Editing long-range armament for airgroups

Please post here for questions and discussion about scenario design and the game editor for WITP.

Moderators: wdolson, Don Bowen, mogami

Post Reply
Damien Thorn
Posts: 1107
Joined: Thu Jul 24, 2003 3:20 am

Editing long-range armament for airgroups

Post by Damien Thorn »

How do you set the long-range armament for an air group? For example, a G4M1 carries a torpedo normally but on long range misions it carries a 250kg bomb. Only the torpedo shows up in the editor so how do I change the long-range loadout?
User avatar
Captain Cruft
Posts: 3741
Joined: Wed Mar 17, 2004 12:49 pm
Location: England

RE: Editing long-range armament for airgroups

Post by Captain Cruft »

I'm not sure but I think it's hard-wired. Formula unknown ...
Damien Thorn
Posts: 1107
Joined: Thu Jul 24, 2003 3:20 am

RE: Editing long-range armament for airgroups

Post by Damien Thorn »

ORIGINAL: Captain Cruft

I'm not sure but I think it's hard-wired. Formula unknown ...

I'm really starting to hate that word. [:@]
User avatar
Brady
Posts: 6084
Joined: Fri Oct 25, 2002 12:48 pm
Location: Oregon,USA

RE: Editing long-range armament for airgroups

Post by Brady »

Ya I was looking for that to I wanted to creat a 500KG bomb type and have the Bettys and Nells use it for long range sorties....but aparently I cant do this....[:(]
Image


SCW Beta Support Team

Beta Team Member for:

WPO
PC
CF
AE
WiTE

Obi-wan Kenobi said it best: A lot of the reality we perceive depend on our point of view
Post Reply

Return to “Scenario Design”