
I do have a few questions.
is there a "orient turret model other than (0,1,0)" command? it'd be nice to mount the underbelly turrets without adding whole new weapons.
is there a variable that sets the initial speed of objects spawned by det_child? also, it seems as if the initial object is not destroyed when I use this command, but it's hard to tell. the cluster 'children' that spawn also don't seem to seek against anything but fighters and LCA's, even though the filter is set to 0x0000ffff. the same filter is used on the 'parent' so you can fire against various targets. now if I can only make it so the torpedo spawns against small ships but doesn't vs larger ones. I searched for a way to switch between ACM and ASM missiles, but didn't have any luck. I kinda fudge it now by just mounting both systems, and end up with 4 torps firing instead of just 2. I mounted the torpedo launcher with 2 'muzzles', is it better to mount two systems?
is there a way to vary engine port size without adding a second drive system? the HGN DD has 5 drive ports, 2 are larger than the other 3.
keep in mind this is my first real attempt at making a mod for starshatter. heck, first attempt at a real mod period. I'd appreciate any additional advice/tips.