Force distribution etc....

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PzB74
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Location: No(r)way

Force distribution etc....

Post by PzB74 »

Doing my first WitP turns against the AI in the full campaign - non-historical first turn.
I'm a little uncertain about how to distribute the available forces.

From the forum and aar's I've found that 10-15 bases should be attacked in T1 to make best possible use of the
special movement turn. Can anyone tell me how far a tf will move in T1?

A quick scan shows that the main units that are availale are;
16th Div - Amami
2nd Div, 86th Tank Rgt - Kagoshima
4th Div, Naval Guard unit - Osaka
48th Div, 65th Bde, 2 tank Rgt - Pecadores
3 tank rgt, 2 div + 6 inf units - Taan
1 bde, 5 inf units - Camrahn Bay
1 rgt - Bien Hoh
3 bde's, 2 inf units - Saigon

Does anyone have a rough estimate of how they distribute these divisions...?

I'm also having problems finding enemy bases as only friendly one are listed with hex coordinates.
Takes a long time to look for Hota, Bhara etc...[&:]

My PH strikes are also quite impotent! I've set 80% of the Kates to drop 800kg bombs and the rest are launching torps.
Will try a 50\50 approach next time... The Vals doesn't hurt bb's very well, so I've used most of them for af attacks.
This has not destroyed the US ability to launch counterstrikes, and 14 dive bombers slipped past the 50 Zeros on CAP today and scored 2 bomb hits against the Soryu!? I've put my Zeros at 15k feet, strafing did not seem like a good idea to me.
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"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
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2ndACR
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Location: Irving,Tx

RE: Force distribution etc....

Post by 2ndACR »

As to how far a TF will move on turn 1:

Bombardment group from Hiroshima will reach Kautan (sp) in Malaya.

A bombardment group will reach Kendari from Palau but an invasion force will not arrive until turn 2 from Palau.

Both will reach Ambonia from Palau on turn 1.

it is basically a trial and error.

If you look closely at each of the Div you will see that most are 100% prepped for an objective. Some are not.

48th Div prepped for Vigan - I send it here will arrive turn 1
65th Brigade prepped for Lingyan - I send here will arrive turn 1
16th Div prepped for Naga - I send here will arrive turn 1
35th Brigade (Cahm Rahn Bay) prepped for Kuching - send here arrive turn 1
56th Brigade (Palau) prepped for Davao - send here will arrive turn 1
The Div in Osaka is prepped for Kautan in Malaya I load it up turn 1 will not arrive til turn 8-9.
4th Div load turn 1 and send to Naga will arrive turn 4-5.
2nd Div (needs AP's) load and send to Philipines (I send it to Naga) along with every unit at its base.

The rest of the units you use depending on your play style. If you want to do a rapid advance you can do around 30 invasions by turn 2. Semi rapid you can easily do 10-15. Against the AI the rapid advance is very easily done. PBEM it probably will not work, but the semi rapid will.

1st turn target IMO should be:

Khouta Bharu (Malaya)
Kuching (Borneo)
Brunei (borneo)
Miri (borneo)
Jesselton (borneo)
Palembang (Java)
Ambonia (top of New Guniea)
Vigan (PI)
Lingyan (PI)
Aparri (PI)
Loaag (PI)
Davao (PI)
Jolo (PI) Kure SNLF located at Palau has for target

All of these targets can be loaded and invaded turn 1. Kendari should be invaded turn 2 if loaded turn 1 from Palau.

Alot of the bases have no units assigned to them at start, use any unit you feel can take the target. I use a brigade, AA unit, Base force from Saigon to Take Palembang turn 1. Units from Cahm Rahn Bay go to Borneo. Units at Taan go to Malaya and Bangkok. Units from Palau go to PI and Kendari, Ambonia. Everuthing else gets poured into the PI.

The only changes I make to KB for the PH attack is to change the Kates assigned to airfield attack to port attack. I reassign the Vals on Hiryu and Soryu to AF attack.
Have had very good results with this setup, but luck plays a big part.
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2ndACR
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Location: Irving,Tx

RE: Force distribution etc....

Post by 2ndACR »

For PBEM you will have to discuss with your opponenet what they will allow. Seems some feel the turn 1 move
is gamey. Please note alot feel the turn 2 invasion of Kendari is very gamey (I feel it is OK) as it cuts off the
allied escape route to Australia too fast. With the taking of Kendari it puts the area from Saigon to the top of
Australia under the gun of Nells and Betties by turn 4 if the base is not heavily damaged. Dooms the PI fleet units and alot
of the Dutch. Makes taking the DEI very easy.
Culiacan Mexico
Posts: 600
Joined: Fri Nov 10, 2000 10:00 am
Location: Bad Windsheim Germany

RE: Force distribution etc....

Post by Culiacan Mexico »

ORIGINAL: PzB

Doing my first WitP turns against the AI in the full campaign - non-historical first turn.
I'm a little uncertain about how to distribute the available forces.

From the forum and aar's I've found that 10-15 bases should be attacked in T1 to make best possible use of the
special movement turn. Can anyone tell me how far a tf will move in T1?

A quick scan shows that the main units that are availale are;
16th Div - Amami
2nd Div, 86th Tank Rgt - Kagoshima
4th Div, Naval Guard unit - Osaka
48th Div, 65th Bde, 2 tank Rgt - Pecadores
3 tank rgt, 2 div + 6 inf units - Taan
1 bde, 5 inf units - Camrahn Bay
1 rgt - Bien Hoh
3 bde's, 2 inf units - Saigon

Does anyone have a rough estimate of how they distribute these divisions...?
I believe most of the 48th Div and 65th Bde are already loaded on transports and headed to the Philippines, so you might want to send them there.

It depends on your overall strategy, but if you plan on going south New Guinea/Rabaul/Guadalcanal, you might want to send the 2nd or 4th (perhaps both) to Truk. From there you can strike on turn two.

As for Tank Regiments, I send them to Bangkok (6 Regiments total) and then attack Burma along the coastal road.

Just some idea… I don’t claim they are good ones. [;)]
"If you love wealth greater than liberty, the tranquility of servitude greater than the animating contest of freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you. May your chains set lig
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Raverdave
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Location: Melb. Australia

RE: Force distribution etc....

Post by Raverdave »

ORIGINAL: 2ndACR

For PBEM you will have to discuss with your opponenet what they will allow. Seems some feel the turn 1 move
is gamey. Please note alot feel the turn 2 invasion of Kendari is very gamey (I feel it is OK) as it cuts off the
allied escape route to Australia too fast. With the taking of Kendari it puts the area from Saigon to the top of
Australia under the gun of Nells and Betties by turn 4 if the base is not heavily damaged. Dooms the PI fleet units and alot
of the Dutch. Makes taking the DEI very easy.


I don't find this to be as bad as some ppl claim, indeed I have been able to still get a LOT of ships out of the PI even with Kendari in IJN hands. Just send the ships south to Oz in one ship TFs....makes it harder for them to be spotted rather than a fat 20 ships TF.[;)]
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Never argue with an idiot, he will only drag you down to his level and beat you with experience.
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2ndACR
Posts: 5524
Joined: Sun Aug 31, 2003 7:32 am
Location: Irving,Tx

RE: Force distribution etc....

Post by 2ndACR »

The old UV single ship invisible TF trick. Know it well. I was just echoing the screaming about the IJN taking Kendari on turn 2. Well invading turn 2, conquering turn 3-4, basing a/c turn 5-6.
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