and I gotten a lot of instruction from some of my buds in the industry, but most of what i know I got from hours and hours and hours of tutorials on the net, for max and photoshop.

its not something I can show in a few tutorials.

you have to REALLY build up to doing this, do ship after ship, try new things, experiment, you develope your own "style"

Its not like programming where there is a right way, and a wrong way
Jason Blaz
Way to much to list here!
User avatar
AncientAngel
Posts: 109
Joined: Sun Jul 25, 2004 11:11 am
Contact:

RE: Hyperion Class

Post by AncientAngel »

Love this ship ...I can not wait to break it in game ..[:D]
It might not be an Nova ...but it has some style to it that is for certain.
Post Reply

Return to “Starshatter: The Gathering Storm”